Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 134 135 [136] 137 138 ... 148

Author Topic: We Are Our Avatars: Bay12 Edition  (Read 256812 times)

GrizzlyAdamz

  • Bay Watcher
  • Herp de derp
    • View Profile
    • Check this shit out
Re: We Are Our Avatars: Bay12 Edition
« Reply #2025 on: March 30, 2014, 11:17:34 pm »

The potato dimension alone has rifts all over the place- we've got 135 pages of dimension-trotting to account for.

You're gonna need a lot of giant rubber duckies.
Logged
Badges of honor
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)
Profile->Modify Profile->Look and Layout->Current Theme: Default [Change]->Darkling (it's good for your eyes and looks better)

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: We Are Our Avatars: Bay12 Edition
« Reply #2026 on: March 30, 2014, 11:36:08 pm »

I'm pretty sure people have hopped plenty of times without leaving a path behind them. And even if there are paths out through potato space, it's not as if you can just go in and out of the pocket universe willy-nilly to the main one just because they exist. You'd have to find them first, (and they might not exist), and most of them would lead back to Earth anyway, which is inside the sealed-off bubble universe.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

IcyTea31

  • Bay Watcher
  • Studying functions and fiction
    • View Profile
Re: We Are Our Avatars: Bay12 Edition
« Reply #2027 on: March 30, 2014, 11:39:43 pm »

Didn't we already go through that giant rubber ducks won't close portals? Wasn't it giant toy boats that do?
Logged
There is a world yet only seen by physicists and magicians.

smurfingtonthethird

  • Bay Watcher
  • Legendary Shitposter
    • View Profile
Re: We Are Our Avatars: Bay12 Edition
« Reply #2028 on: March 31, 2014, 01:34:35 am »

Reincarnate as a timetraveller,go back in time and get myself,then go back in time to a earlier date to get another of myself,repeat until I have 10-20 of myself,use my built in paradox stabilizer.

[3]

Paradox machine doesn't work as well as you thought. Reality rip!

Check my healthbar.

[3]

-10 because the nanobots ate you.

Fight them back and close the gates. But let them devastate the Ork planets for a bit first.

[1]

The technology wipe fucks shit up. Whereas the Orks are fine, it'll take forever to rebuild your production facilities. The orks are coming, and the pocket universe is back where it belongs.

Lolfail: Swear in various languages whilst flying away from the Omegalisk.

Cyrydiad: "I wasss usssing that!" Insert into mind of Omegalisk and assume control.

[5]

You gain control just before a swarm of nanobots eats the building and all the technology in the arena. The Tyranids make short work of the survivors.

Excellent.
Infect zerg & tyranid & humans & orkz & daemons & raptors. In particular, I'm aiming for a hive mind or other psionic controlling unit to boost direct control capabilities.
If I haven't already, release cheesebro to do is thing.

Hello?

[1]

Hello, potato acolyte! Stealing your ability, kthxbai

Discover my latent powers of transmutation, as I somehow made cheese fondue out of nothing but potatoes.

[4]

A wizard did it.

EXTERMINATE 2: ELECTRIC DEATH

[3]

None for you, your technology is all gone.



Everyone's technology is gone.
Logged
RIP Moot ;-;7 Sigtext!

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: We Are Our Avatars: Bay12 Edition
« Reply #2029 on: March 31, 2014, 01:39:36 am »

You see what you've done, Helgoland? We were safe, but you couldn't just leave the Orks alone. You had to fight them after they were dealt with, and risked rolling a 1 and releasing them. And it happened. If the Raptor empire survives this, you're getting a politically immobile sinecure.

DRUNK MAGIC
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

GrizzlyAdamz

  • Bay Watcher
  • Herp de derp
    • View Profile
    • Check this shit out
Re: We Are Our Avatars: Bay12 Edition
« Reply #2030 on: March 31, 2014, 01:48:42 am »

'Wait what?'
Logged
Badges of honor
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)
Profile->Modify Profile->Look and Layout->Current Theme: Default [Change]->Darkling (it's good for your eyes and looks better)

Lolfail0009

  • Bay Watcher
  • [PROGRAMMER:C#] [PROGRAMMER:C++] [PRONOUNS:SHE]
    • View Profile
Re: We Are Our Avatars: Bay12 Edition
« Reply #2031 on: March 31, 2014, 02:35:21 am »

Lolfail and Cyrydiad: Get the everloving fuck out of there.

((Magic, not tech! Hoorah!))
« Last Edit: March 31, 2014, 02:53:19 am by Lolfail0009 »
Logged

IcyTea31

  • Bay Watcher
  • Studying functions and fiction
    • View Profile
Re: We Are Our Avatars: Bay12 Edition
« Reply #2032 on: March 31, 2014, 02:40:29 am »

What, a regular success fails the main action? Practise juggling with the potatoes.

EDIT: Woah, just realized that all technology is gone. Luckily I don't rely on it.
« Last Edit: March 31, 2014, 07:57:19 am by IcyTea31 »
Logged
There is a world yet only seen by physicists and magicians.

kj1225

  • Bay Watcher
  • A tricky dick that can't be impeached
    • View Profile
Re: We Are Our Avatars: Bay12 Edition
« Reply #2033 on: March 31, 2014, 06:06:05 am »

"You also get a hat. It'll make you... kill more things at once."
Logged

Helgoland

  • Bay Watcher
  • No man is an island.
    • View Profile
Re: We Are Our Avatars: Bay12 Edition
« Reply #2034 on: March 31, 2014, 06:13:08 am »

Fight like a raptor, sting like a raptor wielding a comically oversized hypodermic needle.
Logged
The Bay12 postcard club
Arguably he's already a progressive, just one in the style of an enlightened Kaiser.
I'm going to do the smart thing here and disengage. This isn't a hill I paticularly care to die on.

smurfingtonthethird

  • Bay Watcher
  • Legendary Shitposter
    • View Profile
Re: We Are Our Avatars: Bay12 Edition
« Reply #2035 on: March 31, 2014, 07:06:16 am »

"You also get a hat. It'll make you... kill more things at once."

[3]

Your hat is devoured by nanobots.
Logged
RIP Moot ;-;7 Sigtext!

CaptainMcClellan

  • Bay Watcher
  • [WAS_NEVER_HERE][CUBE]
    • View Profile
Re: We Are Our Avatars: Bay12 Edition
« Reply #2036 on: March 31, 2014, 07:18:31 am »

Realize hobos make terrible soldiers and go in myself, my self-shaped banner flapping in the wind. Check the rule card to find out what special attacks are available at my level.

smurfingtonthethird

  • Bay Watcher
  • Legendary Shitposter
    • View Profile
Re: We Are Our Avatars: Bay12 Edition
« Reply #2037 on: March 31, 2014, 07:43:54 am »

Realize hobos make terrible soldiers and go in myself, my self-shaped banner flapping in the wind. Check the rule card to find out what special attacks are available at my level.

Check the rule card to

rules
Logged
RIP Moot ;-;7 Sigtext!

kj1225

  • Bay Watcher
  • A tricky dick that can't be impeached
    • View Profile
Re: We Are Our Avatars: Bay12 Edition
« Reply #2038 on: March 31, 2014, 07:58:14 am »

Continue trying to make contracts in between killing.
Logged

Lolfail0009

  • Bay Watcher
  • [PROGRAMMER:C#] [PROGRAMMER:C++] [PRONOUNS:SHE]
    • View Profile
Re: We Are Our Avatars: Bay12 Edition
« Reply #2039 on: March 31, 2014, 07:59:29 am »

Continue trying to make contracts in between killing.

((Says Miku O.o))
Pages: 1 ... 134 135 [136] 137 138 ... 148