I did notice a couple times where a vertical swing to the head severed the head, when in reality it would probably split the head open down the middle (Well, a reality where bones/skulls are paper thin at least).
Probably (still) a relic of the old dismemberment system, where just about any shot to the head with a melee weapon would result in a horizontal decap.
He did talk about draw slashes which look like they'll be useful in a tight situation. As a fan of melee weapons in games I hope the katana isn't the only sword type weapon in the game. I suppose it makes sense to use against unarmored enemies since it's essentially a large two-handed saber...
I think the official list ended up being Knife, Machete, Fire Axe, Chain Saw, Katana, Claymore, Scythe and Dwarfish Axe. I think those are all Tripwire made. Either way, the fact they're going to have edged and blunt weapon categories tells me there's going to be more than 1 weapon per group. Although it took them a while to go beyond the Knife, Fire Axe, Chainsaw and Katana, I think they'll have a better offering this time at release.
Watching the video more... it's still hard to believe that this game was made by the same studio that made Red Orchestra. The difference between the two games is astronomical, one is a gritty realistic war game while the other is cartoony with silly physics and sci-fi guns (I assume, considering the first one had them). Not that I'm complaining, just amazed. I'm waiting for them to announce that as you make the maps more bloody people and enemies start to slip and fall.
Right? It's nice they have range, or at least understand fun in multiple ways. They're still stodgier and more focused on gritty realism than, say, Valve or whoever is making Call of Duty now. But for them KF was always a "fun project", versus RO2 which was srs bsnss.
Not a fan of red/white zed screen, hope it can be turned off
I fired a suggestion off in the news thread on their forum, we'll see if they respond.