Oh hey, cool. Actually found this thread while lurking around over at the official forum. Shoulda figured Bay12 would have something to say about this lil' title, heh.
I have to say, when I was first looking at it on the flash sale list on Steam, I was pretty hesitant. I really didn't like that the battle display had everyone looking like board game pieces, and I felt a slight pang of shame at being turned off a game by its aesthetics...
But then I started watching an LP, seeing a bit more of the depth in the actual mechanics, and felt my Steam sale splurging flood out and over onto this gem, and after playing for, ah, almost 20 hours now I can fairly say that I'm happy to have supported the project.
Mind, I'm still fairly shit at it, and most of my starts at even just Normal difficulty are a bit hit-and-miss. I still remember those times when I was given a couple hundred crowns to deliver a package to a town, only to find that it was being besieged by orcs. At the time I didn't know that retreating needed to be done from the edge of the screen, so I automatically just lost 5 of my 7 battle brothers, and I figured it was time to start over.
I also remember the "quick and easy" caravan job I picked up late in the afternoon. After the vampires had finished decapitating pretty much everyone and leaving the others as respectably whole corpses, I decided that I probably should not take escort jobs during nighttime ever again.
I've grown to accept the battle aesthetics, if perhaps not love them. While I do think I'd prefer something a bit more detailed in shape, I do very much appreciate the little touches like showing the exact equipment they're wearing, not to mention the wear and tear both on armor and on the wearer. Bloodied weapons are also something I hold near and dear to my heart (not TOO near, though... Wouldn't want it to be MY blood on there). Also the ease of being able to tell who's a friendly and who's an enemy by piece facing is quite handy in the larger brawls.
The sound direction is also something I'd like to point out. The whiffs are agonizingly whiffy, which serves only to enhance the brutal satisfaction of the excellent hit sounds when you finally land that solid blow the battle relied upon... The grunts and shrieks also are quite functional, but nothing matches the sheer visceral quality of the weapon hits. Lovely stuff.
I'm still learning about weapon/armor/skill combinations and roles on the battlefield, but I managed to get one party reasonably far along. Managed to duff up some wiedergangers and even managed a pyrrhic victory against an entirely-underrated hunting pack of werewolves.
...which actually brings me to some of my grievances. That fight with the wolfies would've gone so much better if it weren't for the at times completely idiotic terrain generation and party placement. Yes, my party was lined up in the standard defensive wall, but because we'd spawned on some kind of canyon-type-thing, this meant that three of my men were up on top of this 3-high plateau with ALL the werewolves (some 12-15 or so, I believe), while the rest of my battle brothers had to run around the side for a couple turns to try and get up there to save them.
Another minor gripe is that, apparently, if you finish a battle with an unloaded crossbow, that crossbow will REMAIN unloaded until a new battle is started and you spend the requisite 7 AP to reload it. When you're trying to get that alpha-strike volley off, this can be a bit of a nasty setback.
There are a few other minor things regarding weapon balance and whatnot, but this is mostly just stuff that's kinda long-term fixing, and also something the devs are already working on trying to figure out. The game also kind of loses direction after the very early stages, but I suppose this is something to be expected with such an early version.
The combat is challenging, the aesthetics are quite lovely except for the boardgame-piece thing, and the ability to rename everyone makes for great group-gaming opportunities (speaking of which, changing the name of a character doesn't change their name in the background tooltip. Another minor grievance).
I'm gonna go back and dick around some more with my midgame party, being led by the sole surviving member of the original three (lost one fairly early, on account of his being useless, and the other was one of the unfortunately-placed souls in the werewolf attack), and seeing where I get. Then I'll probably drop them and start a new party with different tactics, and just keep restarting the game in this fashion until I figure out what weapons and troop composition I like... Needless to say, I'm gonna be occupied.