Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 18 19 [20] 21 22

Author Topic: Warzone - Mission 2, Capture Mezark Fortress  (Read 19002 times)

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Warzone - Mission 2, Capture Mezark Fortress
« Reply #285 on: May 03, 2014, 04:56:59 pm »

Oh. I forgot we could climb. New plan:
Have infantry avoid the gates completely and prepare to mount the walls instead, with the light vehicles moving to approach the non-mined gate. Arty holds and mortars move in a bit closer, and all remain on standby.
Logged

3man75

  • Bay Watcher
  • I will fire this rocket
    • View Profile
Re: Warzone - Mission 2, Capture Mezark Fortress
« Reply #286 on: May 03, 2014, 05:08:06 pm »

Oh. I forgot we could climb. New plan:
Have infantry avoid the gates completely and prepare to mount the walls instead, with the light vehicles moving to approach the non-mined gate. Arty holds and mortars move in a bit closer, and all remain on standby.

Militia is inside btw, they should hold and only advance when the infantry are on top.
Logged

adwarf

  • Bay Watcher
    • View Profile
Re: Warzone - Mission 2, Capture Mezark Fortress
« Reply #287 on: May 03, 2014, 05:10:32 pm »

Oh. I forgot we could climb. New plan:
Have infantry avoid the gates completely and prepare to mount the walls instead, with the light vehicles moving to approach the non-mined gate. Arty holds and mortars move in a bit closer, and all remain on standby.

Militia is inside btw, they should hold and only advance when the infantry are on top.

Code: [Select]
===================
=Friendly Unit Key=
===================
L = Light Riflemen
T = Talons
3 = Tigers
M = MSS43
H = Marathi Heavy Artillery
2 = L28 Transports
t = Turncoat Militia
S = L28 Supplies

You might want to double check that ...
Logged

WhitiusOpus

  • Bay Watcher
  • Pro-radiation Lobbyist
    • View Profile
Re: Warzone - Mission 2, Capture Mezark Fortress
« Reply #288 on: May 03, 2014, 05:11:44 pm »

Oh. I forgot we could climb. New plan:
Have infantry avoid the gates completely and prepare to mount the walls instead, with the light vehicles moving to approach the non-mined gate. Arty holds and mortars move in a bit closer, and all remain on standby.

Militia is inside btw, they should hold and only advance when the infantry are on top.
No one is inside the walls. Or else I wouldn't suggest for our men to get inside the walls.
Logged
Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Warzone - Mission 2, Capture Mezark Fortress
« Reply #289 on: May 03, 2014, 05:26:19 pm »

Right.

Again, I suggest we do the following.
Oh. I forgot we could climb. New plan:
Have infantry avoid the gates completely and prepare to mount the walls instead, with the light vehicles moving to approach the non-mined gate. Arty holds and mortars move in a bit closer, and all remain on standby.
Logged

3man75

  • Bay Watcher
  • I will fire this rocket
    • View Profile
Re: Warzone - Mission 2, Capture Mezark Fortress
« Reply #290 on: May 03, 2014, 05:39:48 pm »

Right.

Again, I suggest we do the following.
Oh. I forgot we could climb. New plan:
Have infantry avoid the gates completely and prepare to mount the walls instead, with the light vehicles moving to approach the non-mined gate. Arty holds and mortars move in a bit closer, and all remain on standby.

+1 to this, finally this mission is going somewhere.
Logged

Mr. Strange

  • Bay Watcher
    • View Profile
Re: Warzone - Mission 2, Capture Mezark Fortress
« Reply #291 on: May 03, 2014, 05:48:12 pm »

Right.

Again, I suggest we do the following.
Oh. I forgot we could climb. New plan:
Have infantry avoid the gates completely and prepare to mount the walls instead, with the light vehicles moving to approach the non-mined gate. Arty holds and mortars move in a bit closer, and all remain on standby.

+1 to this, finally this mission is going somewhere.
+1, FOR PROGRESS!
Logged
Then you get cities like Paris where you should basically just kill yourself already.

You won’t have to think anymore: it’ll be just like having fun!

WhitiusOpus

  • Bay Watcher
  • Pro-radiation Lobbyist
    • View Profile
Re: Warzone - Mission 2, Capture Mezark Fortress
« Reply #292 on: May 03, 2014, 05:59:33 pm »

Wait... Don't we have control over our own units? And I'm the aqua ones, right?

I'm going to go ahead and head over closer to the unmined east gate, as I'm currently stuck in the woods to the left.

"Alright men, it's time to roll out! Enemy contact expected, so stay frosty. Viking 1, move northeast to that clump of trees, see if you can't get a better angle on the gate. Norseman 1, stay with Viking, provide support if needed. Huscarl's, continue your approach on the gate. We got you covered. Stay frosty, gentlemen. Out."

Have the Tiger (Viking 1) and the Talon (Norseman 1) advance Northeast to the second tree clump in that direction from them.

Huscarls: Squad Alpha (Light Infantry), will continue their cautious approach towards the gate. Longboat 1 (the L28 transport) will hold position.


This is assuming those are the units I control, as they're the aqua colored ones. Or light blue. I can't really tell the difference. If I can't control them, disregard this.
Logged
Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

Worldmaster27

  • Bay Watcher
  • Doop
    • View Profile
Re: Warzone - Mission 2, Capture Mezark Fortress
« Reply #293 on: May 03, 2014, 06:03:50 pm »

Right.

Again, I suggest we do the following.
Oh. I forgot we could climb. New plan:
Have infantry avoid the gates completely and prepare to mount the walls instead, with the light vehicles moving to approach the non-mined gate. Arty holds and mortars move in a bit closer, and all remain on standby.

+1 to this, finally this mission is going somewhere.
+1, FOR PROGRESS!
+1 replace infantry with militia if there is not an unmined section.
Logged

Mr. Strange

  • Bay Watcher
    • View Profile
Re: Warzone - Mission 2, Capture Mezark Fortress
« Reply #294 on: May 03, 2014, 06:25:40 pm »

Right.

Again, I suggest we do the following.
Oh. I forgot we could climb. New plan:
Have infantry avoid the gates completely and prepare to mount the walls instead, with the light vehicles moving to approach the non-mined gate. Arty holds and mortars move in a bit closer, and all remain on standby.

+1 to this, finally this mission is going somewhere.
+1, FOR PROGRESS!
+1 replace infantry with militia if there is not an unmined section.
I thought that went without saying...
Logged
Then you get cities like Paris where you should basically just kill yourself already.

You won’t have to think anymore: it’ll be just like having fun!

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Warzone - Mission 2, Capture Mezark Fortress
« Reply #295 on: May 03, 2014, 07:52:11 pm »

I'd say it's obvious that there are unmined sections since we determined only one area was mined.

Have the Tiger (Viking 1) and the Talon (Norseman 1) advance Northeast to the second tree clump in that direction from them.

Huscarls: Squad Alpha (Light Infantry), will continue their cautious approach towards the gate. Longboat 1 (the L28 transport) will hold position.

+1 Can we get our armor up in that unmined gate? That'd be awesome.
Logged

TopHat

  • Bay Watcher
    • View Profile
Re: Warzone - Mission 2, Capture Mezark Fortress
« Reply #296 on: May 04, 2014, 03:09:33 am »

Right.

Again, I suggest we do the following.
Oh. I forgot we could climb. New plan:
Have infantry avoid the gates completely and prepare to mount the walls instead, with the light vehicles moving to approach the non-mined gate. Arty holds and mortars move in a bit closer, and all remain on standby.
+1. Also have militia continue advance on east gate.
Logged
I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

adwarf

  • Bay Watcher
    • View Profile
Re: Warzone - Mission 2, Capture Mezark Fortress
« Reply #297 on: May 04, 2014, 07:14:53 pm »

I will be updating tomorrow so make any last minute suggestions, or ask questions if you have them :)
Logged

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Warzone - Mission 2, Capture Mezark Fortress
« Reply #298 on: May 04, 2014, 09:13:59 pm »

Suggestion: Try not to die.
Logged

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Warzone - Mission 2, Capture Mezark Fortress
« Reply #299 on: May 04, 2014, 09:21:06 pm »

Logged
Pages: 1 ... 18 19 [20] 21 22