Froggy Sargent
Continue hitting sargie
{1d4=3} vs {1d8+2=8+2} = 6 damage taken. With nobody else distracting the boss, your range is incapable of protecting you. He gives a mighty leap and completely crushes you.
Deceased.
With no immediate threats, the sargent gives another long bellow. {1d2+1=1+1} - Two more greater frogmen leap out of the water, and form up on either side of him.
Grey Greater Frogman
Sling it to the Grey Greater Frogman!
{1d4=2} vs {1d6+1=3+1} = You miss. {1d2=2} You narrowly avoid hitting an ally.
Ranged attack skill up
+1 HPOne more time! At the Gray Frogman!
{1d5+1=2+1} vs {1d6+1=6+1} = -4 HP. You are overcome by your foe's fury.
Deceased.
Dropkick Grey Frogman.
{1d6+1=1+1} vs {1d6+1=6+1} = -5 HP. You try to dropkick the frog, but he flips you around as he redirects your momentum. You land throat-first on your knife.
Deceased.
Move onto the gray frog!
{1d4+1=3+1} vs {1d6+1=5+1} = 1 damage taken. Your attempted Civilization style battle fails. Your ego takes most of the damage.
-1 HP
+1 max HP
+1 attack skillYellow Greater Frogman
Attack the yellow frog with my scythe.
You render the corpse unusable for necromancy.
Everyone Else
Spend 2 credits on a better weapon. If that doesn't take an action, kill the grey.
{1d4=4} You back off from the immediate fight, and convince a soldier to sell you an old sword. You feel filled with power when you pick it up, the most marvelous weapon you have ever held. (You could duel-wield to get a half boost from the off-hand weapon [50% chance of +1], or hand it over to someone else as a free action. You cannot use a shield while duel-wielding.)
Old Sword bought. +2, with +3 for the first attack due to morale.Dig hole. Hibernate until wounds close.
You dig for a while, then realize that you're no longer tired enough to rest. Strange.
HP fully restored.Grab some armor as well!
{1d4=4} You find a leather chestpiece It even has extra padding, but that doesn't look very durable.
+1 HP
Leather chest armor found. +1, +2 on first defense.Fight a normal frogman!
{1d5+1=5+1} vs {1d5+1=1+1} - One of the normal frogmen is too busy watching the giant frog kill your ally and call for reinforcements to notice you sneaking up behind him. He dies instantly.
+1 attack skill
+1 creditRetreat a bit and rest.
You sit down under the shade of a tree slightly outside the battlefield and rest until your everything stops hurting.
Fully healedWait, I'm still alive? Uh... find a weapon.
{1d4=2} - You find a rolling pin that has seen better days. (Oops. I'll correct that minor mistake if enough people complain.)
Name: Cromwell Jackson
HP: 3/3 [-2]
Skills&Stats:
Attacks at 1d8 +2
Blocks 0
Inventory:
Flimsy Pitchfork +2 [equipped]
Peasant clothes
No money
Name: Saks Goldman
HP: 1/4 [-2]
Skills&Stats:
Attacks at 1d4+1
Blocks 2
Inventory:
Leather chestpiece +1 (+2 on first blow)
Cracked coral trident +1
Peasant clothes
No money
Name: Ursinus Bloodmurder
HP: 1/3 [-2]
Skills&Stats:
Attacks at 1d4+1
Blocks 1
Inventory:
Worn Pan +1 [equipped]
Barkcloth vest +1 [equipped]
Bear cub (brown)
Peasant clothes
No money
Name: Leon
HP: 3/3 [-2]
Skills&Stats:
Attacks at 1d6+1
Blocks 2
Inventory:
Wooden club +1
Wooden Shield +1
Padded Armor +1
Peasant clothes
No money
Name: Ochita the Second
HP: 2/2 [-2]
Skills&Stats:
Attacks at 1d6+1
Blocks 0
Inventory:
Heavy, unwieldy coral trident +1
Peasant clothes
4 credits
Name: Will Smyt the Second
HP: 2/2 [-2]
Skills&Stats:
Attacks at 1d5+3
Blocks 2
Inventory:
Sharp Knife +1
Old Sword +2 (+3 for first attack)
Wooden Shield +1
Wooden Guardbands +1
Peasant clothes
0 credits
Name: Kyle Johnson
HP: 3/3 [-2]
Skills&Stats:
Attacks at 1d4+1
Blocks 1
Inventory:
Weakened Rolling Pin +1
Padded Armor +1
Peasant clothes
No money
Name: Sarah
HP: 3/4 [-2]
Skills&Stats:
Attacks at 1d6+1
Ranged attacks at 1d5
Blocks 1
Inventory:
Sling(10) +0
Wooden Club +1
Tattered padded armor +1
Peasant clothes
No money
Name: Gerard
HP: 1/3 [-2]
Skills&Stats:
Attacks at 1d5+1
Blocks 1
Inventory:
Cracked Club +1
Padded Armor +1
Peasant clothes
1 credit
Name: Deathdeath the deathly death
HP: 3/3 [-2]
Skills&Stats:
Attacks at 1d4+2
Blocks 1
Scavenges at 1d5
Inventory:
Scythe +2
Padded Armor +1
Peasant clothes
No money
Frogmen Militia
1d5+1 attack
1 HP+1 block
Bounty of 1 credit
Greater Frogmen
1d6+1 attack
3HP+1 block
Bounty of 3 credits
Frogman Sargent [Miniboss]
1d8+2 attack
10 HP +2 block
Bounty of 8 credits
Orc Regular
1d10+3 attack
7 HP+3 block
Bounty of 10 credits
Frogman Sargent
1d8+2 attack
8/10 HP+0 block
Grey Greater Frogman
1d6+1 attack
2/3HP+1 block
Orange Greater Frogman
1d6+1 attack
3/3HP+1 block
Blue Greater Frogman
1d6+1 attack
3/3HP+1 block