And I think fire is real good against shields. An incendiary grenade/willie pete should soften up the tank's shields nicely, considering it should hit the tank 4 times.
Against gold or purple shields, sure, but a Willie Pete probably isn't worth using against a blue shielded tank: It's a 2x2 so it'll take the extra hits, but it should still lose out against the innate 75% reduction.
In other news, it took 10 gals rushing the same tank in one turn to down one of the bloody things.
...Not sure why I have negative credit for seizing rare loot out of a mercenary base though.
Edit: So I just realized (courtesy of reaction fire)... that if you're too lazy to bother blowing up the barn (with a single barrel...) and don't care about Zaxx tokens, you can just shoot the guy and still get a sizeable infamy boost from collecting everything on the map.
And is more stuff resistant to daze or electric? I was looking at the numbers, and a trained gal does about 7.7daze/tu with a slaver's cane and 6.5-7.2elec/tu(+25%pene) with a stun prod. The former does more damage per hit though, which should help cancel out the armor penetration if I understand how it works properly.
Not that I needed her anymore, but I had a Young Uber walk on board my ship in the middle of a mission. So out of sheer curiosity, I tried taking off with her on board. Turns out, it counts as a casualty. =(