Wow, that's just amazing, i gave a quick try and it's really good, the keys aren't really RL standard so it takes some time to get used to them, but fortunately as the keys are reminded in the screen it's not too hard to get it running.
My first try was a disaster, as soon as i left the port i got 2 ships incoming, managed to destroy them easily with 2 torpedoes , i just hope they weren't friendly but i have some doubt considering it's the starting port
(the AI does not try to evade the torpedoes or launch countermeasures) then i used the map and tried to set a course toward red zones, i then went to periscope depth and lowered my speed a notch (in case the detection simulation is in the game) but while i was looking around my sub, fire started in the engine room for some reason ? but i managed to get it under control with the crew reacting to my order,
Then a ... "boom" while i was looking at a panel, and noticed the hull was breached in the engine room !
I ordered immediate repairs while the water was going up (poor guys stuck in the room trying to repair while slowly drowning, as the bulkhead doors were closed)
To my surprise they managed to repair before drowning, while i had activated the bilge pump to get the water under control.
Then looked at the external map and ... an enemy warship was basically dancing around my ship, i wish my crew could at least warn me when they detect an enemy instead of waiting for it to come very close and start to attack.
Well, i guess that's the part in which the subsim get 2nd place in front of the RL or i just missed ordering the radar guys to do their job .
Managed to destroy it (as fortunately it wasn't even trying to evade my fish) but looking back at my sub , the whole periscope room was under some bizarre static noise (i thought it was fire, but there wasn't any mention of it under my cursor), the crew had just ran out of there
I sent some crew for damage assessment in that room as none of the items were damaged, and they just died after a dozen of seconds ?
I really need to read the readme.
After that the reactor started leaking radiation, and took fire.
Oh well, so much for a 1st run
I'll have to read the readme to figure out what had really been going on regarding the no warning of the presence of that warship or how to deal with the "static" thing that i couldn't find how to repair, or even how to help cooling down the reactor as the items in the reactor room didn't seem to react to Enter when i was moving the cursor on them.
Overall this game is a pleasant surprise to me, i'm a fan of old classic subsims and i'm impressed how this can work well with RL elements, definitively going to be a favorite of mine , i loved that first contact.