The Ancoran Confederacy:
24 food used to gain 1 free population
Tile (5,11) claimed
Tile (3,9) claimed
Tile (4,8) claimed
Road built at (8,9)
Ancora shrinks to size 4
Magicians raised in Firagan
Marketplace built in Calodorn
New Dawn moves to (6,10)
Fourth Guard has conquered Ancora!
Population reduced to 3
Orangeworld:
28 food used to gain 1 free population
Tile (18,12) claimed
Tile (16,8) claimed
Farm built at (18,9)
Farm built at (16,9)
Wizards raised in Farrum
Mounted Crossbowmen raised in Telorin
Marketplace built in Orangecity
University built in Destro
Palisade built in Tyvenault
Mounted Crossbowmen (129) moved to Orangeworld army 159
Orangeworld army 152 is empty and is disbanded
Orangeworld army 159 moves to (19,7)
Orangeworld army 171 moves to (19,7)
Orangeworld army 142 moves to (15,7)
Skirmishers moves to (19,7)
Horse Guards moves to (19,7)
Battle fought at (15,7):
Third Guard attacking (4 units)
Orangeworld army 142 defending (1 units) with defense bonus 75%
Horsemen (121) destroyed
Attackers win
Istania:
38 food used to gain 1 free population
Tile (18,10) claimed
Tile (20,17) claimed
Tile (17,13) claimed
Road built at (18,17)
Archery Range built in Jerask
Halberdiers raised in Bachein
Bank built in Kerav
Master Blacksmiths built in Ista
Library built in Utyug Ferma
Istani Templars moved to Rear Guard
Halberdiers (146) moved to Rear Guard
Physickers moved to Istanian National Guard
Halberdiers (146) renamed to Traitorsdeath
Traitor Guard renamed to Traitorguard
Priests of Life (136) renamed to Devout of the Maiden
Pikemen (138) renamed to Third Pole Dancers
Pikemen (147) renamed to Fourth Stick Bearers Legion
Istania army 131 is empty and is disbanded
Istania army 172 is empty and is disbanded
Istania army 143 is empty and is disbanded
Istania army 173 moves to (18,16)
Istania army 160 moves to (17,16)
Istania army 162 moves to (17,16)
Istanian National Guard moves to (16,17)
Siege Crews moves to (14,17)
Greenland:
Tile (4,15) claimed
Farm built at (4,19)
Tile (10,18) claimed
Cavern Mines built in Verdantia
Temple built in Windhaven
Cavern Mines built in Boyd City
Docks built in Grunwald
Greenland army 164 renamed to The Cabal
Healers (103) moved to Sylvanian Loyalist
Mop Up Crew moves to (10,12)
The Bleedin' Cavalry moves to (7,12)
Sylvanian Loyalist moves to (6,14)
Citadel Task Force moves to (10,17)
Na Draoithe:
34 food used to gain 1 free population
Tile (9,4) claimed
Wizards raised in Valcoran
Longboat raised in Portland
Stone Wall built in Forstis
Granary built in Marston Hotel and Leisure
Mystical Glade built in Riverton
Granary built in Longreach
Pikemen (148) moved to Na Draoithe army 174
Pikemen (148) renamed to 8th Swiss
1st Archers moved to Na Draoithe army 174
7th Archers moved to Na Draoithe army 174
7th Swiss moved to Na Draoithe army 174
Na Draoithe army 174 renamed to First Foot
First Foot renamed to Third Guard
Guess where I'm going! renamed to I am a terrible person
I am a terrible person renamed to Fourth Guard
4th Hussars renamed to Turncoats
3rd Hussars renamed to Traitors
5th Hussars renamed to Backstabbers
Expeditionary Force moves to (21,5)
Battle fought at (15,7):
Third Guard attacking (4 units)
Orangeworld army 142 defending (1 units) with defense bonus 75%
Horsemen (121) destroyed
Attackers win
Portland Garrison moves to (12,10)
Fourth Guard has conquered Ancora!
Population reduced to 3
Battle fought at (15,7):
Third Guard attacking (4 units)
Orangeworld army 142 defending (1 units) with defense bonus 75%
Turn 1
Turn 2
Turn 3
1st Archers attacks Horsemen (121) but fails to do damage
7th Archers attacks Horsemen (121) but fails to do damage
Turn 4
8th Swiss attacks Horsemen (121) but fails to do damage
1st Archers attacks Horsemen (121) for 2 damage
7th Archers attacks Horsemen (121) but fails to do damage
7th Swiss attacks Horsemen (121) but fails to do damage
Horsemen (121) attacks 7th Swiss for 1 damage
Turn 5
8th Swiss attacks Horsemen (121) for 2 damage
1st Archers attacks Horsemen (121) but fails to do damage
7th Archers attacks Horsemen (121) but fails to do damage
7th Swiss attacks Horsemen (121) but fails to do damage
Horsemen (121) attacks 7th Swiss for 6 damage
Turn 6
8th Swiss attacks Horsemen (121) but fails to do damage
1st Archers attacks Horsemen (121) but fails to do damage
7th Archers attacks Horsemen (121) for 4 damage
7th Swiss attacks Horsemen (121) for 3 damage
Horsemen (121) attacks 8th Swiss but fails to do damage
Turn 7
8th Swiss attacks Horsemen (121) for 4 damage
Horsemen (121) destroyed
Attackers win
E: Fixed the turn numbers.
E2: If you are checking in about the "autoer-needed" I don't want to auto all the turns from truant and otherwise absent players myself (due to conflict of interests as the mod of the game). Someone willing to auto the turns for me when someone is absent (which is Zanz for about another week) would be super helpful.