@Syvarris: You won't get it. Doc never does the same modifications twice - it's 'too boring'.
Actually, he will
if he's paid. It's only the free mods that he does for fun.
Plus, piecewise likes to keep things balanced (read: difficult) and thus will not give you a mod unless you are willing to kill Xan. And that might attract the attention of our Buddy Cops Generals.
Well, presumably, if I have to kill Xan for the mod, I won't have to buy it- I'd be his flesh project then.
Which means I can buy a microwave amp. At which point, it becomes excessively easy to assassinate
anyone, except possibly Miyamoto and Milno/Bishop (I forget, which one bought the automanip that regulates temp?).
And if I'm allowed to get the fleshwarp boon first (Which should happen- all previous experiments only had to kill their predecessor after they got their experiment), then framing someone becomes easy. In fact, Steve Saint may very well disapear, and be replaced by one of the inactive people.
Of course, spanners could be thrown in my plans. I might have to pay, then fight. Or have an organized fight. Or Doc could simply refuse. Or I might not have enough tokens.
If that happens, I just go the route of AUX specialist with a robobody. It should be pretty obvious how I can abuse that. It's actually far more OP than the fleshwarping route, but not as fun to RP.
Oh, and I've wanted to make a char specced for Xan's fleshwarping
ever since he got it. I'm not gonna go for some random other doc project if I can't get it, because they're usually simple, boring, snd vastly limit RP- which this char
runs on.
@GWG
You're wrong in your rebuttal to UP. Each mortar/artillery lot rolls for critfails on it's own. And the Thundertron has only made one roll per turn in all the turns that it's fought in. It has not been specifically
said to get any kills, but it has been listed as a important thing in damaging the enemy forces several times- usually right next to the artillery.