Damn you, headache. Get out of my head.
[5] You curse at your headache, as if it were alive. As if it was, the headache suddenly fades away.
((Didn't my bleeding get fixed?))
Hide on the ground behind my shield and make loud noises.
[5] (My mistake, it's been fixed.)
You stab your shield into the ground, it sticks! You go behind it, clouding yourself from everyone else and begin exerting loud noises. The golems seem to look at the passage and their facial expressions show disgust. Such perverted golems...
Get up.
[3 - 2 = 1] You decide to hug the floor again...it seems as though you have a fetish for the floor.
Attempt to use the plant to heal Varee.
[1] You try to urge the plant to heal Varee, yet you feel as though the plant isn't responding.
"Thank you. I do have some questions: how did I get here, to this so-called 'immortal labyrinth?' Why were we chosen to come here? And what does your brother want? What is his goal?"
While speaking, inspect the staff carefully.
Might as well go along with it. Hallucinations are much more fun that way. And is this a dream in a hallucination? Damn, didn't even know that was possible. Trippy.
[4] You begin asking the girl questions, how did you get here? What is this place? Why were you chosen? What does your brother want and his goal? She looks at you with a smile :
Curiosity...I like it. Well, no one knows how they get here, like me, I have no idea what my past was like, I just appeared and then it happened. Like you probably know, this is the Immortal Labyrinth. It leads the humans through numerous rooms, each room having it's own quest. The humans must finish the quest in order to move on. Of course, it won't be easy. My brother designed it to be difficult. In each room, there is an obstacle in the way of the goal. The humans must figure this obstacle out, and either avoid or destroy it. As for my brother, his goals are hidden. He reveals his plans to no one. I have, however, figured out what he wants. His goal is to continue summoning humans here to destroy. That is his ultimate plan. That's all of it, human. I'll be writing the transportation rune, you can go on and inspect the staff.
She walks to the wall and begins to write with chalk...was she holding that the whole time? You ignore it and decide to look at the staff. [Lore : 2] It looks like a plain old wood staff. It's light, although you already knew that.
Comply with the plant healing me
[3 - 2 = 1] You don't manage to wake up from your slumber as everyone else notices your bleeding to worsen.
Statuses :Status: Unconscious (-1 to all physical actions, failguard), Fractured Skull, Heavy Bleeding (-1 to pain, -1 to constitution, will roll for pain every turn.), In Critical Condition and will roll for constitution every turn, bad rolls will eventually lead to death.
Location: In between the first and second room.
Equipment:
- Crossbow
- Metal-Tipped Bolts : +1 to damage with crossbow.
- Leather Armor : "Varee" engraved on the front, Grants +1 to defense.
- Dagger
- Throwing Knives
Bonuses: None.
Status: Unharmed.
Location: In between the first and second room.
Equipment:
-Chainmail Armor : Grants +2 to defense against blunt damage.
-Blue Gauntlet : Gives +1 to defense against damage to right arm, Engraved on it is "Beirus" in gold letters.
-Wands : Unknown.
-Sword
Bonuses: None.
Status: Broken Back (-2 to next physical action)
Location: In between the first and second room.
Equipment:
- Two-Handed Sword
- Plate Armor : +1 to Defense and +1 to Dodge
Bonuses: None.
Status: Plant On Left Arm (-1 to persuasion)
Location: In between the first and second room.
Equipment :
-Red Crimson Robe : "Sinvara" engraved onto the back, Grants +1 to stealth and dodge.
Bonuses: None.
Status: Black Wings On Back
Location: In between the first and second room.
Equipment:
-Chain mail Leggings : +1 to damage on legs.
-Mysterious Staff : Unknown.
Bonuses: None.
Status: Unharmed.
Location: In between the first and second room.
Equipment:
-Steel Shield : +1 to defense, will roll for damage done to shield.
-Axe
-Chainmail Armor : Grants +2 to defense against blunt damage.
Bonuses: None.
If things don't start to get a move on, things might happen to force it upon you guys to start the plot...if there is one.