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Author Topic: Cowboys of the apocalypse-A post apocalyptic game about cowboys (First time GM)  (Read 6726 times)

WhitiusOpus

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Wohn heads over to the Express office, to find what his job for-the-day is.
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Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

mastahcheese

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Head over to the saloon, join in any barfights.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Yoink

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Chando revs his way noisily through town, coming to a stop before the saloon in a cloud of dust.
He parks his motorcycle out front, within sight of the doorway, then walks on in there. Leaving his LMG on his bike, of course.

>To the saloon!
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

darkpaladin109

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Nerjin

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To the Gun store!
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

darkpaladin109

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I'm still writing the update, and before I finish it, I need to get your opinions on something. Would you be fine with meele working differently than ranged combat? It would use opposing rolls, ie. each combatant rolls, and the one with the higher roll suceeds.
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Aseaheru

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I think that would be fine.
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darkpaladin109

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I'm propably going to implement it. Anyhow, does anyone know any music that would be fitting for a bar fight?
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Aseaheru

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Starwars cantata music?
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Yoink

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((Sounds good to me, better than both kinds of combat being the same! :)
As for music, well, I don't know... The Alehouse Braves springs to mind, but something from the soundtrack of an old Western film would probably work better.
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

WhitiusOpus

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I think you should roll Initiative first, then whoever gets highest gets the first shot off. So if they miss, the other person has a chance, or vice versa.
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Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

darkpaladin109

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Wohn heads over to the Express office, to find what his job for-the-day is.
You enter the office. It'a small and a bit cramped inside, but it's not too uncomfortable. You see a nondescript man at a table, looking at a piece of paper. He puts the paper down when he sees you coming. You ask him about the jobs available, and he replies.
"Well, the farms have reportedly been running a little dry on food. They suspect a thief is hiding in one of the abandoned farms. At best there's a single thief, at worst a gang of bandits, or maybe raiders. You are to find the thief and his gang, if he has one, and bring back the stolen food. The pay is relatively normal, though you'l get some additional food from the farmers. You have the farmers permission to investigate the sites where the theft took place." He then hands you an envelope.
"Return here with it when you're done."
Well, I am going to Visit the sheriff, it is always good to be friendly with the law. And while there, see if any people are wanted.
You go to the sherrif's office. You can see a few empty jail cells. The sheriff, a large man sits at a table opposite of the entrance. You ask the sheriff about any wanted people. He hands you a wanted poster.
Spoiler: Poster (click to show/hide)
Visit the saloon, with haste. Inquire with the bartender.
Roundhouse Rock
You enter the salloon. You see various people sitting at tables and playing card games or drinking. You  see a large, burly man sitting at a table facing the entrance, looking at you. You(6-1=5) realize the man must be an assasin hired by one of your many foes. You walk up to the bartender, a short, bald man with a mustache. 
"Hey, gringo! Any hijos de putas around here you need dead?"
Yeah, there's a couple people we need dead." He hands you a poster.
Spoiler: Poster (click to show/hide)
While you're reading the poster, someone taps you on the shoulder.
"Is your name Carlos?"
"What's it to you?"
"Just means I get to earn my pay. That's what."
Initiative: Assasin (1-1=0)
              Carlos (3+2=5)
Carlos reacts before the assasin, turning around and punching him.
Carlos: Attack (uses dexterity) (4+2=6)
Assasin: Dodge (uses agility) (3-1=2)
The punch hits the assasin in the jaw.
Carlos: Damage dealt (uses strength) (1-1=0)
Assasin: Damage taken (uses endurance) (6+1=7)
The punch doesn't even phase the assasin. He counterattacks.
Assasin: Attack (2-1=1)
Carlos: Dodge (2)
Carlos barely dodges out of the way of the counterattack as the assasin hits the table instead. His hand (1) is full of splinters now. The assasin takes 5 damage. He has 9 health left.
(6-1=5) Despite the pain in his hand, the assasin continues fighting.
Head over to the saloon, join in any barfights.
You arrive at the saloon to see Carlos fighting a man bigger than himself. Cromwell (5-1=4) notices another man standing up from a table and walking towards Carlos.
Initiative: Cromwell (2)             
              Carlos (2+2=4)             
              Assasin (2-1=1)
The assasin, surprised to see Cromwell, opens an oppourtunity for Carlos to punch him.
Carlos: Attack (1+2=3)
Assasin: Dodge (3-1=2)
The punch hits the assasin in the chest.
Carlos: Damage dealt (5-1=4)
Assasin: Damage taken (6+1=7)
The attack doesn't phase the assasin at all again.
Cromwell runs up to the man fighting Carlos and punches him.
Cromwell: Attack (3)
Assasin: Dodge (5-1=4)
He barely misses the man as he dodges out of the way.
The assasin (4) continues attacking Carlos.
Assasin: Attack (6-1=5)
Carlos: Dodge (3)
The attack hits Carlos in the chest.
Assasin: Damage dealt (1+1=2)
Carlos: Damage Taken (2-1=1)
It only slightly bruises Carlos, though.
Chando revs his way noisily through town, coming to a stop before the saloon in a cloud of dust.
He parks his motorcycle out front, within sight of the doorway, then walks on in there. Leaving his LMG on his bike, of course.

>To the saloon!
Chando arivers at the saloon. He parks his motorcycle and enters the saloon. Inside, he sees Cromwell and Carlos fighting a big, burly man while another, less muscular man runs towards them.
To the Gun store!
Walrus decides to check out the gun shop. Stepping inside, he finds that the left wall is lined with various machine guns and assault rifles, while the right wall is filled with various rifles and hunting equipment.
What really catches his eye is the back wall, showcasing a sawed-off shotgun and some grenades. Walrus walks up to the counter. The merchant notices that he looks fixated on the weapons lining the back wall.
"I noticed that you seem interested in the weapons lining this wall. Want to buy any of them?"

Sheets
  • Spoiler: Cromwell Jackson (click to show/hide)
  • Spoiler: Shotgun Walrus (click to show/hide)
  • Spoiler: Carlos of The Mountain (click to show/hide)
  • Spoiler: Wohn Jayne (click to show/hide)
  • Spoiler: Chando Mendoza (click to show/hide)
  • Spoiler: Everett Owen (click to show/hide)
  • Spoiler: Burly assasin (click to show/hide)
This seems finished now. Sorry for being late with this. I think I made that assasin/bounty hunter too strong, though he should propably go down if you pull weapons on him.
« Last Edit: February 05, 2014, 01:53:57 pm by darkpaladin109 »
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Aseaheru

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Tell the sherrif that I think there may be a brawl, run over to pull people apart.
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VinnieTheDead

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Quickdraw my revolver on the assassin, fan all six chambers into his chest.

"Eat this, puta madre!"
« Last Edit: January 31, 2014, 05:33:19 pm by VinnieTheDead »
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anything that's not shootin at what i'm shootin at becomes what i'm shootin at

Nerjin

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"Hm... How much do they cost?"
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.
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