Warrior 2 - 99
Ethereal - 88
Archer - 65
Axeman - 62
Jase - 58
Clair - 42
Lucy - 25
Chronus - 18
Trevor - 16
Warrior 1 - 10
Necromancer - 4
EtherealAs you watch the fighting a truly brilliant idea comes to you, that idea is to charge into the midst of the fighting with no melee weapon to speak of and try to steal the necromancer's staff straight out of his hands! You sprint across the clearing, and
get a rather good hold on it only to get a solid kick in the face that sends you sprawling back into the dirt with the staff still in the Necromancer's hands.
Jase BladeheartYou feel weariness in the back of your mind and your vision blurs for a moment, but you manage to stay standing through sheer force of will as you continue your desperate fight with the necromancer. Rather desperate at this point you reach forward with one hand and grab the necromancer's robe to pull it off,
however as you tug you find the robe doesn't move at all as if it is bound to the necromancer's bones.Clair GeminiYou lash out with your crook aiming for the necromancer, but miss completely and go stumbling off behind him as Lucy charges into the midst behind you with her mallet ready to pound the necromancer's face in. At this rate you doubt very much that your party will come out of this encounter unscathed ...
Lucy VerimDeciding that your wounds are not that big of a deal you charge out from your place of hiding, and across the clearing to batter the skeleton necromancer back into his grave.
Just like all previous attempts your attacks do poorly against the steel-like material of the necromancer's robes turning what would have been truly wounding blows to minor scrapes as if the attacks themselves were nothing.
ChronusWith the others all fighting the necromancer, or trying to steal his staff and robe from him you decide perhaps that if you could just take that staff from it the fight might become that much easier, that and its nice staff.
You take the staff in both hands, and yank it out of the Necromancer's hand while Jase wrestles with him trying to remove the immobile robe from the necromancer's back. Looking at your new staff with a slight smile you decide to test it
by smashing it into the skeleton's chest which goes mildly well as you manage to avoid hitting Jase.Gained the Darkwood StaveTrevor AbbotLooking at the combat brawl going on in front of you with a bit of apprehension you shrug, and decide it would be best to keep on attacking anyway even if it might put your allies in harm.
Of course just like last time your arrows prove completely harmless against the rather well armored skeletal necromancer though now he seems quite a bit weaker without his staff.
-2 Small Game Arrows.Skeletal NecromancerThe skeleton stopped laughing the moment Chronus took his staff from him with his laughter soon replaced with a scream of rage as he prepared yet another spell.
With a roar the skeleton summoned another shadow spear, punching forward into Jase's stomach the spear digs into his flesh but dissipates before it can pass all the way through.
HP: 12/12XP: 2/10
Equipment:Darkwood Stave [Atk: 3, Atk. Speed: 1, Reach,
Catalyst]
Concealed Knife [Atk: 2, Atk. Speed: 2, Melee]
Book of Essay and Blank Pages [Can be used to record various things.
Essay on Zombie Weaknesses and Advised Combat Methods, Nineteen Pages are Blank.]
2x Rusted Shortsword [Atk: 2, Atk Speed: 2, Melee]
2x Cracked Round Shield [Block Chance: 10%]
Crude Battleaxe [Atk: 5, Atk. Speed: 1, Melee,
Unwieldy]
Rotted Crude Shortbow [Atk. Speed: 1, Ranged]
Trait:Exceptional Potential - You gain 25% more Experience
Active Effects:Essay on Zombie Weaknesses and Advised Combat Methods
HP: 1/12Armor: 1XP: 0/10
Equipment:Short Spear [Atk: 4, Atk. Speed: 1, Reach]
Hardened Leather Vest [Armor: 1]
Trait:Sure Strikes - You gain +2 to accuracy rolls when using melee weapons.
Condition:Stabilized, and Unconscious HP: 6/12
XP: 2/10
Equipment:
Woodcarver's Mallet [Atk: 3, Atk. Speed: 2, Melee]
Trait:
Sure Strikes - You gain +2 to accuracy rolls when using melee weapons.
HP: 2/12
XP: 0/10
Equipment:
Shepherd's Crook [Atk: 3, Atk. Speed: 1, Reach]
Trait:
Charismatic - +2 to all Charisma Rolls
HP: 11/12
XP: 4/10
Equipment:
Hunter's Shortbow [Atk. Speed: 2, Ranged]
Leather Quiver [21 Small Game Arrows (Atk: 2)]
Trait:
Marksman - You gain +2 to your accuracy rolls when using ranged weapons
HP: 12/12Armor: 1XP: 2/10
Equipment:Imperial Longbow [Atk. Speed: 1, Ranged,
Powerful]
Leather Quiver [13 Iron-Tipped Arrows (Atk: 3)]
Leather Quiver [12 Stone Arrows (Atk: 2)]
Hardened Leather Vest [Armor: 1]
Trait:Marksman - You gain +2 to your accuracy rolls when using ranged weapons
Party-Wide EffectsEssay on Zombie Weaknesses and Advised Combat Methods
-----
HP: 7/15Armor: 2Equipment:Enchanted Necromancer's Robe [Provides 2 Armor,
Bound]
Spells: -----
Recently people in the village have begun to notice strange things occurring around the Darkwood, those who pass by hear strange voices coming from within that always remain at a whisper, some people have seen odd lights from within, and recently a family has claimed that their child disappeared as he was walking home one day with the forest being along his route back home. The family, and the village mayor is promising a reward for stopping the disturbances in the woods and getting back the lost child ... or at least finding out what became of him.
Reward: 50 Gold Per Character, 4 XP for Quest Completion
GM Note: I have come to the outstanding conclusion that Dermonster is overpowered :|