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Author Topic: [3.5 DnD] A Kobold Story  (Read 88489 times)

GiglameshDespair

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Re: [3.5 DnD] A Kobold Story
« Reply #420 on: January 08, 2014, 07:01:29 am »


You only have level one paladin spells. The only spell I could find that corresponds to Unholy Weapon was Holy Weapon, which is a 5th level Paladin spell. Which you definitely would not have.
Since when do paladins get five spell levels?


http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm
Paladin of Tyranny
Quote from: Spellcasting
Replace the paladin's spell list with the following spell list: 1st—bane, corrupt weapon, create water, curse water, detect poison, detect undead, divine favor, doom, endure elements, inflict light wounds, magic weapon, protection from chaos, protection from good, read magic, resistance, virtue;
2nd—bull's strength, cure light wounds, darkness, delay poison, eagle's splendor, hold person, inflict moderate wounds, owl's wisdom, resist energy, undetectable alignment;
3rd—bestow curse, cure moderate wounds, deeper darkness, discern lies, dispel magic, greater magic weapon, heal mount, prayer, inflict serious wounds, magic circle against chaos/good;
4th—break enchantment, cure serious wounds, dispel chaos, dispel good, dominate person, inflict critical wounds, unholy sword.
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GreatWyrmGold

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Re: [3.5 DnD] A Kobold Story
« Reply #421 on: January 08, 2014, 10:20:03 am »

I was referring to Hans referring to Holy Sword as a fifth level paladin spell, when paladin spells only go 1-4.

Anyways. What special bonuses do we get from campaign or characters that apply to equipment? 1/3 cost of some things, half cost of mithral...
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GiglameshDespair

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Re: [3.5 DnD] A Kobold Story
« Reply #422 on: January 08, 2014, 10:38:22 am »

As far as I recall
Mithral half price
Armour and weapons (not enchantments) are 1/3 price from one of the party member's crafting
So a mithral chaim shirt for example would be 1/6 the price.

Armour enchantments are half price, so a +1 would cost 500 rather than 1000.
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Remuthra

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Re: [3.5 DnD] A Kobold Story
« Reply #423 on: January 08, 2014, 02:44:01 pm »

As far as I recall
Mithral half price
Armour and weapons (not enchantments) are 1/3 price from one of the party member's crafting
So a mithral chaim shirt for example would be 1/6 the price.

Armour enchantments are half price, so a +1 would cost 500 rather than 1000.
And a second 1/3 to enchantments, as well.

Taricus

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Re: [3.5 DnD] A Kobold Story
« Reply #424 on: January 08, 2014, 02:45:47 pm »

Only up to a +2 bonus, since our casters don't have the level to make anything higher than that based on caster level.
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Flying Dice

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Re: [3.5 DnD] A Kobold Story
« Reply #425 on: January 08, 2014, 02:57:59 pm »

And no discount for enchantments that apply effects, because they don't have the prereqs for most of those.
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GiglameshDespair

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Re: [3.5 DnD] A Kobold Story
« Reply #426 on: January 08, 2014, 03:21:53 pm »

... I suddenly have a bit more money.
I'm not going to complain, here.
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Descan

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Re: [3.5 DnD] A Kobold Story
« Reply #427 on: January 08, 2014, 04:00:40 pm »

So enchantments are 1/6th?

Also, who is the one giving that bonus? o_o
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Taricus

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Re: [3.5 DnD] A Kobold Story
« Reply #428 on: January 08, 2014, 04:09:40 pm »

No, enchantments are full price. Only the base equipment is at 1/6th of the price, and that's if it's mithral.
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Flying Dice

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Re: [3.5 DnD] A Kobold Story
« Reply #429 on: January 08, 2014, 04:12:47 pm »

Going by Han's list of house rules, armor enchantments are 1/2 price.

e: Looking at it, this is going to be an interesting party. We've got three pure brute force types; Fighter, Fighter/Warblade, & Barbarian/Fighter, a Paladin, a pure Cleric, and a Cl. Cleric/Wizard. Among that we've got nobody with ranks in Open Lock, and the closest we have to a trap-hound are my Trapsense and the people with enough points in Int to get a little bonus to Disable Device.

Maybe I should have made a rogue/alchemist who uses all sorts of fun thrown splash and ranged touch attacks when not serving as a living can-opener. :v
« Last Edit: January 08, 2014, 04:19:50 pm by Flying Dice »
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Taricus

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Re: [3.5 DnD] A Kobold Story
« Reply #430 on: January 08, 2014, 04:25:10 pm »

You forget that we're kobolds. We don't have to find the traps, WE MAKE THEM!
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Flying Dice

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Re: [3.5 DnD] A Kobold Story
« Reply #431 on: January 08, 2014, 04:28:42 pm »

Or we could just buy the cheap Bag of Tricks and use our little animal friends to trip them all.  :P
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Remuthra

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Re: [3.5 DnD] A Kobold Story
« Reply #432 on: January 08, 2014, 04:30:36 pm »

I volunteer to go rushing blindly forward, absorbing all the traps.

Descan

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Re: [3.5 DnD] A Kobold Story
« Reply #433 on: January 08, 2014, 04:43:34 pm »

Then I can reanimate you and use your corpse as a trap-finder!

WIN WIN!
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Remuthra

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Re: [3.5 DnD] A Kobold Story
« Reply #434 on: January 08, 2014, 04:46:54 pm »

If you animate me as something with extra strength score, I'm fine with it :P.

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