Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 11 12 [13] 14 15 ... 20

Author Topic: The Guild of Random Ruin Explorers (Tactical RPG)  (Read 25483 times)

Nirur Torir

  • Bay Watcher
    • View Profile
Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #180 on: May 29, 2014, 06:45:23 pm »

Marks moves and fires at the nearest skeleton, barely chipping it for 1 damage.

In retaliation, it charges and nearly kills him, hitting for 3 damage.




Debuffs:
Marks - Move speed 2, 2 turns remain
Boldbold - Move speed 3, 3 turns remain
Teirra - Move speed 2, 4 turns remain
Chain - Move speed 3, 2 turns remain

Spoiler: Guild Actions (click to show/hide)

Spoiler: RangerCado (click to show/hide)

Spoiler: Harbingerjm (click to show/hide)

Spoiler: Sarrak (click to show/hide)

Spoiler: Propman (click to show/hide)

Spoiler: Enemies (click to show/hide)



Spoiler: Guild Stockpiles (click to show/hide)
Logged

Harbingerjm

  • Bay Watcher
  • [ENTROPY INTENSIFIES]
    • View Profile
Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #181 on: May 29, 2014, 06:51:58 pm »

"BOLDBOLD SMASH!"
Boldbold Charges the Skeleton to his North East.
Logged
15:35   HugoLuman reads Harb his secret spaghetti recipe

RangerCado

  • Bay Watcher
    • View Profile
Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #182 on: May 29, 2014, 06:58:40 pm »

Up 2. Shoot skelly east. No more edits.
« Last Edit: May 29, 2014, 09:22:33 pm by RangerCado »
Logged
The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

Harbingerjm

  • Bay Watcher
  • [ENTROPY INTENSIFIES]
    • View Profile
Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #183 on: May 29, 2014, 07:37:39 pm »

Move up 2, shoot skeleton to the east with bow.
...
Are you suuuure you want to do that?
Logged
15:35   HugoLuman reads Harb his secret spaghetti recipe

RangerCado

  • Bay Watcher
    • View Profile
Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #184 on: May 29, 2014, 07:41:53 pm »

Move up 2, shoot skeleton to the east with bow.
...
Are you suuuure you want to do that?
Unless I missed the part about attacks of oppurtunity, retreat is the best option for us.
Logged
The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #185 on: May 29, 2014, 08:02:23 pm »

Unless I missed the part about attacks of oppurtunity, retreat is the best option for us.
Zones of control!

Every unit has a zone of control, the six hexes directly surrounding them. Trying to leave a hex in an enemy zone of control triggers a standard attack. Standard characters can only attack once per turn in this way, but you may trigger multiple attacks of opportunity with a single move, from multiple enemies.

In one turn, you may move your full movement amount, then attack with a standard melee or ranged attack. Attacking ends your turn. You may not move and then use a spell or ability, as that gives mages too much initiative.
((You're pretty much guaranteed dead unless you use the scroll. Everyone else is in a similar situation, except maybe Boldbold who'd still have a devil of a time with going all Solid Snake around these patrols.

In fact, I think I need some services.))

Pay lady any reasonable amount to scream "Use the scrolls immediately!" at the party.
« Last Edit: May 29, 2014, 08:27:04 pm by IronyOwl »
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Nirur Torir

  • Bay Watcher
    • View Profile
Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #186 on: May 29, 2014, 08:23:28 pm »

The Scrolls of Return cannot be used while on the battle-map, and the battle isn't actually hopeless for most of them.
Logged

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #187 on: May 29, 2014, 08:29:24 pm »

The Scrolls of Return cannot be used while on the battle-map, and the battle isn't actually hopeless for most of them.
((Craaaaaaaap.

...so I kind of don't want to run this battle from the sidelines, but I rather fear they'll all die if I don't. What's your opinion on that? :x))
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

RangerCado

  • Bay Watcher
    • View Profile
Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #188 on: May 29, 2014, 08:34:39 pm »

Edited. I go AFTER bold kills it.
Logged
The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

Propman

  • Bay Watcher
  • Eh.
    • View Profile
Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #189 on: May 29, 2014, 08:40:16 pm »

>Move two tiles north, and one tile northeast and show Mr. Bones a piece of Chauner's mind on the current situation! Stably stably!
« Last Edit: May 29, 2014, 09:15:03 pm by Propman »
Logged
Quote from: from Pathos on April 07, 2010, 08:29:05 pm »
( It was inevitable, really. )

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #190 on: May 29, 2014, 08:45:09 pm »

Edited. I go AFTER bold kills it.
((Bold's going after the eastern skeleton. Chauner's going after the one locking you down.))
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Nirur Torir

  • Bay Watcher
    • View Profile
Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #191 on: May 29, 2014, 09:09:13 pm »

I think I mentioned earlier that these particular skeletons are too poorly made to get AoOs. Feel free to circle around them within biting distance.

...so I kind of don't want to run this battle from the sidelines, but I rather fear they'll all die if I don't. What's your opinion on that? :x))
I'll give you one more freebie, but then the gypsy will be exhausted and send you on your way.
Logged

Sarrak

  • Bay Watcher
  • Venit leger cerebrum amissa
    • View Profile
Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #192 on: May 30, 2014, 02:51:02 am »

((If I resurrect a zombie, does he move & attack on the same turn? Also, about close-ranged spells - perhaps there should be some way to move and use them? Because for now mages can't attack with them - only retaliate. The same question goes for wands))
« Last Edit: May 30, 2014, 03:00:36 am by Sarrak »
Logged
Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Nirur Torir

  • Bay Watcher
    • View Profile
Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #193 on: May 30, 2014, 02:42:56 pm »

((If I resurrect a zombie, does he move & attack on the same turn?
No.

Also, about close-ranged spells - perhaps there should be some way to move and use them? Because for now mages can't attack with them - only retaliate. The same question goes for wands))
Good idea. No to wands, but I'll mark certain spells & abilities - notably your touch spell and Boldbold's charge attack - as "combat" (unless someone can think of a more descriptive one-word name), allowing them to be used after moving.
Logged

Sarrak

  • Bay Watcher
  • Venit leger cerebrum amissa
    • View Profile
Re: The Guild of Random Ruin Explorers (Tactical RPG)
« Reply #194 on: May 30, 2014, 03:18:53 pm »

((Perfect. I'll make a use of this if I will somehow live through the ordeal.))

If no one objects, I move north-northwest.

((Another interesting point - do not living creatures have soul or substitute for it?))
« Last Edit: May 30, 2014, 05:00:42 pm by Sarrak »
Logged
Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.
Pages: 1 ... 11 12 [13] 14 15 ... 20