Warrior 2 - 99
Ethereal - 88
Archer - 65
Axeman - 62
Jase - 58
Clair - 42
Lucy - 25
Chronus - 18
Trevor - 16
Warrior 1 - 10
Necromancer - 4
Goblin Zombie Warrior 2The last zombie takes his sword in both hands pointing towards the ground, and stabs down furiously at the wounded Jase, but be it through so miracle or sheer stupidity the zombie misses completely as its sword digs into the ground twice.
EtherealIgnoring the ever-present threat of the necromancer you decide to try and find your arrows which surprisingly enough doesn't take to long as you recover all three of them and a stone arrows the zombie archer fired. Ah, such a nice reward, if you ignore the fighting in the background it's like you're on a vacation.
Clair GeminiYou take up a defensive stance, and by defensive stance I mean you put as many of your fellow party members between you and the necromancer as you can before trying to hold your staff up like a shield. Surely this will save you from spears that can appear from nowhere!
Lucy VerimIn an effort to protect your allies you charge the necromancer with a warcry brandishing your mallet in hand like some hammerer whose actually fought in a battle before.
You smash at the Necromancer, but with each below your dismay grows as the robes seem to harden and then disperse to weaken the blows to almost nothing, in the end you're not even sure if you managed to hurt him in your headlong charge ...
ChronusWith little desire to jump into combat you decide instead to save your Jase, and record your procedures to better aid you in the resuscitation of further wounded.
You expertly set to work cleaning out the wound with water from your wineskin before using sections of your robes to bind them, and hopefully staunch the bleeding so that you might get him back to a healer in time. Your efforts pay off as the bleeding slowly begins to subside, and Jase begins to regain a normal breathing and heart rate.
You attempt to record your findings from the treatment session with Jase, but come up blank as to how to put your experience in words, and you doubt you could attempt to record them again without having such a situation to use as material for the essay ...
Trevor AbbotAs you dash over to cover Chronus, and Jase you loose an arrow at the last remaining goblin which takes him where a normal being' heart would be sending the monster collapsing to the ground unmoving.
+2 XP, -1 Small Game ArrowSkeletal Necromancer"Ah, this is so wonderfully entertaining! It has been quite sometime since a bunch of peasants managed to give me any entertainment."With that said the Necromancer summoned a shadow spear once more, but unlike the past two times it chased after Lucy when he lauched it forward.
The spears tears at her side, and nearly skewers Chronus before it dissipated a few inches from him.
HP: 12/12XP: 2/10
Equipment:Concealed Knife [Atk: 2, Atk. Speed: 2, Melee]
Book of Essay and Blank Pages [Can be used to record various things.
Essay on Zombie Weaknesses and Advised Combat Methods, Nineteen Pages are Blank.]
Trait:Exceptional Potential - You gain 25% more Experience
Active Effects:Essay on Zombie Weaknesses and Advised Combat Methods
HP: 5/12Armor: 1XP: 0/10
Equipment:Short Spear [Atk: 4, Atk. Speed: 1, Reach]
Hardened Leather Vest [Armor: 1]
Trait:Sure Strikes - You gain +2 to accuracy rolls when using melee weapons.
Condition:Stabilized, and Unconscious HP: 6/12
XP: 2/10
Equipment:
Woodcarver's Mallet [Atk: 3, Atk. Speed: 2, Melee]
Trait:
Sure Strikes - You gain +2 to accuracy rolls when using melee weapons.
HP: 2/12
XP: 0/10
Equipment:
Shepherd's Crook [Atk: 3, Atk. Speed: 1, Reach]
Trait:
Charismatic - +2 to all Charisma Rolls
HP: 11/12
XP: 4/10
Equipment:
Hunter's Shortbow [Atk. Speed: 2, Ranged]
Leather Quiver [25 Small Game Arrows (Atk: 2)]
Trait:
Marksman - You gain +2 to your accuracy rolls when using ranged weapons
HP: 12/12Armor: 1XP: 2/10
Equipment:Imperial Longbow [Atk. Speed: 1, Ranged,
Powerful]
Leather Quiver [15 Iron-Tipped Arrows (Atk: 3)]
Leather Quiver [12 Stone Arrows (Atk: 2)]
Hardened Leather Vest [Armor: 1]
Trait:Marksman - You gain +2 to your accuracy rolls when using ranged weapons
Party-Wide EffectsEssay on Zombie Weaknesses and Advised Combat Methods
-----
HP: 10/15Armor: 2Equipment:Darkwood Stave [Atk: 3, Atk. Speed: 1, Reach,
Catalyst]
Enchanted Necromancer's Robe [Provides 2 Armor,
]
Spells: HP: -3/8
Equipment:
Rusted Shortsword [Atk: 2, Atk Speed: 2, Melee]
Cracked Round Shield [Block Chance: 10%]
HP: -1/8
Equipment:
Rusted Shortsword [Atk: 2, Atk Speed: 2, Melee]
Cracked Round Shield [Block Chance: 10%]
HP: -2/8Equipment:Crude Battleaxe [Atk: 5, Atk. Speed: 1, Melee,
Unwieldy]
HP: 0/8
Equipment:
Rotted Crude Shortbow [Atk. Speed: 1, Ranged]
-----
Recently people in the village have begun to notice strange things occurring around the Darkwood, those who pass by hear strange voices coming from within that always remain at a whisper, some people have seen odd lights from within, and recently a family has claimed that their child disappeared as he was walking home one day with the forest being along his route back home. The family, and the village mayor is promising a reward for stopping the disturbances in the woods and getting back the lost child ... or at least finding out what became of him.
Reward: 50 Gold Per Character, 4 XP for Quest Completion