Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6 7 ... 12

Author Topic: Diplomacy Simulator 2014 (In development)  (Read 22707 times)

Erils

  • Bay Watcher
    • View Profile
Re: Diplomacy Simulator 2014 (Orphaned Idea)
« Reply #60 on: February 17, 2014, 12:01:31 pm »

PTW. Also, a multiplayer would be hard to do because there would definately be people who intentionally run in and pour wine in all the port glasses. You would need some way to prevent people from ruinning the game for everyone else.
Logged

Kofthefens

  • Bay Watcher
  • Keep calm and OH GOD CAPYBARAS
    • View Profile
    • Marshland Games
Re: Diplomacy Simulator 2014 (Orphaned Idea)
« Reply #61 on: February 18, 2014, 03:19:45 pm »

Progress! I've gotten to work on programming this.

Country name generation
Country's names are randomly generated, by the form of The [adjective][xN] [group] [secondary attribute]


Adjectives:
Spoiler (click to show/hide)
Groups
Spoiler (click to show/hide)
Secondary Attributes
Spoiler (click to show/hide)
Please feel free to suggest more for any of these categories.

Traits
Isolationism - how much they want to interact
Serenity - how easy they are to anger
Influence - how important are they? low - no one cares if they're annoyed. High - their allies get majorly pissed of when they do

Each country will have a list of allies. They'll have a number representing how much they like/dislike them. How fast this grows depends on their serenity and on a given country's interactions with their allies, and the influence that ally has.
Logged
I don't care about your indigestion-- How are you is a greeting, not a question.

The epic of Îton Sákrith
The Chronicles of HammerBlaze
My website - Free games

Playergamer

  • Bay Watcher
  • Dance dance hadoken!
    • View Profile
Re: Diplomacy Simulator 2014 (Orphaned Idea)
« Reply #62 on: February 18, 2014, 03:36:41 pm »

The country should be a new player on the world stage, to explain why the diplomat is so unexperienced.
Logged
A troll, most likely...But I hate not feeding the animals. Let the games begin.
Ya fuckin' wanker.   

My sigtext

Fniff

  • Bay Watcher
  • if you must die, die spectacularly
    • View Profile
Re: Diplomacy Simulator 2014 (Orphaned Idea)
« Reply #63 on: February 18, 2014, 04:07:37 pm »

Perhaps instead of secondary attributes, have a list of syllables that the game combines, so you end up with foreign sounding gibberish.

Kofthefens

  • Bay Watcher
  • Keep calm and OH GOD CAPYBARAS
    • View Profile
    • Marshland Games
Re: Diplomacy Simulator 2014 (Orphaned Idea)
« Reply #64 on: February 18, 2014, 05:37:27 pm »

Perhaps instead of secondary attributes, have a list of syllables that the game combines, so you end up with foreign sounding gibberish.

That makes sense. I'll give it a 25% chance of picking one of those (so that we can have things like "of the East") and otherwise generate from syllables. Want to give me a list of good ones? (Yes, I am in fact lazy)
Logged
I don't care about your indigestion-- How are you is a greeting, not a question.

The epic of Îton Sákrith
The Chronicles of HammerBlaze
My website - Free games

Fniff

  • Bay Watcher
  • if you must die, die spectacularly
    • View Profile
Re: Diplomacy Simulator 2014 (Orphaned Idea)
« Reply #65 on: February 18, 2014, 05:48:01 pm »

My pleasure. Might as well get involved somehow!

Spoiler (click to show/hide)

I used long hardish sounding syllables for the first part, short soft sounding syllables for the second part, and syllables that sound like the end of the word for a nation (The Ssia is from Russia, for example).

Dansmithers

  • Bay Watcher
  • [ETHIC:TUNNEL_SNAKES:RULE]
    • View Profile
Re: Diplomacy Simulator 2014 (Orphaned Idea)
« Reply #66 on: February 18, 2014, 05:52:57 pm »

You forgot "stan"
Logged
Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

Kofthefens

  • Bay Watcher
  • Keep calm and OH GOD CAPYBARAS
    • View Profile
    • Marshland Games
Re: Diplomacy Simulator 2014 (Orphaned Idea)
« Reply #67 on: February 18, 2014, 06:14:47 pm »

Implemented that. I like the way it looks: The Glorious Country of Vezafzai.

I'm happy to continue implementing stuff, but I need something to work on. I can start by having a dinner setting where you choose what to sit, but what else should I add? Where would it be good for you to sit? Where would it be bad for you to sit?

What about handling cutlery etc? What should the controls be? What should the possible ways be?

What about a conversation simulator? What would they ask you about? What could your responses be?

I'm thinking for controls it's essentially multiple choice. The correct option would of course be based on which diplomat you're talking to and their traits.
Logged
I don't care about your indigestion-- How are you is a greeting, not a question.

The epic of Îton Sákrith
The Chronicles of HammerBlaze
My website - Free games

Fniff

  • Bay Watcher
  • if you must die, die spectacularly
    • View Profile
Re: Diplomacy Simulator 2014 (Orphaned Idea)
« Reply #68 on: February 18, 2014, 07:00:28 pm »

For conversation, I suggest you check out Republic the Revolution. It represented conversation like a poker game, which worked pretty well. I'd suggest making conversations abstract like the Sims: speech bubbles with random images, mumbled/computer simulated voices, and so on. This would allow you to make the conversations general, so I suggest the dialog to be multiple choice with things like "small talk" or "discuss trade agreements". I'd suggest going a bit further then a dialog tree: add a mechanic or a minigame that makes the player feel more involved, as I find dialog trees to be impersonal at best and downright absurd (In a bad way) at worst. Also, are you still going to make this on Unity or are you using a different game engine?

Nienhaus

  • Bay Watcher
    • View Profile
Re: Diplomacy Simulator 2014 (Orphaned Idea)
« Reply #69 on: February 18, 2014, 07:53:12 pm »


Something like that? I did those in a few minutes and if you would like I could make some more, better, ones.
Logged

Fniff

  • Bay Watcher
  • if you must die, die spectacularly
    • View Profile
Re: Diplomacy Simulator 2014 (Orphaned Idea)
« Reply #70 on: February 18, 2014, 08:01:42 pm »

Precisely that. Those are pretty good by themselves anyhow! :)

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Diplomacy Simulator 2014 (Orphaned Idea)
« Reply #71 on: February 18, 2014, 08:16:08 pm »

Sounds good to me!
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Nienhaus

  • Bay Watcher
    • View Profile
Re: Diplomacy Simulator 2014 (Orphaned Idea)
« Reply #72 on: February 18, 2014, 08:19:03 pm »

Just make a list of what is all needed and I can do them.
Logged

blazing glory

  • Guest
Re: Diplomacy Simulator 2014 (Orphaned Idea)
« Reply #73 on: February 18, 2014, 08:25:52 pm »

Nice... maybe this will be made
Logged

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Diplomacy Simulator 2014 (Orphaned Idea)
« Reply #74 on: February 18, 2014, 09:27:50 pm »

GLORIOUS
Logged
Pages: 1 ... 3 4 [5] 6 7 ... 12