I've headed back into the dungeon. This time with Chief, May, Kyle and Kri. The mission this time is to explore the entire dungeon. Not an easy task considering its size. We're well provisioned, but I doubt food will be the problem.
The first several rooms are empty, and we have yet to face any real problem on the path between them. Kri seems to get nervous whenever the torch light wavers though, so we've been burning through the supply faster then we absolutely need to. Still, we've taken extra and found several along the way already. The chance that it will trouble us unduly is small.
The first problem we run into is a trap. Chief is injured, but not terribly. It's eerily quiet. We've scavenged several rooms and found not a soul. Scouting reveals a few battles along a side path. We'll steer clear of them for the moment, taking the main path instead.
The first fight comes from a room, rather then the hall. It's surprisingly easy, just the standard chaos brawler, chaos witch and some skeletons. Their skeletal arbalest does good damage to Kri, but for the most part we come out uninjured. Scouting of the remaining rooms shows nothing ahead but a single battle in the hall. This place is deserted! And at this rate I'm more worried about starvation then anything else. I should have brought more food. We're down to 5 pieces.
The final battle we get into involves Kri being hit by a crit thanks to those damn skeletal archers. She's on death's door but is saved by May's ability to heal exactly 1 hp. I end the assault there, completing the mission with the minimal amount of effort. Better that then go foolishly searching and die.
May levels up to resolve 2. He's proving useful. Kri, despite her face being a magnet for arrows, seems to be a good healer, never rolling below a 4 on her healing rolls. It's just luck, but luck isn't something that should be ignored.