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Author Topic: Vanigo's Empire Game- Turn 72; Game over man  (Read 48611 times)

lemon10

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Re: Vanigo's Empire Game- Turn 48; Replacement player needed
« Reply #630 on: July 22, 2014, 07:15:19 pm »

*Shrugs* It's what happens when you split your forces like both you and NQT did. And when both opponents morph into me right after you attack.  :P

Seriously though, if those two hussars that attacked Orangeworld attacked Zanz instead you would have taken his mountain town without a real fight, and then you would have enough calvary over there to mop up that section of the map without trouble.

Also now that Kash has Sky Knights, I am going to repeat the fact that flying units they take half damage from non-magic non-ranged attacks.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Kashyyk

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Re: Vanigo's Empire Game- Turn 48; Replacement player needed
« Reply #631 on: July 22, 2014, 07:25:46 pm »

Also now that Kash has Sky Knights, I am going to repeat the fact that flying units they take half damage from non-magic non-ranged attacks.

Yay!
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notquitethere

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Re: Vanigo's Empire Game- Turn 48; Replacement player needed
« Reply #632 on: July 22, 2014, 07:36:46 pm »

I'm glad I'm not the NQT anymore. Nah, who am I kidding, I'll always be the NQT.

Spoiler: Turn 48 (click to show/hide)
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Rolepgeek

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Re: Vanigo's Empire Game- Turn 48; Replacement player needed
« Reply #633 on: July 22, 2014, 08:40:43 pm »

Spoiler (click to show/hide)
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lemon10

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Re: Vanigo's Empire Game- Turn 46; Autoer-Needed
« Reply #634 on: July 22, 2014, 10:27:06 pm »

Turn 49
Spoiler: Turn 48 results (click to show/hide)
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

lemon10

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Re: Vanigo's Empire Game- Turn 49; Replacement player needed
« Reply #635 on: July 22, 2014, 10:31:00 pm »

Spoiler: Zanz turn 49 (click to show/hide)
« Last Edit: July 23, 2014, 03:26:13 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Rolepgeek

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Re: Vanigo's Empire Game- Turn 49; Replacement player needed
« Reply #636 on: July 22, 2014, 10:56:30 pm »

What is good in life, he asks?

Seven Metropolises, my son. That is what is good in life, I answer

Spoiler (click to show/hide)

So, uhhh...

How does transporting units in other units work?

And do swamps have a defensive penalty? Cuz' they're all swampy and stuff?

And are there siege units that aren't slow as balls?

And what are the move costs of various terrain? Is it 2 for plains, 3 for everything else except mountains, five for mountains? Or four for hills, or what?
« Last Edit: July 22, 2014, 11:02:56 pm by Rolepgeek »
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Kashyyk

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Re: Vanigo's Empire Game- Turn 49; Replacement player needed
« Reply #637 on: July 23, 2014, 06:14:07 am »

Spoiler (click to show/hide)

How does transporting units in other units work?
You just move the army, ground troops and transports included onto a water tile. So long as the totat number of transports 'points' is greater than or equal to the number of units you are transporting, you'll be fine. If it ever goes below that, then units will start drowning until it equalises again.
And do swamps have a defensive penalty? Cuz' they're all swampy and stuff?
I think it's 25%. Don't quote me though
And are there siege units that aren't slow as balls?
Golems (an earth mana unit) acts as an infantry unit with 50 siege iirc
And what are the move costs of various terrain? Is it 2 for plains, 3 for everything else except mountains, five for mountains? Or four for hills, or what?
2 for plains, 3 for forests, 4 for hills, 5 for mountains.
« Last Edit: July 23, 2014, 06:26:28 am by Kashyyk »
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lemon10

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Re: Vanigo's Empire Game- Turn 49; Replacement player needed
« Reply #638 on: July 23, 2014, 12:12:11 pm »

Not sure on the swamp defense (or movement cost).
Mountains require 6 movement.

Kash is right on everything else though.

E: You get 50% defense in a swamp with a movecost of 4.
E2: Its also important to note that land units can't fight at sea.
« Last Edit: July 23, 2014, 03:11:01 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

lemon10

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Re: Vanigo's Empire Game- Turn 49; Replacement player needed
« Reply #639 on: July 23, 2014, 02:08:45 pm »

Spoiler: Orangeworld turn 49 (click to show/hide)
« Last Edit: July 23, 2014, 03:34:06 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

notquitethere

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Re: Vanigo's Empire Game- Turn 49; Replacement player needed
« Reply #640 on: July 23, 2014, 03:53:40 pm »

Spoiler: Turn 49 (click to show/hide)
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lemon10

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Re: Vanigo's Empire Game- Turn 46; Autoer-Needed
« Reply #641 on: July 23, 2014, 04:03:18 pm »

Turn 50
Spoiler: Turn 49 results (click to show/hide)
Spoiler: Battle Details (click to show/hide)
If you are going to use the code tag, don't put custom orders in it (put them right after or before it, but still inside the spoiler).
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

lemon10

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Re: Vanigo's Empire Game- Turn 50; Replacement player needed
« Reply #642 on: July 23, 2014, 04:12:29 pm »

Spoiler: Orangeworld turn 50 (click to show/hide)
E:
« Last Edit: July 23, 2014, 04:35:58 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

notquitethere

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Re: Vanigo's Empire Game- Turn 50; And probably 50 more at this rate
« Reply #643 on: July 23, 2014, 04:58:34 pm »

Spoiler: Turn 50 (click to show/hide)
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Rolepgeek

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Re: Vanigo's Empire Game- Turn 50; And probably 50 more at this rate
« Reply #644 on: July 23, 2014, 05:03:06 pm »

Spoiler (click to show/hide)

So, uhh...what's up with the critical hits?

Also, I can see a reason to include ranged and melee units in an army now, and it's remniscent of real life so it makes me smile. Tough pikes and deadly mages/crossbows. Pikes help keep cavalry from reaching them, and just generally give a bit more wiggle room to the archers with how tough they can be.

I wish there was anti-cavalry cavalry, though...*sigh*

So, are Paladins or Cavaliers better in general? Paladins give buffs but Cavaliers are slightly stronger, I think...so the best would probably be mostly Cavaliers with a couple Paladins attached, right?
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.
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