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Author Topic: Wrecked Land [SG]  (Read 11457 times)

escaped lurker

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Re: Wrecked Land [SG]
« Reply #90 on: August 30, 2014, 12:52:03 am »

Ooh, fuck...

Get petaling. Dont fecking push, jump on and petal like some horrible thing that is going to kill you in various terrifying ways is about to start its experimentation on you
+1
+1

I am a bit uneasy about the prospect of exposing our back to it, but if we petal in a panicked state, we just might make it.
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Mr. Strange

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Re: Wrecked Land [SG]
« Reply #91 on: August 30, 2014, 01:25:31 pm »

Ooh, fuck...

Get petaling. Dont fecking push, jump on and petal like some horrible thing that is going to kill you in various terrifying ways is about to start its experimentation on you
+1
+1

I am a bit uneasy about the prospect of exposing our back to it, but if we petal in a panicked state, we just might make it.
I see absolutely no way how this could go wrong. +1.
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Then you get cities like Paris where you should basically just kill yourself already.

You won’t have to think anymore: it’ll be just like having fun!

Avis-Mergulus

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Re: Wrecked Land [SG]
« Reply #92 on: September 02, 2014, 01:50:57 pm »

A shudder runs through your body. You leap up onto the railcar and fumble with the crank for a second: it's slippery, but your grip is vice-tight. If you could see your knuckles properly, you would have seen them whiten.

The crank turns, and the railcar takes off, gaining speed as it goes. You hear something bump the underside of the car. Then it's out of the shed, rolling quickly toward a railroad switch. A closed railroad switch, to be precise. It's a Y-shaped intersection between the main set of rails leading toward the brick train station, and the secondary set leading to the shed. The two sets of rails merge there, taking off toward the distant forest, and, supposedly, Dorshen. The lever that, er, switches the switch is right beside it.

Before you can find the brakes on the railcar, it bumps into the intersection, spilling you onto the ground right beside the switch lever. You reach out to pull it, then there's a scuttling noise behind you, and something grabs your foot. You twist your head around to look at it, and immediately regret this decision.

It's generally human-shaped - two arms, two legs, one head - and it's wearing a black leather coat of some sort. It's standing on all fours, looking up at you - its head is twisted 180° from the right position. Ants are crawling in and out of the pink, toothless hole where its mouth should be. It has no eyes.

Spoiler: Inventory (click to show/hide)
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“See this Payam!” cried the gods, “He deceives us! He cruelly abuses our lustful hearts!”

escaped lurker

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Re: Wrecked Land [SG]
« Reply #93 on: September 02, 2014, 02:13:45 pm »

G'day mate, anything I could help you with?
Being polite is key. Even if encountering the undead.


Take the Steel bar. Go for a homerun. Or for the head.
Actually, go for the head in both cases. If stabbing or hitting, really depends on how sharp that piece of steel was.



I thought about using the siren pattern instead, but as it's function seems to be tied to visual clues, it just might not work on something without eyes. Or something that is already quite dead. Also, we still have our trusty weapon at hand, whereas we would need to fumble that piece of paper undamaged out of our pockets, and take extreme care to show it to that thing, instead of looking at it ourself by accident. So.. yeah. Bad idea overall. Let us trust in the power of adrenaline instead!
« Last Edit: September 02, 2014, 02:22:06 pm by escaped lurker »
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Avis-Mergulus

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Re: Wrecked Land [SG]
« Reply #94 on: September 02, 2014, 02:22:21 pm »

You left the bar in the car - the crank has to be turned with both hands. You can try to reach it from here, but it's a stretch.
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“See this Payam!” cried the gods, “He deceives us! He cruelly abuses our lustful hearts!”

Mr. Strange

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Re: Wrecked Land [SG]
« Reply #95 on: September 02, 2014, 02:28:02 pm »

Crack that head open like it's a watermelon!
On second thought, no need to stop at the head. Keep hitting.


Damn ninja-fox. Use the knife, aim at the head! Or it's neck, spine, throat etc. till it falls off. If that fails, slash at the hand till it lets you go, then sprint for the bar.
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Then you get cities like Paris where you should basically just kill yourself already.

You won’t have to think anymore: it’ll be just like having fun!

escaped lurker

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Re: Wrecked Land [SG]
« Reply #96 on: September 02, 2014, 02:38:39 pm »

Kick it untill it backs off, then reach for the bar and an upright position.
Luckily enough, our legs can pack quite the punch - no wonder seeing as we use their muscles far more than our arms. So, kicking it for good measure is bound to yield some results, even while lying down, and initially only one foot free from its grasp.


Damn ninja-fox. Use the knife, aim at the head! Or it's neck, spine, throat etc. till it falls off. If that fails, slash at the hand till it lets you go, then sprint for the bar.

Knife-Blade
Swords and combat-knives have a hilt for a reason - even with a handle on them, your grip is bound to fail, easily leading your hand into your own blade. With only the blade of a knife, we will inflict grievious wounds on our fingers before we are able to kill that thing off, if even. Blunt force via kicks and steel bar seem quite more promising.

-1
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Aseaheru

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Re: Wrecked Land [SG]
« Reply #97 on: September 02, 2014, 10:46:22 pm »

+1 to kicking, -1 to blade.
also, see about scooting back to the cart
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Prophet

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Re: Wrecked Land [SG]
« Reply #98 on: September 02, 2014, 10:53:44 pm »

+1 to kicking, -1 to blade.
also, see about scooting back to the cart

+1
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

Nunzillor

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Re: Wrecked Land [SG]
« Reply #99 on: September 02, 2014, 11:51:45 pm »

+1 to kicking, -1 to blade.
also, see about scooting back to the cart

+1

+1, don't forget to grab the bar after kicking it away a little.
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Avis-Mergulus

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Re: Wrecked Land [SG]
« Reply #100 on: September 09, 2014, 03:44:51 pm »

You jerk your other foot reflexively, slamming the royalist's steel-toed boot right into what passes for the thing's face. Strangely enough, it leaves a mark similar to a burn on its skin, and it recoils, scuttling backwards in jittering, broken movements.

You leap up instantly: strangely enough, you don't feel afraid. There's a strange feeling, like there's a mortally terrified Fredric Owlbury somewhere inside your mind, locked in a glass jar, unable to get out while his clever, clever mortal shell, piloted by another clever, clever Fredric, uncoils like a spring, hand reaching for the bar...

Just when your hand closes around it, the creature leaps forward, slinking along the ground, and takes a swipe at your stomach.

It's not anything special. No claws, no deathly cold, no nothing. Just some dude punching you, and not even very hard. You bring the bar down on its head and it slumps over, its skull shattered.

A moment passes. Then the ants start evacuating its ruined head. No. There's too many of them. They're spreading around the body in a pool of oily black.

Looking past the cart, you can see the patch of shifting ground near the shed erupt. Things come pouring out. They're wearing bits of mismatched uniforms and rags, and they look like if some collossal child took some dolls, and turned their limbs every which way about, and probably took a lighter to the plastic, too. They walk, run, and scurry - mostly towards you. There's approximately fifty meters between you and the thing that leads them, a...probably it was a man at some point in its career, but now it walks on enormously long and thin legs, which it places on the ground with almost comical care. Its arms dangle from grotesquely distorted shoulders, wider than they have any right to be for his scrawny ribcage. The fingers drip with sticky fluid.


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Spoiler: GM's note (click to show/hide)
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“See this Payam!” cried the gods, “He deceives us! He cruelly abuses our lustful hearts!”

Aseaheru

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Re: Wrecked Land [SG]
« Reply #101 on: September 09, 2014, 05:17:33 pm »

Time to GTFO.
Carting awaaaaayyy!
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escaped lurker

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Re: Wrecked Land [SG]
« Reply #102 on: September 10, 2014, 10:35:18 am »

Time to GTFO.
Carting awaaaaayyy!
+1

I mean, we probably could take out a good deal of them, over time and with enough care, but I frankly see no reason to do so. Let's leave before we wake up something than can harm us. Or get surrounded by them.
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Nunzillor

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Re: Wrecked Land [SG]
« Reply #103 on: September 10, 2014, 10:59:49 am »

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Mr. Strange

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Re: Wrecked Land [SG]
« Reply #104 on: September 11, 2014, 05:43:08 pm »

Time to GTFO.
Carting awaaaaayyy!
It's carting time, yo!
+1

...that's if we can, um... switch the switch, or whatever we need to do with it to go forward.

Remember to chech your stomach and swat away any ants that thing might have left behind.
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Then you get cities like Paris where you should basically just kill yourself already.

You won’t have to think anymore: it’ll be just like having fun!
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