Tell the sherrif that I think there may be a brawl, run over to pull people apart.
"Sheriff, I think there's a brawl in the salloon. I'l go take a look, try to stop the fighting and such."You walk to the salloon and see a scene. The rest of your allies are fighting against some other group of men. Carlos shoots and kills a larger man, while Cromwell hits a bottle instead and Chando smashes a bottle over the other person's head, breaking the bottle and causing the shards to embeed themselves in his arm, killing him. You then see two more of them stand up, one of them pulling out a pistol and the other one a knife.
Quickdraw my revolver on the assassin, fan all six chambers into his chest.
Roundhouse Rock"Eat this, puta madre!"Initiative: Carlos (4+2=6)
Cromwell (6)
Chando (3+2=5)
Burly assasin (5-1=4)
Assasin (1)
Carlos takes out his revolver and empties the entire clip into the assasin.
Shots: 1, 7, 5, 8(!), 2, 8(!)
The first shot goes wide, hitting (1) some random bystander in the arm. The second shot hits the assasin in the chest, slightly (2-1) brusing him. The third shot barely hits him, and (1/2=0) the assasin remains unharmed. The fourth shot hits him near the heart, and (4x2=8-1=7) nearly killing the assasin.
The burly assasin has 1 hp left! The fifth shot merely misses him. The final shot hits the assasin beetwen the eyes (2x2=4-1=3) and he falls down on the floor, dead.
Make sure I'm not in the line of fire! If the assassin is miraculously still alive after that, then draw my own gun and finish him!
Carlos finished off the first assasin, so you decide to just shoot the other approaching assasin once.
Shot: 1(!)
(6)Your shot goes wide and breaks an empty bottle.
Chando looks about the saloon, grinning wolfishly at the scene from behind his sunglasses.
Then, abruptly, he moves forwards...
>Grab the nearest glass, chug the drink unless it's empty, then smash it over the back of the second assassin's head.
>If there are no glasses to be grabbed, well... go order a drink. Whatever's the standard cheap liquor in this place.
You (4) grab a nearby mug (2) full of beer from a table and hastily (4) drink it. You drink it just in time to approach the second assasin and (4+3=7!) smash him over the head with it, making chunks of broken glass fly everywhere.
Assasin#1 has 6 HP left.Dodge: Cromwell (1): The glass hits you in the shoulder. You (4-1=3) keep your gun in your grip, but the glass still causes you a lot of pain (-1 to all rolls until either treated or after passing 2 turns).
Carlos (2+2=4): You dodge the glass relatively easily.
Chando (1+2=3): You dodge most of the glass, but a few stray pieces hit you. The (2-1) pieces embeed themselves in your shoulder, causing you quite a bit of pain (-1 to all rolls until either treated or after passing 2 turns).
Assasin #2 (1): The glass easily hits him in (5-1=4) the shoulder, crippling his left arm (5-1).
The pain he takes from the pieces is enough to kill him. Assasin#1 is dead."Hm... How much do they cost?"
"Hm... How much do they cost?""The grenades cost 50 Bronze Dinars, 15, each. If you buy them in bulk, they're cheaper. The shotgun is priced at 75 Bronze Dinars."Head out to the farms. Survey the surroundings.
You go outside and climb up on a small hill near the farms. There doesn't appear too be much there beyond the farms, besides various rocks andthe ocasional small plant or cactus.
Sheets
Name: Cromwell Jackson
Appearence: A tall, lanky man
Location: Salloon
Weapons: Machine Pistol, Handgun
HP: 20
Stats: -Strength: 0
-Endurance: 0
-Agility: 2
-Dexterity: 1
- Intelligence: 0
-Bravery: 2
Bio: He walks the wastelands, hunting down outlaws and do-gooders alike. Nobody knows where he comes from, or where he's going, only that wherever he stops, death is sure to follow.
Preffered form of travel: Walking
Name: Shotgun Walrus
Appearence: An old man in a black duster. He has a magnificent set of mutton-chops. He has a pegleg on his left leg.
Location: Gun store
Weapons: Shotgun, revolver
HP: 22
Stats: -Strength: 1
-Endurance: 1
-Agility: 0
-Dexterity: 1
- Intelligence: 1
-Bravery: 1
Bio: Just an old man to some. Some say he simply wanders. Others know that he is a mercenary for hire by the highest bidder. Rumor has it that he is the last survivng member of a famous group of bandits.
Preferred form of travel: Walking
Name: Carlos DeMontagne
Appearance: A dark-skinned, moderately-framed man with a twitchy eye. He wears traditional Mexican bandito garb, with the bullet sash and everything.
Location: Salloon
Weapons: Rifle, Revolver
HP: 19/20
Stats: -Strength: 0
-Endurance: 0
-Agility: 1
-Dexterity: 3
- Intelligence: 0
-Bravery: 1
Bio: He walks the land with the clothes on his back and the law lingering on his shoulders- "Carlos of The Mountain" is a ruthless man, and has got no remorse for backstabbers and low-lifers. They say he's the fastest man to ever walk out of Mexico, escaping raiders through liberal application of bullets. The land is his law, and he is judge, jury, and executioner.
Preffered form of travel: Donkey
Name: Wohn Jayne
Appearence: A 6'2" man who looks like he was born for the West. Has piercing eyes.
Location: Express Office
Weapons: Rifle, revolver
HP: 22
Stats: -Strength: 0
-Endurance: 1
-Agility: 1
-Dexterity: 2
- Intelligence: 0
-Bravery: 1
Bio: A used-to-be lawman, Wohn got outa the business due to corruption. He decided that the West needed his special kinda... Justice.
Preffered form of travel: Horse
Name: Chando Mendoza
Appearance: A lean, hatchet-faced young fellow with dramatic eyebrows, a scraggly moustache and a shock of lank black hair.
Wears a thick, patched-up grey motorcycle jacket, real horrorshow boots and a pair of jeans that look like he's been living in them for a long damn time.
He usually carries two belts of large-calibre ammo looped over his shoulders, and keeps his eyes intact at high speeds with a scratched-up pair of imitation raybans that somehow survived the end of the world. When he smiles it's damn creepy.
Weapons: LMG, revolver
Health: 20
Stats:
-Strength: 1
-Endurance: 0
-Agility: 0
-Dexterity: 3
- Intelligence: 1
-Bravery: 0
Bio: Born in some small, boring but relatively safe wasteland township, Chando looked like he was gonna inherit the family restaurant when he grew up, but that quickly changed when he doused another kid with gasoline and set him alight following an argument. Chando was just 12.
Numerous attempts at discipline having failed, Chando was sent off to a bigger settlement with a trading caravan, to ostensibly "give him a chance to see the world", but more realistically to get him out of his family's hair. When a band of raiders decided to take a few potshots at the passing caravan a couple of days in, Chando got over his dismay at being sent off, grinned broadly (crazily?) and decided things weren't so bad after all.
The one thing he didn't like was how slow caravan travel was. A motorcycle was far more his style. He might have fallen off a few times and almost died whilst learning to ride it, but that didn't dent his enthusiasm any. Only way to travel, baby.
Preffered form of travel: Motorcycle. Don't ask who he stole it from.
Name: Owen, Everett
Appearance: Sorta short, with messy black hair and a neckbeard. Pale skin, paler eyes.
Starting weapon type: Assault rifle, Handgun
HP: 22
Stats:
-Strength: 0
-Endurance: 1
-Agility: 1
-Dexterity: 1
- Intelligence: 1
-Bravery: 1
Bio: May or may not be here from a differing multiverse, rants about how he will kill the Nanotessen (whatever that is) officer who "conned him into that fucking bluespace experiment". He seems a tad out of it, seemingly expecting things to work differently, but still seems smart.
Preferred form of travel: Walking! (he has no idea how to do anything else)
Assasin
HP: 12/12
Weapon: Knife
Strength: 1
Endurance: 1
Agility: 1
Dexterity: 1
Intelligence: 1
Bravery: 0
Assasin #3
HP: 12/12
Weapon: Pistol
Strength: 1
Endurance: 1
Agility: 1
Dexterity: 1
Intelligence: 1
Bravery: 0
Sorry for being late with the update, I've got to study for some exams and do homework and such.
I'l finish writing the rest of this tommorow since it's getting late now. Update should be finished now. Also, I found
this yesterday. Apparently, it's a few years old tool for organizing sheets, locations and such to make it easier to do RtD's once they get complicated. Just though I'd share it since it could be helpful to some of you.