Okay guise, RANDOM.ORG is feeling really cranky today.
Gunner #1:"Alright, we're heading that way now!"
do a sweep over the remaining Kite and barracks. Pepper both with MG fire.
- Now, that there is no more targets here to shoot, let's get back to the Kites!
Take a look down to get a picture of artillery line. Just in case. Then get ready to shoot whatever enemy forces below on our way to the hangar.
The cannon are pretty ordinary medium-caliber things; there are about twenty of them in the line, mounted on swivel platforms behind a low stonework wall. Nothing much seems to be happening over there.
When Wilkinson and Spade get there, the Kite has already taken off; another is rolling out of the hangar. There is no gunner on the one in flight.
[1] Chester aims his gun: it spits out a measly few bullets and jams - Renan guns do that sometimes; not very often, though. Some shit luck there.
The gunner-less Kite gains height rapidly as Wilkinson's plane passes over it. It is on your tail now, and the distance is waning.
Height: 100 m
Speed: 65 km/h
Fuel: 3 hrs 10 mins
Ammo: 6 and 1/2 magsGunner #2:Delia swore that she heard something come loose back in the gunner's seat.
"You okay back there?"
Carefully put down the gun, grab the flare gun and fire at the nearest flammable thing. The barrack's roof if it's a thatch roof or something flammable, the kite if it's not.
Delia turns away from the control stick while she waits for Robert to reply; he doesn't, being too busy.
[1] He loads a red flare into the launcher and fires it pointing down.
The flare's little rocket motor fires a pathetic burst - just enough to make it clear the barrel - and then just tumbles out. It is swept into the wing struts, where it promptly gets stuck. And then its motor reactivates. Now, the struts are metal wire, but this is a serious fire hazard. And something about the idea of flying with a giant red bonfire beneath one wing worries you.
The plane sails over the barracks and loses some height, since Delia is not currently watching it.
Height: 90 m
Speed: 70 km/h
Fuel: 3 hrs 10 mins
Ammo: 6 and 1/4 mags
Bomber:Carefully pilot the plane and avoid getting hit.
"Bombs away! Throw bombs at barracks.
[1] Kelly arms another bomb; as he removes the pin, he hears a tell-tale hiss - a faulty detonator, igniting on a slight impact instead of, well, detonating on a powerful one. He yelps and chucks the bomb over the side, where it falls some tfifteen meters down and blows up.
The blast wave buffets the flying boat's wings, but it withstands the force admirably, not even creaking, even though the impact throws it upward, pointing it into the sky nose-first.
[1] However, when Theo tries to steady it, his hand slips, making the plane tilt its nose even further up instead of bringing it back down. The wings cannot provide enough lift at this angle of attack, and the plane begins losing altitude rapidly.
He can see that some people are running out of the barracks, toting guns. Some of them are wearing dress whites, some are half-naked, and most are rather unsteady on their feet.
Height: 60 m
Speed: 60 km/h
Fuel: 3 hrs 10 mins
Ammo: 7 5kg, 2 10kg
Things you know so far about the DN-3:Slightly slow to turn
Slightly slow to gain speed
Frame vibrates on prolonged fire
Durable