Turn 092Systar grinned, rubbing his face with the blood. "I do enjoy the feel of the power! Maybe there is something to this magic mojo!"
+1 pot! Rub my face with the blood!
Still can't fly...aww.
PM
[Systar spd:4
+1-2-1=2]
[Robert spd:6
-1=5]
[EP spd:3
-1+1=3]
Quetzalcoatl prepares his breath for any incoming threats, while The FLimsy Wizard tries to fix himself:
[Pot:2
+1=3]
He flashes with light, and suddenly he has turned back to his fleshy form, but immediately after, his head begins to glow, and he finds that, with a flash of light, it has become solid diamond! And not only that, but it is fully repaired! Bu- wait, what? Why is it smaller than before?
The Flimsy Wizard has repaired his head! But it is now smaller, likely because of the lack of mass to repair it to its full size.
-Small diamond head:
[Small][Crystaline structure]((The small tag usually comes with the light tag, but, being the head, there is no benefit in putting it here))
Also, his mauled status in his body has changed back to
[Minor burns]Well, but maybe he can finish fixing himself! He tries yet another spell, just as something seems to be coming from the Arcane Room:
[Pot:6
+1=7]
The torso of the Flimsy Wizard flashes with light, and the magic, without asking, transforms it into solid diamond! His ugly burns are gone!
-Diamond torso:
[Crystaline structure]And then what was coming through the Arcane Room arrives! It is Systar, looking really pissed! But the diamond god is faster than him, and before he can react, the diamond creature is already trying to unleash his terrible weapon:
[Robert pot:2] ((3/2=1.5, rounded up=2))
[Robert dex:5]
[Systar dex:6
+1=7]
But Systar evades the small glob of magma that was hurled at him from the insides of the feathered serpent. The diamond god is angry, now he will try to strike again!
[Pot:4
+1=5]
[Pot:3
+1=4] 4/2=2
[Pot:6
+1=7] 7/3=2.33
[Pot:1
+1=2] 2/4=0.5
[Pot:1
+1=2] 2/5=0.4
Total: 5+2+2.33+0.5+0.4=10.23 Rounded to 10
[Robert dex:3]
[Systar dex:4
+1-1-1=3]
((Distributing the 10 potency over you two, means that both of you get 5 exposure))
A humongous glob of magma appears in front of both the diamond creature and Systar. The magma splashes to every side, a great portion of it sticking to Systar's arm, burning it until it is no more than a black stump attached to his body. The diamond snake couldn't escape such amount of magma, but managed to turn around before it struck him. The magma simply scurried through the lower parts of his main body, catching both of his legs and part of his lower body.
Systar's right arm is:
[Charred]Robert's torso and his equivalent to legs are heated! Melee damage against them is doubled for the next turn!
Now Systar is angry. Really angry. They will pay. He attempts to cast a spell a the Flimsy Wizard:
[Systar pot:2]
But he only get a glimpse of a line trying to form. Dammit. Plan B: naginata chop.
Unfortunately, only having one arm to use the naginata is something quite counter-productive, as he has to lift it all with half the limbs:
[Systar str:3
+1-1-1=2]
And he finds himself unable to do so. He is pretty much screwed right now.
Grab the silver armguards from wherever they may be (magic "floor" inventory and all that ) and throw them into the bottomless pit.
Might as well tidy up after myself!
Also science. Duh.
You hear a damned lot of noise in the Grand Room, so you grab what you wanted to grab and take the longer route through the Greenhouse Room and the southermost parts of the Grand Room. It looks like Systar is being beaten really hard. Hmm. anyway, you have science and waste disposal to do. You poke your head into the bridge room and throw the armguards. They just fall into the abyss. Now, you are free to do science:
[Pot:5
+1=6]
You get a big biometal ouch of some kind. Upon grabbing it, you notice that it seems to be trying to suck you into the opening of the pouch, or rather, your insides. You throw it away, but not into the abyss.
[Pot:5
+1=6]
You get six assorted biometal pieces, all of them rather small.
[Pot:5
+1=6]
A thick golden line appears and draws a big, tower shield.
Hmm, this could be quite useful.
"WHAT?! PLEASE! Is there ANYTHING useful here?"
A-106, then A-895. Run away if the weird guy gets closer.
The guy that just came does some weird transformations upon himself, but is soon followed by a diamond feathered serpent and a bearded guy with a diamond naginata. And then a fight erupts between them. This is clearly a dangerous zone, so you go to the Magma Room. There, you find a kind of translucent guy. Translucent in the sense that it seems to be made of liquid, and you can faintly see the bones and some guts below his skin. Igh. Well, but you came here to do magic, and magic you will do!
[Pot:5
+1=6]
You feel how the nothingness is disturbed in a wide angle in front of you.
[Pot:4]
Your body begins to emit a faint golden glow. But it fades as the magic doesn't find any order to perform.
Well, this could be useful knowledge. The liquid man seems to be trying to do something:
And now, back to our regularly-scheduled Science.
You continued to do science, paying no mind to the guy that just came, wchi seems to find you disgusting.
[Pot:2]
Your body faintly glows, but nothing happens.
[Pot:4]
Your whole body flashes with light, and you stop being liquid! And then, your right hand begins to glow. The magic seems to be awaiting for an order from your part, so you give said order and it flashes with light. Your hand is still flesh, hmmm. You touch it with your other hand and AAARRRRGH DAMMIT IT HURTS. You almost felt how the place where you touched it cracked slightly. This is not something good.
-Right hand is fragile
[Pot:2]
Your right hand glows again, but nothing happens.
[Pot:6]
A thick golden line appears and draws a big eagle.
Jack Vihmut in Arcane Room
"Oh, is it party or something? Anyone wanna team up?"
Peaceful words. Maybe.
Everybody leaves, and you are now alone with a gutted body in the room. How nice of them. Well, at least you can try some words:
[Pot:2
-1=1]
Blurred images go through your head. They make you get slightly dizzy.
The dark fog that attacked you seems to have lost all of its strength, and so it fades away. You regenerate all your magic mojo.
Self-Improvement is the order of the day. My army will come later.
The Summoner now delves into transmutation! He tries a spell:
[Pot:6]
His body begins to glow strongly, and a flash of light ensues, the magic not caring about any kind of mental commands from the spellcaster. As it examines itself, the Summoner discovers that his black body has sharp claws on its now four legs. Not only that, but there are also two thin and elengated wings attached to his back. His body is emaciated to the point any onlooker would think that the dragon was starving, but no sustenance is actually needed by its body. Black orb wihout pupils are its eyes, placed over an elongated mouth sporting not one, but two rows of black sharp teeth.
The devilish drake moves around, noticing that it is unnaturally light and nimble. Not only that, but some kind of warmth emanates from all his body. And a stronger warmth comes from inside.
-Light hot biometal drake:
[Very light][Yields][Soft][Naturally sharp]
Character sheetsName: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +6
Str:2
Dex:2
Spd:1
Wil:1
End:1
Pot:3
Pol:5
Status effects:-Right leg:
[Heavily mauled]Transformation status:Futuristic steel-Biometal form
[Smooth surface][Soft][Yields][Naturally sharp] Can be turned on and off!
Inventory:Demonic morningstar:
[Blunt weapon][Two-handed][Minor piercing][Heavy][Unholy:7]Silver-biometal gloves:
[Soft][Smooth surface]Location:Bridge. East entrance.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +2
Str:0
Dex:1
Spd:1
Wil:0
End:1
Pot:3
Pol:5 (1)
Status effects:Transformation status: Diamond Quetzalcoatl
[Naturally sharp][Crystaline structure]Can't have inventory nor grab stuff.
Inventory:No inverntory!
Location:Grand Room. North side.
Name: Systar
Appearance: A sneaky devil of a man, with a well-trimmed beard and slicked down hair.
Stats: +8
Str: 3
Dex: 3
Spd: 3
Wil: 1
End: 3
Pot: 1
Pol: 3
Status effects:-Right arm:
[Charred]-Torso, left arm and right leg:
[Burned]-Right leg:
[Bleeding I]Transformation status:Inventory:-Steampunk diamond naginata:
[Has an edge][Heavy][Two-handed]-Black biometal bow:
[Light]-Obsidian arrows(0):
[Heavy]Location: Grand Room. North entrance.
Name: Flimsy Wizard
Appearance: Flimsy Wizard is back from the dead! Did he even die? Nobody is sure. He seems a bit weaker, though.
Stats: +1
Str:
Dex: 1
Spd:
Wil:
End:
Pot: 3
Pol: 6
Status effects:-Arms:
[Slightly mauled]Transformation status: Hybrid
-Small diamond head:
[Small][Crystaline structure]-Diamond torso:
[Crystaline structure]Inventory:Location:Grand Room. North entrance.
Name: Ali
Appearance: On the taller side, with light green robes.
Stats:
Str: 0
Dex: 1
Spd: 0
Wil: 0
End: 0
Pot: 1
Pol: 7
Status effects:
Transformation status: Old boring flesh and bone man.
-Right hand is fragile
Inventory:
Location: Magma Room. Center.
Name: Dexter
Appearance: A medium-sized guy with brown hair and glasses.
Stats:
Str:0
Dex:2
Spd:1
Wil:1
End:1
Pot:2
Pol:2
Status effects:
Transformation status:
Inventory:
Location:Magma Room. North entrance.
Name: Jack Vihmut
Appearance: Sturdy older man wearing dark green pants, camouflaged hunting jacket and fur hat.
Stats:
Str:1
Dex:3
Spd:1
Wil:0
End:2
Pot:0
Pol:2
Status effects:
Transformation status:
Inventory:
Location:Arcane Room. South entrance.
Name: Lucky the Summoner
Appearance: "Lucky"
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 0
End: 1
Pot: 1
Pol: 5
Status effects:Transformation status: Light hot biometal drake
[Very light][Yields][Soft][Naturally sharp]Inventory:Location: Greenhouse Room. Center.