There is no stealth in space. It's simply not possible. I will concede that with enough automanips, you can work around the fact that fighter-sized craft make no sense whatsoever due to manoeuvring (and size) constraints, but there is no stealth in space. At the very least, it will need life support for a brain, and that alone will make it shine like a beacon compared to the 2-3K background. Radar absorbent design and materials? Fine. Plain old invisibility? Sure, though there's not much point. But you're going to stand out from any source of heat, and that includes the support systems.
Even without Automanips, this makes some sense. Fighters are inefficient compared to capital ships, yes, but we don't have the resources to build a ghost ship (which would be a capital ship variant of this). I'm not saying build a less efficient version of what we have, I'm saying build the closest thing we have to the most powerful thing in the universe. That said, yes, this would be a terrible idea if not for stealth.
Heat's easy to fix. Coat the whole thing, stem to stern, with light armor. Automate a micro manip to keep that at the proper temp. Done. The difficulty would come from wanting invisibility too -which would be needed, remember, our GM isn't the laws of physics, it's Piecewise- and that might need an external coating which requires an amount of temperature in certain parts.
I think using automanipulators for that would be quite inefficient. Automanipulators don't have unlimited charges after all.
...Uh, yes they do. They just need electricity.
God damn it. Now we'll be trapped in a "Yes-No-Yes-No-YES-NO" until I go search for a quote, won't we?
Of course it would be inneficient. I'm not denying that, just stating the possibility.
Really, looking at the amount of (auto)manips needed, this is turning into a costly affair already.
A single cap ship coilgun requires an automanip the size of a bus. There's several coilguns per ship.
This fighter can chop a capital ship in half, and at worst is the size of four buses.
\:I
@Sean
Hmm. Some decent points. We don't really know how expensive this would be in terms of RU though, and that's the measure we were using for the black death and whatnot.
I will point out that a missile is easily defended against by PD lasers. And if this thing works well, it would be a one-time cost, rather than the constant cost of continually manufacturing expendable glass cannons.
General question:
Why would manuevering be a problem? This thing shouldn't dogfight. It should get within ten miles of the enemy craft, then spawn a heatblade inside of it. From the enemy's perspective, there wouldn't be any sign of an enemy ship, just a massive heatblade that was suddenly bisecting stuff.
As far as going places, you have an avatar with space magic. In space, you only need one push to start yourself off, then the rest of the trip's free. You don't need to stop near to your enemy- on the contrary, flying by is probably best for you.
As far as stealth, that would have to be done by automanips. It shouldn't be terribly expensive either, because heat change is cheap. And you have to freeze less volume than you have in automanips, because you only need to freeze the surface. Since this is a space magic ship, it can be a sphere, which is the cheapest shape for this purpose. As far as invisibility, well, we had a guy with an invisibility cloak that he got as a complete newbie. Which means an invisibility cloak is also cheap.
...Wait, GWG is the only person who even remotely agrees with me. You guys are right, this must be infeasible. ._.