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Author Topic: Einsteinian Roulette: OOC and NEW PLAYER INFO  (Read 2544357 times)

Radio Controlled

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Re: Einsteinian Roulette OOC
« Reply #9765 on: October 07, 2014, 05:51:28 pm »

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I'm just going to ignore it, RC.
Too bad. Idea was an simple one though, just appoint a person as your 'apprentice' or whatever, wait a mission or 2 while teaching some stuff, and then officially pass over your position to that person. Position filled, and you get the burden off your back.

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Oi, people who have sent messages to Heph in the past few weeks, check the thread - you have probably been heard.
Hey Pyro, Empiricist will be gone for a long while, so you might want to delegate that task to somebody else.

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Nikitian

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Re: Einsteinian Roulette OOC
« Reply #9766 on: October 07, 2014, 06:54:20 pm »

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@sambojin: I'm going to second Pancaek here, go for manips. If anything else, they can be thrown away in most cases of overload, so less worry here.
Oh, and
And can a manipulator's battery get recharged off a generator if it gets modded? I'll going into unconventional probably anyway, but I don't know if anyone has done some tinkering/theorizing on rechargeable manipulators yet.
Why, yes. Nekarios Aurea-Inanis did this before his first mission. You may also know him as 'the guy who raised the sun over China-9'. And for quite some time it was believed that the direct generator feed was the reason behind its reported colossal success.
But then Word of Piecewise came that all manip batteries cost the same, were the same, and were not-exactly-standard batteries, and that you cannot charge a field manipulator off a generator... To this day I do not know whether that piece about Nick's MFM has been retconned, or just handwaved without explanation as something pertaining to the older field manip fluff/stats.

Long story short: Unfortunately, you can't. Good thing is, I don't remember a single MFM having ever been used for 20 times - they sort of either overload sooner, or tend to be overshadowed by newer and cooler weapons.
Oh, and I would really suggest waiting for next-gen Mk II. Man, I am myself slightly unhappy that I didn't wait at the time and am now stuck with the about-to-become-obsolete model.
« Last Edit: October 07, 2014, 07:02:18 pm by Nikitian »
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Nikitian kneels in front of his computer, fresh lamb's blood on his hands, and prays to the dark powers for answers about armor thickness.

Gentlefish

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Re: Einsteinian Roulette OOC
« Reply #9767 on: October 07, 2014, 07:11:29 pm »

Why would you buy armor when you can simply have some grown from your flesh? Okay yes I'm probably going to get a Mk. II modified to fit my body so I don't die in space.

Unless I can get genemodded to be able to survive a pseudo-vacuum micro-gravity environment...

NAV

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Re: Einsteinian Roulette OOC
« Reply #9768 on: October 07, 2014, 07:14:15 pm »

Kisame's old character got a genemod that let them survive in space, so it can be done.
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Gentlefish

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Re: Einsteinian Roulette OOC
« Reply #9769 on: October 07, 2014, 07:33:25 pm »

Aw yiss. Punching things IN SPACE

Toaster

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Re: Einsteinian Roulette OOC
« Reply #9770 on: October 07, 2014, 07:58:50 pm »

Kisame's old character got a genemod that let them survive in space, so it can be done.

Too bad it wasn't outfitted to survive alien artifacts.
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syvarris

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Re: Einsteinian Roulette OOC
« Reply #9771 on: October 07, 2014, 08:20:00 pm »

@Radio's stealthship question

Really, to be honest, the biggest reason I came up with it was as an idea for why a fighter sized craft might make sense.  Afterwards I just ended up liking the concept.

The idea isn't purely making heatblades--actually, attacks similar to the one you made would be a poor idea, because they'd give away your position.  The idea is that the ship would have a massive amount of amp power that it can use however it likes- movement, a method of attack, mind shenanigans, whatever.  I'd think that even just two automanips--one for movement, one for attack--would take up even more room than the avatar, and would lose a lot of versatility.  Of course, I could be really incorrect, and powerful automanips aren't that large, and aren't very expensive; Like many things, I can't be sure it's a good idea until I test the base concepts in Tinker.


I agree with Radio's rank suggestions, although I wonder why there's two leadership ranks aside from general.


@Sambo, manip or amp
I'd suggest you go with whichever you have the better stats for- int for manips, will for amps.

I personally like amps more, because they have unlimited uses (some people certainly have used an amp more than twenty times), are always usable at a moment's notice if you're concious (Remember when Kis got orbitted?  He could use his amp.  Despair, however, couldn't use her manip on that same mission.), have a better base stat (will is used for resisting mindfuck, int is used for... jokes.), and have access to mind control (MIND CONTROL.).

Of course, manips use uncon, meaning you can dual-spec into kin. Amps or whatever, and they don't take decompensator spots.

If you're planning on doing BLOPS though, definitely go with amps.  Amp users aren't penalized for those missions, but basically everyone else is.  Plus mind control is invaluable there.

@Radio, in heph thread

Yes, a fleshpit does need to spend time swapping, and is slower.  I've been thinking of it as literally growing a sod, in a similar way to how actual critters are grown.  I  that case, you wouldn't actually be able to just grow 'part' of the sod- you need to modify the method, which-

Actually, I just realized you're suggesting PW more than double our sod production rate, and make expansion far more rapid.  No complaint from me~

Gentlefish

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Re: Einsteinian Roulette OOC
« Reply #9772 on: October 07, 2014, 08:27:28 pm »

Well, to move in space, you just need to revector. So a vector amp would do that just fine. Or a gravity amp. Anything to change your direction and speed.

sambojin

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Re: Einsteinian Roulette OOC
« Reply #9773 on: October 07, 2014, 09:23:48 pm »

I was thinking of the trade-off between uncon/int and exo/will and sort of think exo might be the winner (maybe) On the positives and negatives:

Unconventional/Int
+ Multidisciplinary (melee, explosives and manipulators), can ditch the weapons.
- Need ammo, int gets used by what you post (not usually a stat roll), still terrible overshoots, higher stat needs.

Exotic/Will
+ Multidisciplinary (creative use of amps), ammo-less, anti-mind-rape.
- Overshoots, weapon is attached to you.

All-in-all, exo seems to be the better long-term investment. The base stat is better, you'll never need more ammo, amps can do everything manipulators can do (and more), and melee is just as easy with an amp as it is a sword. I'm actually hoping that now that everyone is toting a fair bit of gear that pw removes the recharge restrictions on manipulators, because it's already a pretty bad trade-off imho.

Actually, can manipulators be "pre-programmed" more easily than amps? Could you have something more-or-less pre-defined on the effects of them (say, a 10'x8' door-cutter-melter/anti-melee algorithm programmed into a manipulator) where you couldn't have that sort of stuff with an amp? That might even up the odds a bit. You could have a multi-use "weapon", with some basic functions that are quick and reliable, but still retain the versatility inherent in them.
« Last Edit: October 07, 2014, 09:38:36 pm by sambojin »
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swordsmith04

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Re: Einsteinian Roulette OOC
« Reply #9774 on: October 07, 2014, 09:37:31 pm »

As an amp user, I feel I should point out that the Universal Field Manipulator is a thing that exists as standard armory equipment. While everyone else seems convinced that the Universal Amplifier is an AM/amp specialist-only thing. (I tried to ask PW about it in one of the ER talks, but it was the one where he had his sister answer everything, and she agreed with general consensus.) Combining the unavailability of the Universal Amplifier with the brain slot restriction...

Also, using your Will points on amps leaves you potentially open to mindfuck if you exhaust yourself. So if your willpower tank is full, yeah, you're more resistant than a manipulator user. But if you've been using your amplifier(s) for a bit, you might be more susceptible.

Plus, going with manipulators means that the Kinetic Shunt becomes a viable option.

Gentlefish

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Re: Einsteinian Roulette OOC
« Reply #9775 on: October 07, 2014, 09:46:05 pm »

Kinetic shunt is Uncon?

I know how I must augment my punches. I will use my opponent's bullets against them.

swordsmith04

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Re: Einsteinian Roulette OOC
« Reply #9776 on: October 07, 2014, 09:48:55 pm »

Actually, can manipulators be "pre-programmed" more easily than amps? Could you have something more-or-less pre-defined on the effects of them (say, a 10'x8' door-cutter-melter/anti-melee algorithm programmed into a manipulator) where you couldn't have that sort of stuff with an amp? That might even up the odds a bit. You could have a multi-use "weapon", with some basic functions that are quick and reliable, but still retain the versatility inherent in them.

Yeah, they're called automanipulators. A bit expensive, but roll-free.

Kinetic shunt is Uncon?

I know how I must augment my punches. I will use my opponent's bullets against them.

The Kinetic Shunt is indeed Uncon. It's directly related to Field Manipulators, even. Uses the same batteries, too, I think. Might want to check that before you try shoving a MFM battery into one, though.

sambojin

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Re: Einsteinian Roulette OOC
« Reply #9777 on: October 07, 2014, 09:53:57 pm »

Do auto-manips still retain the versatilty of a normal one though? And cost-wise, how much more expensive?  A lot of ER posters seem to forget that anything more than 8-10 tokens is a pipedream unless it gets gifted for most newbies (ammo costs, armour upgrades, tool-kit acquisition all costs).
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swordsmith04

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Re: Einsteinian Roulette OOC
« Reply #9778 on: October 07, 2014, 09:58:59 pm »

No, they only do the one thing. And price is weird. When they were first introduced, I remember PW saying something like 20 tokens, but IIRC, he's offered them for less since then. Still more than 10, though. Circumventing overshoots is not cheap. :/

Gentlefish

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Re: Einsteinian Roulette OOC
« Reply #9779 on: October 07, 2014, 10:04:00 pm »

Huh. No price and only one reference to the kinetic shunt on the wiki.

I will have to ameliorate this when I get back on-board.
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