Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 20 21 [22] 23 24 25

Author Topic: XCOM: Enemy Within - We've had our ups and downs, I admit  (Read 29768 times)

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: XCOM: Enemy Within - We've had our ups and downs, I admit
« Reply #315 on: April 25, 2014, 02:05:51 pm »

Spoiler: Cursed Stallion (click to show/hide)

Spoiler: Promotions (click to show/hide)
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: XCOM: Enemy Within - We've had our ups and downs, I admit
« Reply #316 on: April 25, 2014, 02:27:50 pm »


We now have a few medals to give out. One Urban combat (defense) and two Escort (no panic when someone dies).


On a random note, here are a few of our soldiers chatting near the pool tables. Farraige is very noticable!


A day later our reserach into Meld is completed

Spoiler: Meld (click to show/hide)



We begin the Floater autopsy.



Not long afterwards our Officer Training School is finished. Lots of Soldier and Squad level upgrades to unlock in here. Some of them are quite expensive. They're mostly what you'd expect by the name, but ask if you have questions on any of them.


Lots of new ways to spend money! And...not all that much money to spend, really. How do you guys want to go about doing things?
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

darkpaladin109

  • Bay Watcher
  • has no intention of returning here
    • View Profile
Re: XCOM: Enemy Within - We've had our ups and downs, I admit
« Reply #317 on: April 25, 2014, 02:50:49 pm »

Squad size sounds like something we should improve soon.
Logged

Yoink

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Within - We've had our ups and downs, I admit
« Reply #318 on: April 25, 2014, 02:55:10 pm »

Welp. I'm too sleepy to sift through all the info on new stuff, but that was a pretty good mission!
I'll keep my laser rifle as opposed to a shotgun, though. I still want to go for long-range accuracy.

The "pool table socializing" made me chuckle, simply for how unexpected it was. :)
Logged
Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Worldmaster27

  • Bay Watcher
  • Doop
    • View Profile
Re: XCOM: Enemy Within - We've had our ups and downs, I admit
« Reply #319 on: April 25, 2014, 05:34:10 pm »

I vote for squad size increase. Always useful to have another gun.
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: XCOM: Enemy Within - We've had our ups and downs, I admit
« Reply #320 on: April 25, 2014, 05:57:54 pm »

Note that we have §185, and increasing our squad size to 5 only costs §50, so we have a bit more we can do. Like building either Cybernetics or Genetics labs and upgrading someone. I don't know that we have enough to both cyborgize someone and build a Mec for them without selling stuff, but that is always an option.

Alternatively, we could unlock more stuff from the OTC, like Wet Works which increases XP from kills.

We could also build another satellite and get that going so we have 2 to place by the end of the month.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Darkening Kaos

  • Bay Watcher
  • Legendary Gibbering Idiot +5
    • View Profile
Re: XCOM: Enemy Within - We've had our ups and downs, I admit
« Reply #321 on: April 25, 2014, 07:49:35 pm »

     Bloody hell - can't hit the side of a barn with.....the side of a barn.  Maybe I should take a SCOPE next time, instead of 'nade.

    1) Another sat in the pipeline would be good.
    2) Squad-size up to five will enhance surviveablity of all its members.
    3) My preference is for a Genetics Lab to be built.
Logged
So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

Worldmaster27

  • Bay Watcher
  • Doop
    • View Profile
Re: XCOM: Enemy Within - We've had our ups and downs, I admit
« Reply #322 on: April 25, 2014, 07:55:15 pm »

     Bloody hell - can't hit the side of a barn with.....the side of a barn.  Maybe I should take a SCOPE next time, instead of 'nade.

    1) Another sat in the pipeline would be good.
    2) Squad-size up to five will enhance survivability of all its members.
    3) My preference is for a Genetics Lab to be built.
This sounds good. The genetics will allow for more versatility, whereas the mechtroopers are simply best for tanking and dealing lots of damage.
Logged

Powder Miner

  • Bay Watcher
  • this avatar is years irrelevant again oh god oh f-
    • View Profile
Re: XCOM: Enemy Within - We've had our ups and downs, I admit
« Reply #323 on: April 25, 2014, 09:26:26 pm »

Dohohoho, Uisce is very noticable indeed. Who are the other two soldiers, though?

I for one would like you guys to buy Wet Works so we can start getting unreasonably swole.

Also, I liked what Giglamesh was doing with the psychiatric post-mission debrief, so I figured I'd do so too.
Logged

birdy51

  • Bay Watcher
  • Always be Beeping
    • View Profile
Re: XCOM: Enemy Within - We've had our ups and downs, I admit
« Reply #324 on: April 25, 2014, 10:25:50 pm »

Doc Krauss will be ready for the next mission.
Logged
BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

GiglameshDespair

  • Bay Watcher
  • Beware! Once I have posted, your thread is doomed!
    • View Profile
Re: XCOM: Enemy Within - We've had our ups and downs, I admit
« Reply #325 on: April 26, 2014, 06:59:28 am »

Lets increase squad size + build a mec bay, then.
Logged
You fool. Don't you understand?
No one wishes to go on...

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: XCOM: Enemy Within - We've had our ups and downs, I admit
« Reply #326 on: April 26, 2014, 09:37:10 am »


Squad Size I is purchased, which allows us to bring 5 troops on each mission. Squad Size II, sadly, requires at least a Captain to get, and we don't have that yet.

I also begin work on the Genetics Lab, since that had the most votes, and got the engineers working on another satellite.


Our Floater autopsy is complete. It allows us to build Dodge Matrixes, which are expensive one-shot items that let our craft dodge some attacks. Since we don't have any upgraded weapons for our fighters yet they could be worth the money.


We begin work on the Sectoid autopsy.


Not long after, we get a rather nice proposition from the Indian government. Since laser pistols only cost §8 each, I glad go ahead and order a few more built.


We means we have money again!


Question is, what to do with it?

We could unlock more stuff from the Officer Training school, wait for the Genetics lab to be built and upgrade some of our troops, or work on expanding the base more.

If we want to expand the base we have to make a decision. We have enough power for either a new lift down to Level 3, which would let us start working towards a Steam Power plant. Or, we could go ahead and make the Cybernetics lab and just plan on putting another power plant on Level 2. We have a slight configuration issue where our Power system and our Satellite system conflict. Both want to have as many things next to each other as possible, and there isn't for that. So we either sacrifice Satellite bonuses for power bonuses or we pay the premium to go down to the Steam early.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Powder Miner

  • Bay Watcher
  • this avatar is years irrelevant again oh god oh f-
    • View Profile
Re: XCOM: Enemy Within - We've had our ups and downs, I admit
« Reply #327 on: April 26, 2014, 04:17:59 pm »

weeeet wooooorkssss
Logged

GiglameshDespair

  • Bay Watcher
  • Beware! Once I have posted, your thread is doomed!
    • View Profile
Re: XCOM: Enemy Within - We've had our ups and downs, I admit
« Reply #328 on: April 26, 2014, 04:52:27 pm »

Go for the steam generator.

Get as many ots upgrades as possible.
Logged
You fool. Don't you understand?
No one wishes to go on...

Darkening Kaos

  • Bay Watcher
  • Legendary Gibbering Idiot +5
    • View Profile
Re: XCOM: Enemy Within - We've had our ups and downs, I admit
« Reply #329 on: April 26, 2014, 10:01:50 pm »

     Fortunately, getting the thermo generator is relatively quick, 5 days for the new elevator and 8 days build time for the generator itself.  All the spaces have already been excavated.
     Wet Works would be nice, but we do need to watch our cash.  If we still have about §50 after purchasing WW, then go for it.
     What is the research time on Experimental Warfare, Meph?  That should be our next research choice, we need the upgrades from the Foundry.
Logged
So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...
Pages: 1 ... 20 21 [22] 23 24 25