Turn 010
Move into the portal room and dodge then you sinister bastard.
Stuff
Temp Post. Expect Zentol "RP" laterish.
[Bear Spd:6]
[Flimsy Spd:1]
[Zentol Spd:4] ((All of you have a -1 penalty to spd))
Back in the Portal Room, the bear was getting nervous. The water kept going forwards, it has lost two paws. It was a really bad situation for it, so it did the most sensible thing to do: run.
Well, it surely hoped it could run, but, with two paws less, it just went past Derm, who was expecting it to attack him, in an awkward crawl with its two paws pushing foewards while its abdomen was over the floor. It just went over the fire bridge like if it were solid, and totally ignored Zentol, who was coming with a mischievous idea involving a club and Derm's head.
[Zentol Dex:3
+3-1=5]
[Derm Dex:1
+1=2]
[Zentol Str:1]
Zentol went up to him, who was not expecting that, and softly hit him in the head with his bone club. It didn't do much more than making Derm mildly uncomfortable.
The Flimsy Wizard reacted quite slowly and tried to extinguish the flames of the now gone fire bear:
[Pot:4
+2=6]
[Pot:3
+2=5]
[Pot:6
+2=8]
And a lot of water began to fill the room. Some of it was evaporated by the magma some other wizard has summoned, cooling it in the process, but most of it begun flowing towards the only exit to the room: the botomless pit. The force of the water was not something to underestimate, as it could easily sweep some feet:
[Zentol str:5]
[Derm str:1]
[Flimsy str:6
-1=5]
Both The Flimsy Wizard and Zentol manage to stand on foot, but Derm is carried by the current to the bottomless pit, but manages to get hold of the bridge before falling. It leaves him in an uncomfortable position, though.
[Cliffhanger]The flames of the bridge are getting a blue tone.
Thrakor eyeballs Zentol. "Sure, help yourself."
If Mr. Zentol does not attack, SCIENCE. If he does attack, AGGRESS.
You watched the Eldritch Psychopath just go back from where he came. Well, that's way better than what you had expected. Now, you want to do more science:
[Pot:1
+1=2]
Something , or maybe a bit of nothing, tries to take form. Unfortunately, nothing happens[Pot:5
+1=6]
[Wil:5
-1=4]
A huge bit of nothing flies to Eric, who is coming from the Greenhouse Room. He just keeps walking without noticing that.
Um...science.
You see the fire bear enter the Grand Room. It lacks its two front paws and appears to be frightened. Or at least as frightened as a being made out of a chemical reaction can be. Its flames are becoming slightly blue, too.
You shrug and do science:
[Pot:2
-1=1]
The magic just doesn't listen to you.
-Snip-
You go past a pair of weirdos holding clubs and go to the Grand Room. Hey, it looks like an almost pawless fire bear is here. You shrug and try science.
[Pot:4]
A golden line appears and makes a drawing of a pig in front of you. A sudden flash after, there is a pig made of pure diamond in front of you. It is somewhat cute. In a weird, sophisticated way.
[Pot:5]
A golden line appears and forms the shape of a huge ogre. It tries to punch you, but its hand goes through you and disappears.
The diamond pig is somehow sniffing the ground.
-Snip-
You position yourself in a proper science position and say your words:
[Pot:5
+1=6]
A bit of nothing flies out of your hand, towards where you were pointing at.
[Pot:4
+1=5]
Your left hand begins to emit a golden glow, but it fades away.
[Pot:1
+1=2]
Something tries to happen in your right hand. It doesn't succeed, though.
PM sent.
You watch the fire bear and the diamond pig. Something is wrong here, but you would know what if you had actually payed attention at school.
You forget about that and so some magic:
[Pot:6
+1=7]
A bit of nothing flies from your hand to the floor, because it was pointing it, even if you didn't think about pointing. The GM then enters a rattle about how he doesn't like giving so explicit clues and how he hates when numbers get so high.
Character sheetsName:Flimsy Wizard
Appearance:A frail-looking man in generic wizard robes.
Stats:Str:0
Dex:0
Spd:0
Wil:0
End:0
Pot:6
Pol:3
Status effects:-Left arm:
[Burned]-Right arm:
[Pain I][Burned]-Torso:
[Burned]Transformation status:Inventory:Location:Portal room. East entrance.
Name:Derm
Appearance:I put on my robe and wizard hat.
Stats:Str:0
Dex:1
Spd:1
Wil:0
End:1
Pot:1
Pol:5 (2)
Status effects:[Cliffhanger]Transformation status:Inventory:Location:Western hallway. Cliff.
Name:Dragon Knight
Appearance:"Who calls the Dragon Knight?"
Stats:
Str:3
Dex:1
Spd:1
Wil:0
End:3
Pot:0
Pol:1
Status effects:
Transformation status:
Inventory:
Location:Grand Room. Center.
Name:Zentol Zzeralthonth Appearance:An unnerving man, with a perpetual wide grin on his face
Stats:+1
Str:1
Dex:8
Spd:0
Wil:0
End:1
Pot:0
Pol:0
Status effects:-Right arm:
[Burned]Transformation status:Inventory:-Improvised bone club:
[Blunt weapon]Location:East hallway. Center.
Name: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats:Str:0
Dex:1
Spd:0
Wil:1
End:1
Pot:3
Pol:3
Status effects:Transformation status:Inventory:-Chitin armplate on right arm:
[Smooth surface]-Cloth rags: Will not make a tag for this, you know their uses.
-Paper: you know the drill
-Right leg:
[Burned]Location:Portal Room. West side.
Name:Thrakor
Appearance: A short guy with an attitude problem. Has a scraggly beard he should probably shave, unremarkable brown eyes, and receding hair that's going grey early. A bit slender.
Stats:Str:0
Dex:2
Spd:2
Wil:0
End:1
Pot:2
Pol:2
Status effects:Transformation status:Inventory:-Improvised black bio-metal hat:
[Soft]Does not work with most aimed attacks.
-Improvised bone club:
[Blunt weapon]Location:East hallway. Center.
Name: Jenn, Eric
Appearance: Dark hair, indistinguishable ethnicity, trousers and a tunic. His plainness is, in fact, the strangest thing about him; just how ordinary he is, and his face that always seems familiar.
Stats:
Str:1
Dex:1
Spd:1
Wil:1
End:1
Pot:1
Pol:3
Status effects:
Transformation status:
Inventory:
Location: Grand Room. East entrance.
Name:Romek Durad
Appearance:Short, bald, with a very long beard. He doesn't wear clothes since his beard is so long it wraps around his body like a robe.
Stats:
Str: 1
Dex: 1
Spd: 0
Wil: 2
End: 1
Pot: 3
Pol: 1
Status effects:
Transformation status:
Inventory:
Location: Grand Room. Center.