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Author Topic: The Failed Defense of Valorland!  (Read 19441 times)

swordsmith04

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Re: In Defense of Valorland!
« Reply #180 on: May 12, 2014, 09:31:23 pm »

Follow the link. It's from April 26.

TamerVirus

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Re: In Defense of Valorland!
« Reply #181 on: May 12, 2014, 11:19:40 pm »

Rest a bit and heal myself up
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What can mysteriously disappear can mysteriously reappear
*Shakes fist at TamerVirus*

Sarrak

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Re: In Defense of Valorland!
« Reply #182 on: May 13, 2014, 01:07:19 am »

Our combat would end only with his death! Smack Gray with all power my damaged ego could provide.
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

mastahcheese

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Re: In Defense of Valorland!
« Reply #183 on: May 13, 2014, 12:13:42 pm »

Attack the greater gray frog!
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

darkpaladin109

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Re: In Defense of Valorland!
« Reply #184 on: May 13, 2014, 12:20:51 pm »

Attack Sergeant if someone else attack him, otherwise attack the Greater Gray Frog.
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Urist Mc Dwarf

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Re: In Defense of Valorland!
« Reply #185 on: May 13, 2014, 03:08:40 pm »

Murder Grey while screaming my name.

Nirur Torir

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Re: In Defense of Valorland!
« Reply #186 on: May 13, 2014, 03:39:20 pm »

Friendliness notice: I'm giving an instant game over if the ratio of players:greater_frogmen gets too far out of your favor for you to realistically win, and I think I've already made it clear that if, say, the first of six characters kills the grey frog, the other five will do nothing.
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Tiruin

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Re: In Defense of Valorland!
« Reply #187 on: May 13, 2014, 03:45:02 pm »

Can we add obligatory additional options to our attack if such happens?
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Nirur Torir

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Re: In Defense of Valorland!
« Reply #188 on: May 13, 2014, 04:02:35 pm »

Can we add obligatory additional options to our attack if such happens?
No. Your actions are considered to be commitments, and happen at relatively the same time.
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Aseaheru

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Re: In Defense of Valorland!
« Reply #189 on: May 13, 2014, 04:39:11 pm »

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Nirur Torir

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Re: In Defense of Valorland!
« Reply #190 on: May 13, 2014, 04:42:19 pm »

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Aseaheru

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Re: In Defense of Valorland!
« Reply #191 on: May 13, 2014, 04:55:32 pm »

Ah... Probably should carry over the no new recruits thing.
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Tiruin

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Re: In Defense of Valorland!
« Reply #192 on: May 13, 2014, 05:00:54 pm »

I'm killing the game, which is why sign-ups are closed.

...I'm taking this metaphysically. :P
Yeah kill the game.
We'll fight back.
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Ochita

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Re: In Defense of Valorland!
« Reply #193 on: May 14, 2014, 07:47:31 am »

Well, it seems like both of my kills so far have been from behind. Good.

disengage from the battle and spend 3 credits on armour.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Nirur Torir

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Re: In Defense of Valorland!
« Reply #194 on: May 14, 2014, 02:33:33 pm »

Froggy Sargent
{1d2+2=2+2} - Unhindered, the giant frog continues calling for reinforcements. This time, four greater frogmen answer his call. The grey falls under a combined assault, but the remaining six greater frogmen, led by their huge sargent, quickly surround the peasants fighting against them. A general retreat is sounded, but none of [the PCs] survive.

GAME END


If anyone wants to reboot it, feel free. The idea for this was shamelessly stolen from a very similar game that ran a few years back.

This started getting repetitive to run before I added the boss, with the static situation. I don't know how to fix that, but I think letting players have different ways to fight (fight to learn, fight defensively, etc) might have helped, instead of just "stab weak enemy." More objective based battles would have helped, where players could take different roles, somewhat like my failed "guard player X" mechanic (attacking engineers or their guards, while protecting something, maybe? It would need 8 players rather than 6). I liked the idea for throwing everyone into the boss battle, but everyone was oddly reluctant to attack the boss that could fairly easily one-shot them once I disabled respawns. I should have made it slightly easier to kill.

I'm killing the game, which is why sign-ups are closed.

...I'm taking this metaphysically. :P
Yeah kill the game.
We'll fight back.

But nobody actually followed my advice on stopping me :(
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