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Author Topic: Diplomacy Simulator 2014 (In development)  (Read 22879 times)

Erils

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Re: Diplomacy Simulator 2014 (Orphaned Idea)
« Reply #60 on: February 17, 2014, 12:01:31 pm »

PTW. Also, a multiplayer would be hard to do because there would definately be people who intentionally run in and pour wine in all the port glasses. You would need some way to prevent people from ruinning the game for everyone else.
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Kofthefens

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Re: Diplomacy Simulator 2014 (Orphaned Idea)
« Reply #61 on: February 18, 2014, 03:19:45 pm »

Progress! I've gotten to work on programming this.

Country name generation
Country's names are randomly generated, by the form of The [adjective][xN] [group] [secondary attribute]


Adjectives:
Spoiler (click to show/hide)
Groups
Spoiler (click to show/hide)
Secondary Attributes
Spoiler (click to show/hide)
Please feel free to suggest more for any of these categories.

Traits
Isolationism - how much they want to interact
Serenity - how easy they are to anger
Influence - how important are they? low - no one cares if they're annoyed. High - their allies get majorly pissed of when they do

Each country will have a list of allies. They'll have a number representing how much they like/dislike them. How fast this grows depends on their serenity and on a given country's interactions with their allies, and the influence that ally has.
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I don't care about your indigestion-- How are you is a greeting, not a question.

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Playergamer

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Re: Diplomacy Simulator 2014 (Orphaned Idea)
« Reply #62 on: February 18, 2014, 03:36:41 pm »

The country should be a new player on the world stage, to explain why the diplomat is so unexperienced.
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Fniff

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Re: Diplomacy Simulator 2014 (Orphaned Idea)
« Reply #63 on: February 18, 2014, 04:07:37 pm »

Perhaps instead of secondary attributes, have a list of syllables that the game combines, so you end up with foreign sounding gibberish.

Kofthefens

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Re: Diplomacy Simulator 2014 (Orphaned Idea)
« Reply #64 on: February 18, 2014, 05:37:27 pm »

Perhaps instead of secondary attributes, have a list of syllables that the game combines, so you end up with foreign sounding gibberish.

That makes sense. I'll give it a 25% chance of picking one of those (so that we can have things like "of the East") and otherwise generate from syllables. Want to give me a list of good ones? (Yes, I am in fact lazy)
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I don't care about your indigestion-- How are you is a greeting, not a question.

The epic of Îton Sákrith
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Fniff

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Re: Diplomacy Simulator 2014 (Orphaned Idea)
« Reply #65 on: February 18, 2014, 05:48:01 pm »

My pleasure. Might as well get involved somehow!

Spoiler (click to show/hide)

I used long hardish sounding syllables for the first part, short soft sounding syllables for the second part, and syllables that sound like the end of the word for a nation (The Ssia is from Russia, for example).

Dansmithers

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Re: Diplomacy Simulator 2014 (Orphaned Idea)
« Reply #66 on: February 18, 2014, 05:52:57 pm »

You forgot "stan"
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Kofthefens

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Re: Diplomacy Simulator 2014 (Orphaned Idea)
« Reply #67 on: February 18, 2014, 06:14:47 pm »

Implemented that. I like the way it looks: The Glorious Country of Vezafzai.

I'm happy to continue implementing stuff, but I need something to work on. I can start by having a dinner setting where you choose what to sit, but what else should I add? Where would it be good for you to sit? Where would it be bad for you to sit?

What about handling cutlery etc? What should the controls be? What should the possible ways be?

What about a conversation simulator? What would they ask you about? What could your responses be?

I'm thinking for controls it's essentially multiple choice. The correct option would of course be based on which diplomat you're talking to and their traits.
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I don't care about your indigestion-- How are you is a greeting, not a question.

The epic of Îton Sákrith
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Fniff

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Re: Diplomacy Simulator 2014 (Orphaned Idea)
« Reply #68 on: February 18, 2014, 07:00:28 pm »

For conversation, I suggest you check out Republic the Revolution. It represented conversation like a poker game, which worked pretty well. I'd suggest making conversations abstract like the Sims: speech bubbles with random images, mumbled/computer simulated voices, and so on. This would allow you to make the conversations general, so I suggest the dialog to be multiple choice with things like "small talk" or "discuss trade agreements". I'd suggest going a bit further then a dialog tree: add a mechanic or a minigame that makes the player feel more involved, as I find dialog trees to be impersonal at best and downright absurd (In a bad way) at worst. Also, are you still going to make this on Unity or are you using a different game engine?

Nienhaus

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Re: Diplomacy Simulator 2014 (Orphaned Idea)
« Reply #69 on: February 18, 2014, 07:53:12 pm »


Something like that? I did those in a few minutes and if you would like I could make some more, better, ones.
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Fniff

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Re: Diplomacy Simulator 2014 (Orphaned Idea)
« Reply #70 on: February 18, 2014, 08:01:42 pm »

Precisely that. Those are pretty good by themselves anyhow! :)

WillowLuman

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Re: Diplomacy Simulator 2014 (Orphaned Idea)
« Reply #71 on: February 18, 2014, 08:16:08 pm »

Sounds good to me!
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Nienhaus

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Re: Diplomacy Simulator 2014 (Orphaned Idea)
« Reply #72 on: February 18, 2014, 08:19:03 pm »

Just make a list of what is all needed and I can do them.
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blazing glory

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Re: Diplomacy Simulator 2014 (Orphaned Idea)
« Reply #73 on: February 18, 2014, 08:25:52 pm »

Nice... maybe this will be made
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Parsely

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Re: Diplomacy Simulator 2014 (Orphaned Idea)
« Reply #74 on: February 18, 2014, 09:27:50 pm »

GLORIOUS
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