Not sure if it belongs to here.
I'm pretty sure I read about a way to specify a material to a workshop job, but I can't seem to find out how or to find the post(s).
To explain, I first wanted to use Workflow for various jobs.
For barrels, bins, bags or other similar things, it is great, but it seems to be lacking on the "material" side.
I have a brick block splitter, taking from a pile that only accepts one type of stone (I want my buildings to have the same colour).
Just as is, I can use workflow to limit the clutter, and restart when needed (even though it won't accept specific material through Shift+Enter), but the problem comes just a bit later.
When I built the basics (dormitory and wall around the camp), I usually start by getting a sawmill, and later a second brick splitter for higher price blocks.
The problem is that workflow will interfere with the second brick splitter and wood planks, because all of the outputs are considered "any block".
When I first read about workflow, I really thought it would help me for every repeat jobs, but it seems like the Shift+Enter thing is just there to tease, as it creates the entry, but refuses to apply it to the workshop task, because that task is more generic than the workflow entry.
It's the same with the vanilla still, you can't tell it to make wine when strawberry wine gets low.
if someone knows how to get it working, where I went wrong, I would love it, because what I read from Workflow seemed to hint that it is possible to do exactly that.