Here's the next party going in.
Hap, Ronald, May and Beirus.
This dungeon is kind of a bitch because it's long and it's also stretching out in two directions meaning I need to go one way then back the other, wasting food and torches the whole way. Well fuck.
I manage to get through one part of the dungeon without any real problems. Hapah's ability to heal is interesting. It heals 0-10 and inflicts bleed (or at least it normally would, but they usually resist it) so there's not only a large random range of healing, but if you get the low end it might actually hurt more then it heals. Still, It's managing to keep the team alive though all at around half health the entire time. That, of course, until I get this situation:
That enemy there is only really good at long range. At short range he can't do anything but poke you with its bayonet for small damage. So I stuck Berius up front and just had him continuously self heal to tank damage while Hapah repeatedly healed the rest of the troop and Ronald heals all their stress.
Get Fucked, skeletons, we're back to full. Bitches don't know shit bout my bloodletting.
Ok so there's a lot more fucking about, finding not a lot of anything, camping, wandering, and finally, FINALLY, we reach the last room. We're out of food, out of torches, kinda stressed and sorta injured. Time to do it to it.
Oh thank god it's just some fucking skeletons again. Lets hope they're not suddenly super powerful for some reason.
Well, ronald almost dies, but we manage to some how bring him back to life via cutting him. Whatever. This is how we end the dungeon. Thank god for that session of breaking the game earlier, or we'd probably be dead. Or at least far more unhappy.
Making mad bank
Oh dear.