Mission 1, Turn 1: Ready, Steady...
Sneak to the edge of the treeline, and hold position, load my weapon with my rocket clip.
You do just that.
Look for high ground that overlooks the base with good sight lines especially over what looks like the enemies ammo dump, go prone and set up my bipod on it using my suit to hide. Begin mapping enemy positions in my head.
You get set up, and settle in with your rifle and all. As far as you can tell, there are about two guards at each corner, and three guards to each side of the wall between the corners.
Sneak to the north, try to find good covered position to observe a walltop. Set up bipod and look for guards
You make it to a handy position that gives you a straight line of sight to the Northwest corner. There are guards, but you don't open fire yet.
Suffer a heart attack.
((This RTD is too complecated for me so I'm dropping out now))
You drop in a heap on the ground, your suit's life support systems trying and failing to stop a catastrophic heart attack from killing you. One man down, and it's the first turn.
As he observes his surroundings, Jack feels himself growing nervous. This unease only increases when a nearby comrade crumples to the ground, clutching his chest.
"Hey, we have a man down! Help me out over here! Anyone have any medical training?"
Jack immediately rushes over to the downed squadmate to render aid.
((Ooc: isn't it true that surveillance infrared technology is much less effective during the day? I suggest we ask command when the next day cycle will occur on this planet, if it is not already light out.))
You rush over, and attempt to fibrillate him, but you quickly realize that he's too far gone. You could grab his gear, but only if you want to carry it. As you stare uncertainly at his body, a message hisses in over your squad radios- "This is command. Another group had a drop error, so one of their soldiers dropped a bit north of the battery you're assaulting. His name is Everett Owen, and we've delegated him to your team. Try to work well with him."
Head to the south side of the compound in the cover of the trees, set up (AP rounds), start spotting and inform squadmates with whatever communication systems we have.
You head down to the Southwest corner of the base, set up shop, and peer through your scope. The base seems to have a symmetrical guard distribution ((Probably Normal enough to fit the Normal Curve. No? Bad statistics jokes? Anyway, moving on.)), and you report the guard locations on the map so your teammates can see what you do.
Get to the treeline, load AP, look for enemies.
You do that, and in doing so notice that there are actually six more guards patrolling around the gun barrel where it reaches through the surface. Interesting and problematic!
Look for high ground that overlooks the base with good sight lines especially over what looks like the enemies ammo dump, go prone and set up my bipod on it using my suit to hide. Begin mapping enemy positions in my head.
Classic lone wolf.
"Okay guys, how do you want to go about this? I was thinking we..."
John trails off as half the team walks off.
"Okay. That's cool... I guess... Let's all go our own ways..."
Feeling slightly dejected, John starts heading towards the gun. Where are the nearby access points?
"Hey, you can come with me and help me blow my way in."
"Sure. I got you covered."
follow this guy. Provide over watch.
You do that!
Move from cover to cover towards the compound - preferably, at a brisk pace.
You move closer than most of your colleagues, approaching close to the edge of the treeline,
[5+1] Managing to remain silent and concealed as possible. You lose visibility in turn, as it's hard to see with trees in the way, but luckily you have your teammates to spot enemies for you.
Get on overwatch, look for friendlies. Then move up with a friendly.
Guards:
[1+1]
Well, folkses, here we go! Also, I feel that I'm missing someone, so if I do miss you, let me know and I'll catch you up. Yes, this turn is rather slow, but I expect it to pick up fairly soon.
Character SheetCurrent Map (Orange ovals are live enemies. Red ovals are dead enemies/civilians. Blue ovals are incapacitated enemies/civilians. Yellow ovals are live civilians.)