Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 17 18 [19] 20 21 ... 197

Author Topic: Tribulations in Magic: The cavalry is... still preparing.  (Read 335899 times)

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Tribulations in Magic: a Perplexicon Game.
« Reply #270 on: January 20, 2014, 12:01:32 am »

Speak words, stay away from the bear.

EDIT: Anyone care to trade words?
« Last Edit: January 20, 2014, 12:05:16 am by Rolepgeek »
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Tomcost

  • Bay Watcher
    • View Profile
Re: Tribulations in Magic: a Perplexicon Game.
« Reply #271 on: January 20, 2014, 03:19:03 pm »

Turn 011


Exit stage right, slipping past the bear.
To be clear: Going back to the portal room.

Use Word on Derm

Thrakor looks at the effects.  "That's weird."


Magical plan gamma!

Speak words, stay away from the bear.

EDIT: Anyone care to trade words?

[Eric spd:5]
[Thrakor spd:1+1=2]
[Dk spd:4]
[Bear spd:5-1=4]

The fire bear turns its attention to the diamond pig. It seems that it is hungry, despite the fact that it chose the wrong carbon based life form to eat. He is not going to get any kind of fuel from that.

Meanwhile, Eric does his magic:

[Pot:6]
A golden line appears and forms a huge shark in front of you. The sharks tries to bite you, but it goes through you, and at the same time the front of its face just shatters, producing little chunks made from more golden lines. It then fades away.

[Pot:5]
A bunch of air near the palm of your hand begins to glow with a golden glimmer, but it then fades away.

The Dragon Knight decides to go to the Portal room.

Thrakor, on the other hand, has a plan in his mind. A devious plan.

[Thrakor pot:2+1=3]
[Thrakor dex:4]
[Eric dex:5]

He points at Eric, and a little bit of obsidian comes out of his hand. Eric just moves away from that flying chunk of obsidian and looks at Thrakor.

PM sent.

[Pot:4+1=5]
Bit of nothing begin to pour outside of the floor in a radius around you.

"Oh funk yes, I love science!"

MOAR SCIENCEZ!

Oh god what

Yepyep.

[Derm spd:4-2=2]
[Zentol spd:4-1=3]
[Flimsy spd:3-1=2]
[Bigf01t spd:6-1=5]

Bigf01t rushes into the fight and tries to get revenge on the eldritch psychopath:

[Bigf01t pot:4+1=5]
[Bigf01t dex:6]
[Zentol dex:2+3=5] ((Oh, god, you hit him.))

A sizable amount of magma comes out of Bigf01t's hand. The stream manages to hit Zentol's burned arm as he jumped backwards to avoid it. As a result, the arm is now even more burned.

Mandatory balance roll for Zentol:

[Dex:2] ((But his modifiers are enough to save him))

[Heavy burned]

((This is a better explanation of the "heavy" status of a wound, but all are the same.))

The amount of magma currently on the bridge is actually blocking the way to the other rooms. It is slowly falling and cooling but it will take time. A brave person could attempt to jump it, though.

The Dragon Knight, who was arriving by this time, finds himself on Zentol's side of the bridge.

It is uncomfortable to even look at that man, imagine having to wait by him.

Bigf01t then tries to help poor Derm from falling into the endless abyss.

[Bigf01t str:3-1=2]
[Derm str:6] ((No need for pool burning))

But Derm can do it on its own, actually. Bigf01t just stands there with a worried face as Derm quickly climbs the bridge.

But the fight hasn't ended yet, as The flimsy Wizard tries to harm Zentol too. He stares at him, and he notices that he should evade that stare:

[Flimsy pot:4+2=6]
[Flimsy dex:2-1=1]
[Zentol dex:4] ((Plus everything))

But he just ends up looking anywhere, Zentol doesn't even needs to move much, a he just feinted a movement and stayed in place, while The Flimsy Wizard was easily cheated and followed the momentum and ended up looking far to the right. The air there begun to emit a golden glimmer and then moved quickly even more to the right. Hmm.


Meanwhile, on the Portal Room, a semitransparent cube with a thin octariney beam in its interior begins to float to the cooled magma. Two opposing faces of the cube rotate in opposing directions, and then the cube opens to the sides of said faces. It then proceeds to float low to the ground, until the semi-transparent matter begins to slowly go up so that it doesn't enter in contact with the floor. Some dust enters movement as the octariney beam goes through the cooled magma, in the exact place it touches the rock floor. Soon the magma has been separated from the floor, but the octariney beam has lost some of its color in the process. Then, the room is invaded by an army of inverted pyramids, composed by a substance much like the ones seen in the cube. They are filled with another translucent substance, but this time it is dark in color. They proceed to open themselves and suck away everything in the room.


Character sheets

Spoiler: Elephant Parade (click to show/hide)

Spoiler: Dermonster (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: syvarris (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: darkpaladin 109 (click to show/hide)

Dermonster

  • Bay Watcher
  • Break the world, see what falls out.
    • View Profile
Re: Tribulations in Magic: a Perplexicon Game.
« Reply #272 on: January 20, 2014, 03:31:18 pm »

"Okay, I am now PISSED THE FUCK OFF."

Focus Dex. (So I can use it in the turn after next.)
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Tomcost

  • Bay Watcher
    • View Profile
Re: Tribulations in Magic: a Perplexicon Game.
« Reply #274 on: January 20, 2014, 04:21:18 pm »

((Turn later, for now I just want to ask why didn't I get an attack?))
Because you are on the other side of the magma-covered part of the bridge. You have to either jump it or wait until it cools down. It requires an action, even if you are likely going to succeed. In the strange case in which you had really bad luck and I had taken that decision for you, you would be complaining about that.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Tribulations in Magic: a Perplexicon Game.
« Reply #275 on: January 20, 2014, 04:43:04 pm »

PM Stuff
« Last Edit: January 20, 2014, 04:50:16 pm by GreatWyrmGold »
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Tribulations in Magic: a Perplexicon Game.
« Reply #277 on: January 20, 2014, 05:21:14 pm »

Are we allowed to focus pool?

Also, am I considered in combat just because I'm in the same room as the bear?
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Tomcost

  • Bay Watcher
    • View Profile
Re: Tribulations in Magic: a Perplexicon Game.
« Reply #278 on: January 20, 2014, 05:58:31 pm »

Are we allowed to focus pool?

Also, am I considered in combat just because I'm in the same room as the bear?
You were attacked by Thrakor. You can't focus pool, as it is a fixed stat.


Stuff that I didn't mention in the turn

-Flimsy's pain is gone.
-The flames of the fire bridge are blue and barely visible.
-The bear's flames are now blue.

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Tribulations in Magic: a Perplexicon Game.
« Reply #279 on: January 20, 2014, 07:46:49 pm »

Oh. Well then.

Fuck that guy.
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Tribulations in Magic: a Perplexicon Game.
« Reply #280 on: January 20, 2014, 08:05:26 pm »

I was wondering why I got that result until I checked my list.

I used the wrong word. Oops.

Evasive maneuvers!
Logged

Tomcost

  • Bay Watcher
    • View Profile
Re: Tribulations in Magic: a Perplexicon Game.
« Reply #281 on: January 20, 2014, 08:37:24 pm »

I was wondering why I got that result until I checked my list.

I used the wrong word. Oops.

Evasive maneuvers!
You mean dodge?

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Tribulations in Magic: a Perplexicon Game.
« Reply #283 on: January 20, 2014, 08:56:03 pm »

I was wondering why I got that result until I checked my list.

I used the wrong word. Oops.

Evasive maneuvers!
You mean dodge?
There is a chance that that is the thing which I mean, yes.

Such doge dodge. Wow.
Logged

Icefire2314

  • Bay Watcher
  • Programmer and Space Enthusiast
    • View Profile
Re: Tribulations in Magic: a Perplexicon Game.
« Reply #284 on: January 20, 2014, 10:20:28 pm »

I recall someone saying earlier that when I start, I should be aware of the public word list, or something like that, or the words that everyone knows. My only question is, since everyone PM's their words, how does one know anything? :?
Logged
"ERUTH PULL THE DAMN LEVER THE ZOMBIES ARE ABOUT TO GET INSIDE!"
"zzz"
BAY 12 MINI CITY: http://bay-12.myminicity.com/
Pages: 1 ... 17 18 [19] 20 21 ... 197