Trying not to think too hard about how a really big and old dragon managed to sire offspring with Small-sized creatures.
Well, aside from draconic spellcasting allowing for magical shapeshifting, kobolds have enough draconic blood* that simply expressing old traits isn't impossible.
*According to
Races of the Dragon, the first kobolds were literally made from dragon blood!
-snip-
Two notes...
1. All magical weapons
must be masterwork, so that's another 300 gp if I'm not mistaken.
2. All magical weapons need at least a +1 enhancement bonus before they can get abilities.
+6 Adamantine Full Plate acquired .
+6 is epic. It costs like 10 times what it should, if you're even allowed to have it.
Every table I've looked at explicitly states them as being additional cost per level of enchantment.
Wrong. It's total. Which is irrelevant, because
you can't have +6 anything without the Epic Level Handbook.
You could look at it like that. Adding Keen to an item with an existing +n enhancement would increase the total cost of the item to that of a +(n+1) enhancement. Although, the concept of an existing weapon is rather confusing, since enchanted items cannot be upgraded. If you want your +2 sword to be a +3 sword, you have to sell the +2 one and buy a +3.
Wrong. It's stated (in the DMG, I believe) that you can "upgrade" magic items if you have the right feats and stuff. In fact, you can even turn evil magic items good (if you have the Book of Exalted Deeds).
Is it possible to enchant normal, non-armor clothing? Or do you need wondrous items for that?
Never got an answer to this :x
RAW, no.
Many GMs would be willing to let you, if you had masterwork clothing.
If I'm reading correctly, the only advantage adamantine has over mithral for weapons is that it is easier to sunder low hardness items, which isn't really that great.
1. "Less than 20 Hardness" isn't low hardness, it's basically everything short of adamantine. Adamantine weapons are great if you need to break inanimate objects...
2. ...or animate objects, since many constructs (and some other creatures) have DR/adamantine.
You only have level one paladin spells. The only spell I could find that corresponds to Unholy Weapon was Holy Weapon, which is a 5th level Paladin spell. Which you definitely would not have.
Since when do paladins get five spell levels?
Okay, 1 set of Mithril Gauntlets of Shocking Burst get! Expensive yes, but extra damage and improved critical hits should make Ironclaw far more viable.
It needs to be more expensive; as noted, you need at least a +1 enhancement bonus before you can get any abilities for your weapon.
Also, get a shortsword, not a dagger, if you have proficiency. Daggers do shit for damage, even with a critical hit.
Daggers can be thrown, can deal slashing damage, cost less, and besides 1d6 is only one more on average than 1d4.
Anyways. I've finished most everything except my equipment (and any traits/flaws I give myself). What special exceptions do crafting members of the party give us?