Ok, so the squires transformed just fine to knight, then paladin (reverting all that training's stats in the process).
Now, about twice a season in 1/8 speed (so about once a year for normal time?) they transform from paladin to paladin, the exact same caste too.
I know it's already been mentionned, but it is annoying, because now, I am left with high legendary paladins, but with stats that certainly don't match because they transform all the time, rerolling basic attributes every time.
Last time (right now), one even transformed back into a knight (from paladin).
Now, I know exactly what is causing this messing things up (the timed transformation syndrom), but something doesn't make any sense in the raws.
[SYN_IMMUNE_CREATURE:HUMAN:PALADIN_FEMALE]
This line (I assume) is supposed to prevent my female paladins to run the syndrom, but there are other syndroms (?).
In order to track the problem, I used "showunitsyndromes", and copied the two units:
medi icestuc
- Mystery [permanent]
- - Dizziness [permanent] (resistable) power=10
- - Dizziness [permanent] (resistable) power=100
- - Dizziness [permanent] (resistable) power=1000
- Mystery [permanent]
- - Physical [permanent] speed(50%)
- Mystery [permanent]
- - Add interaction [permanent] ability=Knight to paladin, delay=500000
- Mystery [permanent]
- - Add interaction [permanent] ability=Mystery, delay=500000
- Mystery [permanent]
- - ###Add interaction [permanent] ability=Mystery, delay=500000
pamud lidemeka
- Mystery [permanent]
- - Dizziness [permanent] (resistable) power=10
- - Dizziness [permanent] (resistable) power=100
- - Dizziness [permanent] (resistable) power=1000
- Mystery [permanent]
- - Physical [permanent] speed(50%)
- Mystery [permanent]
- - Add interaction [permanent] ability=Knight to paladin, delay=500000
- Mystery [permanent]
- - Add interaction [permanent] ability=Mystery, delay=500000
- Mystery [permanent]
- - ###Add interaction [permanent] ability=Mystery, delay=500000
My guess is that the problem comes from the fact that those syndromes stayed, as [permanent], rather than being discarded once run.
I have absolutely no clue on if and what I should remove via a command to make them stop this crazyness.
Also, DT shows "Paladin", "Squire To Knight" and "Knight To Paladin" in the "buffs", which I assume comes from those syndromes.
Anyway, the point is that the whole Squire line is completely worthless as it is, because you loose all those juicy stats from training and combat, making them all around worse than guards for combat in the long run (yeah, weapon EXP bonus is nice, but it does not change things that much compared to maxed stats.