Why is the lord a special class?
Are they going to be a player? In which case, it's a bit odd. You can give them their plot powers without making them a whole new class. It's also a brand new class with no feedback for secret reasons, and that's not great.
I'm not massively fond of one character being hugely more important than all the others, as then you're in trouble if that player, well, leaves, or isn't as active as you'd hoped.
Despite planning a performer, I don't really like the autoequiping weapons thing. Should everyone with a bow equip a melee weapon, too, or should an archer switch to a longbow automatically if they're attacked at range 3?
Sol is
really good. It does raise a question though. When crits do 100 damage to an enemy ewith max 30 health, is 15 healed or 50?
Ignis is nerfed by being cost to not being worthwhile.
I... am also leaning towards disagreeing with split growths.
Would not recommend creating a class without getting actual feedback on the class which is impossible to do without knowing what's going on with it.
Horse archer is a very silly name just go bow knight and ranger at that point.
Sellsword and mercenary is same thing different name btw
Ignis shouldn't be cost for reasons murdoc said
Might want to include hills in what levitation doesn't affect
Really only civilized cost that has mov increase is pillars for fencer
You've made inspiration into charisma. Not a huge fan especially since shaman has very similar skill and gets a buff from theirs
That's a huge buff to leaf on the wind wouldn't suggest doing that
That's a huuuuge nerf to wyvern. At the very least give it against wind magic like 1.2
Inquisitors change is more powerful than base and pretty op.
Not a fan if holy guard skill passive healing people
Mage knight change is not great because it forces them to be mixed basically
In general I'd say changing class names purely for flavor is a good way to cause confusion especially since you can give your enemies good names without changing class names. I'd caution against doing that. I'd also suggest taking a look at the games that are using 1.3 and comparing changes. A lot of the changes you made are either way powerful or way weakening without a lot in the middle. Obviously this is my opinion and you can feel free to ignore some or all of it
Would agree with all of this, actually.