Take Varee's dagger and cut up some of my robe into makeshift bandages to stop his bleeding and use them when I am finished.
[4] You find Varee's dagger to his side and decide to take it. [Reaction : Auto] He stays in his slumber. You cut a long strand of your robe, you estimate the size and finish cutting it. You move Varee's position for easier access to attaching the makeshift bandage. [Luck : 5] You managed to tighten the bandage around his head, slowing down the bleeding drastically.
((If I don't get a wheel chair then I'll never get up again,then again I might have a broken upper spine as well as lower,you were kinda vague about which part of my back was broken.))
See if there's a way to get out of the box.
[4] (Let's just say, you broke your whole back. Upper to lower.)
You look around and see the only exit is the top, which is pretty high up. You try to climb up when a voice echoes through the room.
Your efforts are useless. Even if you got up, you'd be pushed back down.
A lady appears on top of the wall, looking down at you.
Hiya, I'm Lia. Nice to meet you. So, the immortal labyrinth...been years since I've been in there. Let's start out with basic stuff, what would you like to know?
Overcome the fear through force of will
[5] You force your body to man up and not be scared of the golems, you do this by staring right back at the golems...glaring at them, giving them fear. But then, you realize they're just hunks of rock, they don't get scared. Hey! At least you improved your reactions.
Try healing Sinvara myself. ((Double derp))
Um, observe how fast the golems are moving. Are they sluggish or could they potentially grab something moving past them at high speed?
[2] (No idea how you can fail this...)
You look at the golems and their movement. However, you can't decipher which one to look at and get confused.
Try to see if i have any magic power
((Also devine sinvara is perfectly fine he is healing me
[1 - 1 = 2] You remain knocked out cold.
"WOOOOOHOOOO!! Bo staff for the win!! ...Oh, sorry about that. Just enjoying this freaking AWESOME staff you gave me. Can you feel the awesomeness? I SAID CAN YOU FEEL IT?"
Failing to resist the allure of acting stupid with a staff, repeatedly try running and pole vaulting into the air. See how high I can get each time. Give the woman a high five every time I get some air. WOOOO!
[2] You're about to run and practice your pole vaulting when the girl begins to say something:
It's finished. It'll warp you back to the labyrinth any moment now. Remember, the staff will show you the way.
The runes on the wall begin to glow as the girl smiles. She waves goodbye to you as you feel your eyes blackout. You wake up in the passage, in your hands...is the staff.
Statuses :Status: Unconscious (-1 to all physical actions, failguard), Fractured Skull, Light Bleeding (No effect, will worsen in three turns.)
Location: In between the first and second room.
Equipment:
- Crossbow
- Metal-Tipped Bolts : +1 to damage with crossbow.
- Leather Armor : "Varee" engraved on the front, Grants +1 to defense.
- Dagger
- Throwing Knives
Bonuses: None.
Status: Unharmed.
Location: In between the first and second room.
Equipment:
-Chainmail Armor : Grants +2 to defense against blunt damage.
-Blue Gauntlet : Gives +1 to defense against damage to right arm, Engraved on it is "Beirus" in gold letters.
-Wands : Unknown.
-Sword
Bonuses:
- Reflex I : +1 to any reaction roll.
Status: Broken Back (-2 to next physical action), Trance (No Dodge Roll)
Location: In between the first and second room.
Equipment:
- Two-Handed Sword
- Plate Armor : +1 to Defense and +1 to Dodge
Bonuses: None.
Status: Plant On Left Arm (-1 to persuasion)
Location: In between the first and second room.
Equipment :
-Red Crimson Robe : "Sinvara" engraved onto the back, Grants +1 to stealth and dodge.
Bonuses: None.
Status: Black Wings On Back
Location: In between the first and second room.
Equipment:
-Chain mail Leggings : +1 to damage on legs.
-Mysterious Staff : Unknown.
Bonuses: None.
Status: Unharmed.
Location: In between the first and second room.
Equipment:
-Steel Shield : +1 to defense, will roll for damage done to shield.
-Axe
-Chainmail Armor : Grants +2 to defense against blunt damage.
Bonuses: None.