I may have got it in month 2 but yeah, early for sure. Shame about the Lazy-ass, it didn't appear to have any benefits (maybe events, i dunno) - obviously, that was a valid "cheat".
I went dumbass because I love credit chips, so converting Personal Databases into them (and tributes!) seemed handy. Something I glanced at while raws-diving indicated that they're each associated with a codex, and I think my personality choice is mismatched but not opposite my green codex. I'll say no more.
"- Some pixels rearranged on some maps for Hobbes to finally sod off (by Solar)"
If ninjas are finally sane, i might try a new game.
I have thought that no one will willigly start this thing from scratch after making at least somewhat signifacant progress. You have proved me wrong.
EDIT:
Choosing peasant revolution now gives you free skilled peasants from time to time. One of the group i got now was girl guide, with all stats already trough the roof.
Also, in first month you are asked "What kind of captain are you?". Depending on the answer, you get a small unique tech and a load of associated random events. I picked Lazy-ass captain, because i'm lazy-ass and want that hotel.
Yep, that's me alright.
EDIT2:
Revolutionary HQ is available very early on and gives amazing benefits. But...
Actually, 2500 scrap metal is only 625000 moneys, though storing it may be a bit tricky. But there is another but - it is 3x3 building. Not something you'd build in the first base.
I did manage to build it in my first base! It feels like a pretty strong bundle deal, plus it has some unique effects. The worldwide "radar" reports have been very interesting to me, giving me a picture of worldwide shipping despite lacking airgame or many outposts. Mechanically it's a 3% chance radar, but... OH! I *just* realized: It's only occasionally spotting far-off contacts, but it technically covers the whole world. So anything that wanders near my real radar will remain tracked wherever they go! Interesting quirk which provides a lot of insight and utility while keeping actual radar coverage important.
It also interacts with the scavenging events in some way, I think it boosts odds. I'm getting scavenge from any region of the globe, but I think all revs get that even pre-HQ. It seems to be roughly monthly but it's nifty and has some rare drops in the tables, like bounty token stuff.
Those two effects probably don't meaningfully stack, but I built one in my second base anyway just for the basic effects at low cost. Which I want to explore for a sec:
9 tiles for 200 berths, 25 cells, 24 treadmills, 50 workspace, 200 storagespace
200 berths is 8 Living Quarters, or 5.9 tiles of Large Quarters
25 cells is basically 1 basic prison (15) with a lot more wiggle room.
24 treadmills is triple that of a dojo, with the same mild freshness (5)
50 workspace is an extractor plus a workshop. HOWEVER, it is only work-SPACE, so you'll still want their services.
All for 550k+625k (minus scrap you salvage) at basically the start of the tree? Pretty sweet, I feel like it holds up until late game in almost any base. Maintenance is only 40k which (eyeballing) is a good deal too. The "rudimentary infirmary" is only half as good as a sickbay, and it's an absolute bonus that won't help ubers much, but it's significant for getting peasants back in the fight.
Storing the scrap metal is a concern, particularly since I didn't have slaves when I built my second base, so I threw up some burrows and hired a few workers. It's "only" 250 space worth, and burrows are handy for building over.
Edit: I completely forgot that it also provides storage space, 200 (two vaults). Too bad it's no pets allowed so you still need a burrow or beast den :3