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Author Topic: Killing Floor 2 - Now with more gore. Early access starts April 21st.  (Read 13968 times)

nenjin

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Re: Killing Floor 2 - Now with more gore.
« Reply #45 on: April 07, 2015, 12:16:28 pm »

An Early Access date is upon us?

You can purchase the Early Access verison of KF2 starting April 21st, for the gorrific price of just $30 USD.

That's a pretty solid price, and is in keeping with how TWI priced KF1, which was $20. Lots of their fans were saying they would have paid $60 for it, but those people smoke crack. $30 for a coop zombie survival game that looks this good is a bargain, and it was a great bargain for KF, which I put hundreds and hundreds of hours into. Which is not generally how I roll with MP games.
« Last Edit: April 07, 2015, 01:17:08 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
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Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
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sjm9876

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Re: Killing Floor 2 - Now with more gore.
« Reply #46 on: April 07, 2015, 12:29:10 pm »

http://www.pcgamer.com/killing-floor-2-release-date-revealed/

21st apparently. ^Also contains non-US prices.
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Ozyton

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Re: Killing Floor 2 - Now with more gore.
« Reply #47 on: April 07, 2015, 12:43:28 pm »

$30
Whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat

nenjin

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Re: Killing Floor 2 - Now with more gore.
« Reply #48 on: April 07, 2015, 01:17:23 pm »

Oops. Not sure where I came up with that date.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

nenjin

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Re: Killing Floor 2 - Now with more gore.
« Reply #49 on: April 07, 2015, 06:55:01 pm »

http://www.killingfloor2.com/overview.aspx

They updated the main site with what will be in the Early Access build of KF2 that's going to release. Not a lot of classes ('mando, 'zerker, medic and support), several player skins (which are all voiced this time I think), and 4 to 6 or so weapons per class. The game will release in EA with 3 maps, Burning Paris, Biotics Lab, Outpost.
« Last Edit: April 07, 2015, 07:03:47 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

nenjin

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Re: Killing Floor 2 - Now with more gore.
« Reply #50 on: April 08, 2015, 11:13:07 am »

Here's an hour of TB playing with the devs: https://www.youtube.com/watch?v=6LeDvDdadxQ&feature=youtu.be&t=342

In case you either haven't gotten your fill of gameplay videos yet or you crave listening to TB ask the devs questions.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Ozyton

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Re: Killing Floor 2 - Now with more gore.
« Reply #51 on: April 08, 2015, 12:44:36 pm »

Watching it now, typing some points that seem interesting
  • There will be 10 perks (classes). In a 6-player game that means you can't have one of every class.
  • Max level of a perk is 25 compared to KF's 6
  • Every 5 levels you can choose a new skill which you can change any time
  • Sprint as a separate key instead of pulling knife out
  • The trader appears to have been replaced by a beacon of some sort, no more blocking the door to the trader
  • Getting grabbed by a clot automatically turns you towards it (weird decision...)
  • Trader menu looks better, instead of scrolling through a couple dozen weapons there are different tabs, the default one being perk-related weapons. There's also a favorites tab, or an 'all' tab if you prefer it the old way.
  • Enemies get new movesets on harder difficulties
  • New boss enemies
  • Game runs on heavily modified UE3 engine that borrows features from UE4.
  • Lights and doors will break and stay broken throughout the level.
  • You still cannot sell your starter pistol =/ oh well
  • New melee system =D . Rune-style directional attacks where your movement keys determine what attack you do.
  • Melee can now do many things. Block incoming attacks, stun enemies, push enemies away, counterattack.
  • Hit detection actually functions now.
  • Jiggly moobs
  • Stalkers are invisible again like they were on KF's release
  • Welded door's strength is visible at a glance by looking at how much blue "welding" it has, almost like a health bar.
  • Monetization. Anything that would split the community such as maps will be free. Weapons may be exclusive but will (hopefully) be "side-grades"
  • One of the bosses is a Nazi from WWII wearing an exoskeleton with a jetpack and toting an STG44, sustaining his life on Horizine tech...



There is still no compass though =/

EDIT: Man, suddenly I want an M60E in this game, that would be so... awesome
And how about a weapon with a bayonet attached to it?
« Last Edit: April 08, 2015, 01:02:07 pm by OzyTheSage »
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Puzzlemaker

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Re: Killing Floor 2 - Now with more gore.
« Reply #52 on: April 08, 2015, 12:59:44 pm »

Personally, I am excited for moobs.
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nenjin

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Re: Killing Floor 2 - Now with more gore.
« Reply #53 on: April 08, 2015, 02:43:29 pm »

Gah, they just posted like 30 beta keys directly to the forums like noobs. Some Russians are probably trying to resell half of them as we speak.

Put another way....

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« Last Edit: April 08, 2015, 02:45:57 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

nenjin

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Re: Killing Floor 2 - Now with more gore.
« Reply #54 on: April 09, 2015, 10:48:45 am »

New plan!

If you've got a TWI forum account, sign in and click this link.

If you've got permission to enter, you'll see a new sub-form called the "Tripwire Club", and a thread with a list of keys. The qualifier seems to be 1000 posts to get "up in da club."
« Last Edit: April 09, 2015, 11:05:26 am by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Metalax

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Re: Killing Floor 2 - Now with more gore.
« Reply #55 on: April 09, 2015, 01:04:20 pm »

PC Gamer are also giving away 7500 beta keys here.

Also note that there appears to be a problem with the beta version of the game not running on Windows 10 at the moment although they are hunting down what is causing that.

The Beta itself is apparently set to close on the 16th.
« Last Edit: April 09, 2015, 01:08:58 pm by Metalax »
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Ozyton

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Re: Killing Floor 2 - Now with more gore.
« Reply #56 on: April 09, 2015, 01:10:08 pm »

Applied for a key on PCgamer, don't expect to get one but it'd be cool if I did. I'd rather play with friends anyways, but getting a sneak peek to try the game myself before buying it would be cool.

EDIT: "10 AM Pacific" is 13:00 EDT, and 17:00 UTC
« Last Edit: April 09, 2015, 01:17:16 pm by OzyTheSage »
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nenjin

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Re: Killing Floor 2 - Now with more gore.
« Reply #57 on: April 09, 2015, 04:34:38 pm »

I'm seeing if the devs will pass me some extra keys for you guys.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Isdar

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Re: Killing Floor 2 - Now with more gore.
« Reply #58 on: April 09, 2015, 07:45:19 pm »

So, has anyone of us Bay12'ers actually gotten into the "closed" beta? Anyone got any impressions?
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nenjin

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Re: Killing Floor 2 - Now with more gore.
« Reply #59 on: April 09, 2015, 09:04:19 pm »

Played maybe two or three full matches at this point.

Thumbs up so far. It is pretty much KF2 with a face lift.

It's so shiny in fact, it's almost a little distracting. There's a couple game period of adjustment where your instincts mesh with how you read the visuals. At first it was like "ermahgerd, total chaos", but after a few games I was comfortably back in the groove of finding a good place to post up and popping heads until I needed to move. Spawn points are a little harder to get a sense of, because the environment and lighting does a better job of disguising them.

Re: Lighting. It's pretty good. It doesn't get so dark you can't see where you're going, but it does get dark enough you can't really see ZEDS until they're close. Some but not all weapons have a flashlight attachment as well, so you can't always have your flashlight out. So while it doesn't make the game a ton harder, it definitely makes some areas less appealing to fight in by virtue of the lighting. Some underground rooms and areas can end up being completely dark after the lights are destroyed.

The new gore stuff is great although I feel like it combined with the rest of the visuals is a lot to take in at once. In KF1, blood was bold and kinda bright. In KF2 it's a little subtler as it comes out of a dude, so I feel like I don't notice it as much. Likewise the gibbing is great, but you only truly appreciate it in ZED time. Sometimes the rest of the action is moving a little too fast.

Level are nice. I'd say they're sort of small-medium sized right now, probably owning to TWI not wanting to screw people with a trader too far away. The detail and lusciousness do a good job of concealing the edges of the levels, so they feel quite large. There's still the occasionally awkward looking barricade or rubble pile, but I dunno, I don't mind obvious monster closets, if they look thematic.

Guns feel great although, I dunno, the SFX for rifles and the rifles in general feel weak (talking gun feel not their actual damage.) Like, the basic 9mm feels meaty compared to any of the three Commando Rifles on full auto. I think they could stand to make the gun audio a little crunchier in general, give it a little more impact and base. Maybe this is how guns actually sound, I dunno.

The game handles a little strange, IMO, but that may just be me adjusting, 110 FOV, etc...but for one, the mouse is pretty sensitive even turned down and it uses mouse acceleration which I don't think you can turn off atm. (Maybe you can in the .ini.) Movement no longer feels like you're skating, it feels and appears more like a modern realism shooter. It also feels really slow to me, the running and sprinting that is. At least there's no stamina bar, which is probably a reason sprinting isn't so much faster. Conversely, I'm finding it even easier than I did in KF to hip fire without a reticule on my screen (which KF2 allows you to turn on if you are so inclined....noob...:P) I've held off whole waves getting nothing but headshots just by getting the right angle. It almost seems like there's no recoil until you're aiming down the sights, so I almost find it easier to get head shots without the sights...assuming I have time and ammo to fire a round or two to correct my angle.

The new boss fight is...I dunno. Reminds me of an old school Wolfenstein boss, where you're hunted across the level. There is no "wait for him to show up ala the Patriarch and ambush him with AA-12s and Double barrels." At least no so far. He can spread a lot of damage around very quickly, forcing people to move, and once he gets to the health draining part of the fight, you basically have to keep him as far away as possible or he starts wrecking your team 1 person at a time. So the fights against him I've seen that have been successful involve the hold team running away and snapping shot off where they can, barely letting him see them out of cover. I dunno what a Berzerker is supposed to do, honestly. Being in melee with him is an exceptionally bad idea for several reasons. So I like the toughness of the boss, but not necessarily the strategy to beat him that seems to be emerging.

Perks feel like they'll take a while to get through. You gain experience no matter what perk you're playing by using the weapons of other perks. So a commando killing stuff with a shotgun is earning support experience, and a support with an assault rifle is earning commando experience. Unlike KF1, you do not have to meet multiple requirements per perk to level. So while using commando weapons and killing stalkers with commando weapons both earn you commando xp, they both just contribute to an xp pool, instead of like "2000/2000 stalkers." Which is nice. I hated that part of perk leveling from KF 1. The incessant welding!

There's some nice new features like smacking an opponent with your weapon. Useful when you're grabbed by a clot-like enemy (it autospins your camera to face them) to get them off of you. But it doesn't pack a big punch or deal a lot of damage, so it's not a good finisher or even a good interrupter. Still, it's better than nothing. You can hold the use key to pull out your welder rather than using a key or the scroll wheel. Welding generally seems way faster too, both welding and unwelding. (Unwelding is super quick.) Maybe since it's not so tedious more people will work it in.

Anyways, it's KF2.0, through and through. If you liked the first one and wished you could play a sexier-looking version of it with more stuff all over again, a winner is you.
« Last Edit: April 09, 2015, 09:20:32 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti
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