Wohn heads over to the Express office, to find what his job for-the-day is.
You enter the office. It'a small and a bit cramped inside, but it's not too uncomfortable. You see a nondescript man at a table, looking at a piece of paper. He puts the paper down when he sees you coming. You ask him about the jobs available, and he replies.
"Well, the farms have reportedly been running a little dry on food. They suspect a thief is hiding in one of the abandoned farms. At best there's a single thief, at worst a gang of bandits, or maybe raiders. You are to find the thief and his gang, if he has one, and bring back the stolen food. The pay is relatively normal, though you'l get some additional food from the farmers. You have the farmers permission to investigate the sites where the theft took place." He then hands you an envelope.
"Return here with it when you're done."Well, I am going to Visit the sheriff, it is always good to be friendly with the law. And while there, see if any people are wanted.
You go to the sherrif's office. You can see a few empty jail cells. The sheriff, a large man sits at a table opposite of the entrance. You ask the sheriff about any wanted people. He hands you a wanted poster.
- Bob "The Scalper" Chambers
Wanted for: Murder, Escaping custody - "Shootout" Kennedy
- Henry "Apostle" Watson
Wanted for: Murder, insanity - Bradley "Bandit" Armstrong
Visit the saloon, with haste. Inquire with the bartender.
Roundhouse RockYou enter the salloon. You see various people sitting at tables and playing card games or drinking. You see a large, burly man sitting at a table facing the entrance, looking at you. You(6-1=5) realize the man must be an assasin hired by one of your many foes. You walk up to the bartender, a short, bald man with a mustache.
"Hey, gringo! Any hijos de putas around here you need dead?" Yeah, there's a couple people we need dead." He hands you a poster.
- Bob "The Scalper" Chambers
Wanted for: Murder, Escaping custody - "Shootout" Kennedy
- Henry "Apostle" Watson
Wanted for: Murder, insanity - Bradley "Bandit" Armstrong
While you're reading the poster, someone taps you on the shoulder.
"Is your name Carlos?""What's it to you?""Just means I get to earn my pay. That's what."Initiative: Assasin (1-1=0)
Carlos (3+2=5)
Carlos reacts before the assasin, turning around and punching him.
Carlos: Attack (uses dexterity) (4+2=6)
Assasin: Dodge (uses agility) (3-1=2)
The punch hits the assasin in the jaw.
Carlos: Damage dealt (uses strength) (1-1=0)
Assasin: Damage taken (uses endurance) (6+1=7)
The punch doesn't even phase the assasin. He counterattacks.
Assasin: Attack (2-1=1)
Carlos: Dodge (2)
Carlos barely dodges out of the way of the counterattack as the assasin hits the table instead. His hand (1) is full of splinters now.
The assasin takes 5 damage. He has 9 health left. (6-1=5) Despite the pain in his hand, the assasin continues fighting.
Head over to the saloon, join in any barfights.
You arrive at the saloon to see Carlos fighting a man bigger than himself. Cromwell (5-1=4) notices another man standing up from a table and walking towards Carlos.
Initiative: Cromwell (2)
Carlos (2+2=4)
Assasin (2-1=1)
The assasin, surprised to see Cromwell, opens an oppourtunity for Carlos to punch him.
Carlos: Attack (1+2=3)
Assasin: Dodge (3-1=2)
The punch hits the assasin in the chest.
Carlos: Damage dealt (5-1=4)
Assasin: Damage taken (6+1=7)
The attack doesn't phase the assasin at all again.
Cromwell runs up to the man fighting Carlos and punches him.
Cromwell: Attack (3)
Assasin: Dodge (5-1=4)
He barely misses the man as he dodges out of the way.
The assasin (4) continues attacking Carlos.
Assasin: Attack (6-1=5)
Carlos: Dodge (3)
The attack hits Carlos in the chest.
Assasin: Damage dealt (1+1=2)
Carlos: Damage Taken (2-1=1)
It only slightly bruises Carlos, though.
Chando revs his way noisily through town, coming to a stop before the saloon in a cloud of dust.
He parks his motorcycle out front, within sight of the doorway, then walks on in there. Leaving his LMG on his bike, of course.
>To the saloon!
Chando arivers at the saloon. He parks his motorcycle and enters the saloon. Inside, he sees Cromwell and Carlos fighting a big, burly man while another, less muscular man runs towards them.
To the Gun store!
Walrus decides to check out the gun shop. Stepping inside, he finds that the left wall is lined with various machine guns and assault rifles, while the right wall is filled with various rifles and hunting equipment.
What really catches his eye is the back wall, showcasing a sawed-off shotgun and some grenades. Walrus walks up to the counter. The merchant notices that he looks fixated on the weapons lining the back wall.
"I noticed that you seem interested in the weapons lining this wall. Want to buy any of them?"Sheets
Name: Cromwell Jackson
Appearence: A tall, lanky man
Location: Salloon
Weapons: Machine Pistol, Handgun
HP: 20
Stats: -Strength: 0
-Endurance: 0
-Agility: 2
-Dexterity: 1
- Intelligence: 0
-Bravery: 2
Bio: He walks the wastelands, hunting down outlaws and do-gooders alike. Nobody knows where he comes from, or where he's going, only that wherever he stops, death is sure to follow.
Preffered form of travel: Walking
Name: Shotgun Walrus
Appearence: An old man in a black duster. He has a magnificent set of mutton-chops. He has a pegleg on his left leg.
Location: Gun store
Weapons: Shotgun, revolver
HP: 22
Stats: -Strength: 1
-Endurance: 1
-Agility: 0
-Dexterity: 1
- Intelligence: 1
-Bravery: 1
Bio: Just an old man to some. Some say he simply wanders. Others know that he is a mercenary for hire by the highest bidder. Rumor has it that he is the last survivng member of a famous group of bandits.
Preferred form of travel: Walking
Name: Carlos DeMontagne
Appearance: A dark-skinned, moderately-framed man with a twitchy eye. He wears traditional Mexican bandito garb, with the bullet sash and everything.
Location: Salloon
Weapons: Rifle, Revolver
HP: 19/20
Stats: -Strength: 0
-Endurance: 0
-Agility: 1
-Dexterity: 3
- Intelligence: 0
-Bravery: 1
Bio: He walks the land with the clothes on his back and the law lingering on his shoulders- "Carlos of The Mountain" is a ruthless man, and has got no remorse for backstabbers and low-lifers. They say he's the fastest man to ever walk out of Mexico, escaping raiders through liberal application of bullets. The land is his law, and he is judge, jury, and executioner.
Preffered form of travel: Donkey
Name: Wohn Jayne
Appearence: A 6'2" man who looks like he was born for the West. Has piercing eyes.
Location: Express Office
Weapons: Rifle, revolver
HP: 22
Stats: -Strength: 0
-Endurance: 1
-Agility: 1
-Dexterity: 2
- Intelligence: 0
-Bravery: 1
Bio: A used-to-be lawman, Wohn got outa the business due to corruption. He decided that the West needed his special kinda... Justice.
Preffered form of travel: Horse
Name: Chando Mendoza
Appearance: A lean, hatchet-faced young fellow with dramatic eyebrows, a scraggly moustache and a shock of lank black hair.
Wears a thick, patched-up grey motorcycle jacket, real horrorshow boots and a pair of jeans that look like he's been living in them for a long damn time.
He usually carries two belts of large-calibre ammo looped over his shoulders, and keeps his eyes intact at high speeds with a scratched-up pair of imitation raybans that somehow survived the end of the world. When he smiles it's damn creepy.
Weapons: LMG, revolver
Health: 20
Stats:
-Strength: 1
-Endurance: 0
-Agility: 0
-Dexterity: 3
- Intelligence: 1
-Bravery: 0
Bio: Born in some small, boring but relatively safe wasteland township, Chando looked like he was gonna inherit the family restaurant when he grew up, but that quickly changed when he doused another kid with gasoline and set him alight following an argument. Chando was just 12.
Numerous attempts at discipline having failed, Chando was sent off to a bigger settlement with a trading caravan, to ostensibly "give him a chance to see the world", but more realistically to get him out of his family's hair. When a band of raiders decided to take a few potshots at the passing caravan a couple of days in, Chando got over his dismay at being sent off, grinned broadly (crazily?) and decided things weren't so bad after all.
The one thing he didn't like was how slow caravan travel was. A motorcycle was far more his style. He might have fallen off a few times and almost died whilst learning to ride it, but that didn't dent his enthusiasm any. Only way to travel, baby.
Preffered form of travel: Motorcycle. Don't ask who he stole it from.
Name: Owen, Everett
Appearance: Sorta short, with messy black hair and a neckbeard. Pale skin, paler eyes.
Starting weapon type: Assault rifle, Handgun
HP: 22
Stats:
-Strength: 0
-Endurance: 1
-Agility: 1
-Dexterity: 1
- Intelligence: 1
-Bravery: 1
Bio: May or may not be here from a differing multiverse, rants about how he will kill the Nanotessen (whatever that is) officer who "conned him into that fucking bluespace experiment". He seems a tad out of it, seemingly expecting things to work differently, but still seems smart.
Preferred form of travel: Walking! (he has no idea how to do anything else)
Burly assasin
HP: 9/14
Strength: 2
Endurance: 2
Agility: 0
Dexterity: 0
Intelligence: 1
Bravery: 0
This seems finished now. Sorry for being late with this. I think I made that assasin/bounty hunter too strong, though he should propably go down if you pull weapons on him.