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Should humans get several civs, based on RL civs? (Asian/Western/Arabic/etc) Only one would be active by default, but players can chose to enable more or play as different ones.

Yes, please give us Vikings and Ninjas and Knights.
Yes, but only if it doesnt take too much work.
Maybe better to only make one civ, as close to vanilla DF humans as possible.
Maybe better to only make one civ, as close to MDF humans as possible.
No, I dont like it because it doesnt fit a procedually generated fantasy world.
No, I dont like it, because... (please post the reasons)

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Author Topic: ☼Humans☼ - Everything Human Mode  (Read 157901 times)

Angle

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Re: ☼Humans☼ - Everything Human Mode
« Reply #600 on: August 25, 2014, 12:15:22 pm »

What about the human alchemist? Did you ever go and fix them up?
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Meph

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Re: ☼Humans☼ - Everything Human Mode
« Reply #601 on: August 26, 2014, 03:57:15 am »

I am on vacation, online only with a phone. I cant fix anything atm.
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Altaree

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Re: ☼Humans☼ - Everything Human Mode
« Reply #602 on: August 26, 2014, 08:05:45 am »

Update on Paladin weirdness.  I have 4 male and 1 female paladins.  I made 5 more male squires.  A little while after making the squires my FEMALE paladin went from paladin -> knight -> paladin.  Nothing happened to the male paladins.  I am going to poke at the raws and see what I can find.

UPDATE:  Turns out I just did not wait long enough.  My other 4 original paladins have reverted to knights.  I expect them to make a full recovery to Paladin soon. Then they have to find their gear... AGAIN.... sigh.  Happy we just killed off two succubi ambushes right before this happened.
« Last Edit: August 26, 2014, 09:26:06 am by Altaree »
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Angle

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Re: ☼Humans☼ - Everything Human Mode
« Reply #603 on: August 26, 2014, 11:18:41 am »

Does anyone know the building code for the human alchemist building? with that, I could fix the humans and upload the fixed raws.
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slay_mithos

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Re: ☼Humans☼ - Everything Human Mode
« Reply #604 on: August 26, 2014, 11:23:51 am »

[BUILDING_WORKSHOP:GUILD_HEALER_E]
[NAME:Alchemist]

If that's what you wanted.
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Angle

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Re: ☼Humans☼ - Everything Human Mode
« Reply #605 on: August 26, 2014, 11:27:11 am »

Aha! Yes, that's what I was looking for. To get your human alchemist to work, just replace the artificial gem, ironbone and bloodsteel reaction with these:

Spoiler (click to show/hide)
« Last Edit: August 26, 2014, 11:32:46 am by Angle »
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LMeire

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Re: ☼Humans☼ - Everything Human Mode
« Reply #606 on: August 26, 2014, 11:40:55 am »



Found this in the human caravan. This isn't really a bug report, per se, but I felt the need to point out that as a constrictor snake, boas don't have any venom.
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moseythepirate

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Re: ☼Humans☼ - Everything Human Mode
« Reply #607 on: August 26, 2014, 03:16:44 pm »



Found this in the human caravan. This isn't really a bug report, per se, but I felt the need to point out that as a constrictor snake, boas don't have any venom.
Perhaps the snake had a venomous personality, and the barrel is filled with cruel and sarcastic quips.
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Zeronet

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Re: ☼Humans☼ - Everything Human Mode
« Reply #608 on: August 27, 2014, 08:53:40 am »

Something i,ve been thinking about with human mode is like, earthworks. Is it possible to mod construction of ramps out of soil or does the inability to collect soil preclude that? I really just wanted to put my Keep on a hill but there isnt always a suitable one. The only way at present is obsidian.

I know in the middle ages they used to do earthworks to raise the central keep artificially.
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Meph

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Re: ☼Humans☼ - Everything Human Mode
« Reply #609 on: August 27, 2014, 09:27:26 am »

Thats not a problem, you can collect clay, peat or dirt for this. It can be used for constructions. You can build a dirt castle for all that DF physics care. ;)
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Boltgun

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Re: ☼Humans☼ - Everything Human Mode
« Reply #610 on: August 28, 2014, 03:38:20 am »



Found this in the human caravan. This isn't really a bug report, per se, but I felt the need to point out that as a constrictor snake, boas don't have any venom.

I'm curious to know if it's in vanilla too. It is worth reporting this error in that case.
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kyranzor

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Re: ☼Humans☼ - Everything Human Mode
« Reply #611 on: August 28, 2014, 04:15:40 pm »

What is meant to be the process for training your soldiers properly? I had 18 troops training for year-round for almost 2 years and none of them had skills better than rank 3-4 at best. My entire army plus 40 random civilians as militia couldn't defeat the ~10-12 Naga that showed up in year 5.. all my guys had copper armour and weapons. Naga had steel or similar, and in the battle logs my guys hardly ever got a hit in, was just a wall of text with the Naga epic halberd skillz.

Also, can humans make halberds? They are one of my favourite historical polearms
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LMeire

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Re: ☼Humans☼ - Everything Human Mode
« Reply #612 on: August 28, 2014, 04:31:05 pm »

Copper is a terrible weapon-metal for everything but hammers, if the invaders had steel that alone could be a big reason as to why you lost. I'd invest in a Smith's Guild next time, both for the steel access and because I'm pretty sure the weapon smith extension can indeed make halberds.

Also, as for your actual question, you might want to consider upgrading your soldiers to squires as they get combat-skill training bonuses, only catch is that they can't train in civilian skills too.
« Last Edit: August 28, 2014, 04:35:12 pm by LMeire »
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Meph

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Re: ☼Humans☼ - Everything Human Mode
« Reply #613 on: August 28, 2014, 04:39:36 pm »

Copper is a terrible weapon-metal for everything but hammers, if the invaders had steel that alone could be a big reason as to why you lost. I'd invest in a Smith's Guild next time, both for the steel access and because I'm pretty sure the weapon smith extension can indeed make halberds.

Also, as for your actual question, you might want to consider upgrading your soldiers to squires as they get combat-skill training bonuses, only catch is that they can't train in civilian skills too.
+1, all correct. Copper is really, really bad. At least mix it with tin to get bronze next time, which is still worse than iron... Copper armor is about the same grade as tough leather. If you dont have metals available, try a Tanners Guild the next time, at least you get good armor by using scaleplate or chitinplate. Its irongrade. :)
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slay_mithos

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Re: ☼Humans☼ - Everything Human Mode
« Reply #614 on: August 28, 2014, 05:09:07 pm »

When playing humans, I like to use lamelar leather for 'padded' armour sets.

They take a bit to make, but it is a very decent early protection, with a solid armour layer and a fur for cold protection as an upper layer.

As for copper, I make cheap arrows/bullets, as well as trap weaponry and other shields to train my smiths.

Might not be the best strategy for massive army (lamelar divides your leather stock by two, and requires string), but it's the best protection I could figure out in my embarks (somewhat weak animals for easy leather).

On the 'copper is terrible' point, it's true, but copper is still better than wood weapons, when you only have this as a weapon metal.
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For the 55 people who did download V1.5 till now:  You human race is not working.
It is ok, I'm used to that in RL so why should my game be different :p
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