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Author Topic: (ISG) Darkness Redeemed: "The Many", (Don't know what to put here!)  (Read 68036 times)

ShadowHammer

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Let our magic jelly out so it can play with the other one, of course. Remove the one from our head, them go through the door. Also take that gem.
+1
+1, except DON'T remove the Gelly from our head. If it wants down, let it, but otherwise, hats FTW!
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IcyTea31

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Make the same modifications to Zombie One as Zombie Two, waiting to find a suitable eye replacement.

Check the nodes on the cowboy hat and the crystal pillar.

+1 to slime Gelly shenanigans, but low priority.
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There is a world yet only seen by physicists and magicians.

Shadestyle

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The crystal is just that, a crystal, the nodes are too thickly packed together to read.

The party enters the door, you are now in room 2

Apparently the necromancer has underestimated you for now, but more enemies are sure to be on the way eventually.

Quidives takes a drink from her flask.

You let out the Magic resist gelly, It plops on the floor, looking around curiously.

What will you do?

Spoiler: Dungeon Map (click to show/hide)

Spoiler: Stats (click to show/hide)

Spoiler: Follower's stats (click to show/hide)

Spoiler: Kirek's Abilities (click to show/hide)

Spoiler: Spells/Skills Kirek (click to show/hide)

Spoiler: Spells/Skills Richard (click to show/hide)

Spoiler: Spells/Skills Quidive (click to show/hide)

Spoiler: Skills Evimeria (click to show/hide)

Spoiler: Skill Books (click to show/hide)


« Last Edit: June 25, 2014, 05:21:13 pm by Shadestyle »
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ShadowHammer

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The Necromancer will likely take further precautions against our diplomancing, so should we just go into the next room all guns blazing?
Richard, you break down the door; Joe and Sherlock, you go first and lay down some cover fire, followed by Kivek and Richard (and the zombies); Evimeria, dragon, Magic resist gelly, and Quidives, get ready to provide some support.
Everyone who has a free hand should also grab a torch from the wall of the current room before we start.


That colour-coding took me way longer than it should have.
« Last Edit: June 25, 2014, 05:59:10 pm by ShadowHammer »
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Shadestyle

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You rush in guns blazing, making a fool of yourself when there is nothing actually here.

You remember something from your past, the gems in that device are called traumastones, but you still cannot remember how they work. Another question would be why you remember a trinket that obscure.

The dungeon is beginning to get crowded, so you send your two zombies outside to keep watch, after all, what better place for reinforcements to come from than a cemetery. you will now receive an alert from your Orbital if new undead enter the tomb. Two followers temporarily removed.

You remember what you figured from the puzzle last time for reference, Pulling the lever will open the door on the right, but also open that trapdoor, it will also set off the sunstone, blowing the left door's dowel to kingdom come. while activating the strange device will activate both doors and cause the sunstone to shrink, allowing for removal.

There is also the matter of that locked door which you conveniently have a giant key for now.

What will you do?

Spoiler: Dungeon Map (click to show/hide)

Spoiler: Stats (click to show/hide)

Spoiler: Follower's stats (click to show/hide)

Spoiler: Kirek's Abilities (click to show/hide)

Spoiler: Spells/Skills Kirek (click to show/hide)

Spoiler: Spells/Skills Richard (click to show/hide)

Spoiler: Spells/Skills Quidive (click to show/hide)

Spoiler: Skills Evimeria (click to show/hide)

Spoiler: Skill Books (click to show/hide)


« Last Edit: June 26, 2014, 08:50:45 pm by Shadestyle »
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Shadestyle

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You decide to take care of the obvious problem, first, and unlock the door with your key, the key breaks directly after.

What will you do now?

Spoiler: Dungeon Map (click to show/hide)

Spoiler: Stats (click to show/hide)

Spoiler: Follower's stats (click to show/hide)

Spoiler: Kirek's Abilities (click to show/hide)

Spoiler: Spells/Skills Kirek (click to show/hide)

Spoiler: Spells/Skills Richard (click to show/hide)

Spoiler: Spells/Skills Quidive (click to show/hide)

Spoiler: Skills Evimeria (click to show/hide)

Spoiler: Skill Books (click to show/hide)



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Lyeos

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Open the door, get on the floor. Everybody walk the dinosaur!
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Karkov

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Re: Darkness Redeemed: "The Many", (Updates faster than most can post!)
« Reply #337 on: June 27, 2014, 01:11:31 pm »

If Richard's still up for hitting the blue device, then I say let him headbutt it.

ShadowHammer

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Re: Darkness Redeemed: "The Many", (Updates faster than most can post!)
« Reply #338 on: June 27, 2014, 02:21:43 pm »

If Richard's still up for hitting the blue device, then I say let him headbutt it.
+1, do this first. If nothing happens,
Open the door, get on the floor. Everybody walk the dinosaur!
Do this.
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Shadestyle

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Re: Darkness Redeemed: "The Many", (Updates faster than most can post!)
« Reply #339 on: June 28, 2014, 02:16:17 pm »

Richard Smashes his face into the device multiple times, the material seeming to part like water, as he attacks the hunk of stone with great prejudice the stones light up with blue fire, before activating the mechanism.


What will you do now?

Spoiler: Dungeon Map (click to show/hide)

Spoiler: Stats (click to show/hide)

Spoiler: Follower's stats (click to show/hide)

Spoiler: Kirek's Abilities (click to show/hide)

Spoiler: Spells/Skills Kirek (click to show/hide)

Spoiler: Spells/Skills Richard (click to show/hide)

Spoiler: Spells/Skills Quidive (click to show/hide)

Spoiler: Skills Evimeria (click to show/hide)

Spoiler: Skill Books (click to show/hide)


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Lyeos

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Re: Darkness Redeemed: "The Many", (Updates faster than most can post!)
« Reply #340 on: June 28, 2014, 02:17:17 pm »

Loot the chest, then...

Open the door, get on the floor. Everybody walk the dinosaur!
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The Froggy Ninja

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Re: Darkness Redeemed: "The Many", (Updates faster than most can post!)
« Reply #341 on: June 28, 2014, 03:51:53 pm »

Loot the chest, then...

Open the door, get on the floor. Everybody walk the dinosaur!
+1

Worldmaster27

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Shadestyle

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Re: Darkness Redeemed: "The Many", (Has a storyline!)
« Reply #344 on: June 29, 2014, 03:03:46 pm »

"This would be perfect for alchemy! maybe."

Richard picks up the sunstone that you completely forgot about.

Your party enters the door, making a strange pose, you lacking arms and legs, are unable to mimic them

That, is a big door, with a big lock, and will likely need a big key.


What will you do?

Spoiler: Dungeon Map (click to show/hide)

Spoiler: Stats (click to show/hide)

Spoiler: Follower's stats (click to show/hide)

Spoiler: Kirek's Abilities (click to show/hide)

Spoiler: Spells/Skills Kirek (click to show/hide)

Spoiler: Spells/Skills Richard (click to show/hide)

Spoiler: Spells/Skills Quidive (click to show/hide)

Spoiler: Skills Evimeria (click to show/hide)

Spoiler: Skill Books (click to show/hide)



Spoiler: Authors note (click to show/hide)
« Last Edit: June 29, 2014, 03:05:34 pm by Shadestyle »
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