I'd also prefer aux, due to the fact I see him disassembling plenty of explosives to make one bigger charge
Well, that's a handiwork roll. AUX is useful for programming, and working with complex machinery, so it's good if you want the bombs to walk around and only explode when they see a particular face.
This game actually hates a dedicated explosives expert.
Something tells me you're just baiting.
Yeah, it's kinda obvious.
Hey, Syv, they're onto you buddy. Quick, diversion! Run for cover! Smokebombs!
Anyways, what is a 'Miyamoto fighter' even supposed to be? Him in a shuttle flying 'round shooting dudes?
It's only half baiting. I'm actually fully behind the idea.
A "Miyamoto fighter" is a short way to say "An Avatar of War, in the shape of a space fighter, equipped with a universal manip/amp, and a pilot who can use it". I'm sure Radio remembers chopping a massive skyscraper in half- and the blade not even slowing down and traveling into the upper atmosphere? Well, I'd imagine that would be effective against a spaceship. Especially seeing as they're apparently longer than they are wide (See: the Sword).
Beyond that, this fighter would be incredibly tiny in comparison to a cap. Ship. They would be shooting at it with rounds that are no larger than it. And it's small size would justify a large cost in stealth tech, because it's still vastly cheaper than a ship. Even if the stealth stuff doubled it's size, it would still be small and cheap.
Only real problem is finding enough pilots. You need someone who won't be controlled by the avatar, is skilled with space magic, willing to have their legs chopped off (or is already a brain-in-a-jar?), and fine with being shot at by cap. Ships. After all, even an Avatar will go down if it's shot by a slug the size of a bus that's heading at a significant fraction of c.
The baiting comes in when you realize I don't think anything will come of this (or any of the other specualation people do in OOC).