Turn 011
Exit stage right, slipping past the bear.
To be clear: Going back to the portal room.
Use Word on Derm
Thrakor looks at the effects. "That's weird."
Magical plan gamma!
Speak words, stay away from the bear.
EDIT: Anyone care to trade words?
[Eric spd:5]
[Thrakor spd:1
+1=2]
[Dk spd:4]
[Bear spd:5
-1=4]
The fire bear turns its attention to the diamond pig. It seems that it is hungry, despite the fact that it chose the wrong carbon based life form to eat. He is not going to get any kind of fuel from that.
Meanwhile, Eric does his magic:
[Pot:6]
A golden line appears and forms a huge shark in front of you. The sharks tries to bite you, but it goes through you, and at the same time the front of its face just shatters, producing little chunks made from more golden lines. It then fades away.
[Pot:5]
A bunch of air near the palm of your hand begins to glow with a golden glimmer, but it then fades away.
The Dragon Knight decides to go to the Portal room.
Thrakor, on the other hand, has a plan in his mind. A devious plan.
[Thrakor pot:2
+1=3]
[Thrakor dex:4]
[Eric dex:5]
He points at Eric, and a little bit of obsidian comes out of his hand. Eric just moves away from that flying chunk of obsidian and looks at Thrakor.
PM sent.
[Pot:4
+1=5]
Bit of nothing begin to pour outside of the floor in a radius around you.
"Oh funk yes, I love science!"
MOAR SCIENCEZ!
Oh god what
Yepyep.
[Derm spd:4
-2=2]
[Zentol spd:4
-1=3]
[Flimsy spd:3
-1=2]
[Bigf01t spd:6
-1=5]
Bigf01t rushes into the fight and tries to get revenge on the eldritch psychopath:
[Bigf01t pot:4
+1=5]
[Bigf01t dex:6]
[Zentol dex:2
+3=5] ((Oh, god, you hit him.))
A sizable amount of magma comes out of Bigf01t's hand. The stream manages to hit Zentol's burned arm as he jumped backwards to avoid it. As a result, the arm is now even more burned.
Mandatory balance roll for Zentol:
[Dex:2] ((But his modifiers are enough to save him))
[Heavy burned]((This is a better explanation of the "heavy" status of a wound, but all are the same.))
The amount of magma currently on the bridge is actually blocking the way to the other rooms. It is slowly falling and cooling but it will take time. A brave person could attempt to jump it, though.
The Dragon Knight, who was arriving by this time, finds himself on Zentol's side of the bridge.
It is uncomfortable to even look at that man, imagine having to wait by him.
Bigf01t then tries to help poor Derm from falling into the endless abyss.
[Bigf01t str:3
-1=2]
[Derm str:6] ((No need for pool burning))
But Derm can do it on its own, actually. Bigf01t just stands there with a worried face as Derm quickly climbs the bridge.
But the fight hasn't ended yet, as The flimsy Wizard tries to harm Zentol too. He stares at him, and he notices that he should evade that stare:
[Flimsy pot:4
+2=6]
[Flimsy dex:2
-1=1]
[Zentol dex:4] ((Plus everything))
But he just ends up looking anywhere, Zentol doesn't even needs to move much, a he just feinted a movement and stayed in place, while The Flimsy Wizard was easily cheated and followed the momentum and ended up looking far to the right. The air there begun to emit a golden glimmer and then moved quickly even more to the right. Hmm.
Meanwhile, on the Portal Room, a semitransparent cube with a thin octariney beam in its interior begins to float to the cooled magma. Two opposing faces of the cube rotate in opposing directions, and then the cube opens to the sides of said faces. It then proceeds to float low to the ground, until the semi-transparent matter begins to slowly go up so that it doesn't enter in contact with the floor. Some dust enters movement as the octariney beam goes through the cooled magma, in the exact place it touches the rock floor. Soon the magma has been separated from the floor, but the octariney beam has lost some of its color in the process. Then, the room is invaded by an army of inverted pyramids, composed by a substance much like the ones seen in the cube. They are filled with another translucent substance, but this time it is dark in color. They proceed to open themselves and suck away everything in the room.
Character sheetsName:Flimsy Wizard
Appearance:A frail-looking man in generic wizard robes.
Stats:Str:0
Dex:0
Spd:0
Wil:0
End:0
Pot:6
Pol:3 (1)
Status effects:-Left arm:
[Burned]-Right arm:
[Burned]-Torso:
[Burned]Transformation status:Inventory:Location:West hallway. West exit.
Name:Derm
Appearance:I put on my robe and wizard hat.
Stats:
Str:0
Dex:1
Spd:1
Wil:0
End:1
Pot:1
Pol:5
Status effects:
Transformation status:
Inventory:
Location:West hallway. West exit
Name:Dragon Knight
Appearance:"Who calls the Dragon Knight?"
Stats:
Str:3
Dex:1
Spd:1
Wil:0
End:3
Pot:0
Pol:1
Status effects:
Transformation status:
Inventory:
Location:West hallway. Center.
Name:Zentol Zzeralthonth Appearance:An unnerving man, with a perpetual wide grin on his face
Stats:+1
Str:1
Dex:8
Spd:0
Wil:0
End:1
Pot:0
Pol:0
Status effects:-Right arm:
[Heavy burned]Transformation status:Inventory:-Improvised bone club:
[Blunt weapon]Location:West hallway. Center.
Name: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats:Str:0
Dex:1
Spd:0
Wil:1
End:1
Pot:3
Pol:3
Status effects:-Left leg
[Burned]Transformation status:Inventory:-Chitin armplate on right arm:
[Smooth surface]-Cloth rags: Will not make a tag for this, you know their uses.
-Paper: you know the drill
-Right leg:
[Burned]Location:Portal Room. West side.
Name:Thrakor
Appearance: A short guy with an attitude problem. Has a scraggly beard he should probably shave, unremarkable brown eyes, and receding hair that's going grey early. A bit slender.
Stats:Str:0
Dex:2
Spd:2
Wil:0
End:1
Pot:2
Pol:2(1)
Status effects:Transformation status:Inventory:-Improvised black bio-metal hat:
[Soft]Does not work with most aimed attacks.
-Improvised bone club:
[Blunt weapon]Location:Grand room. East entrance.
Name: Jenn, Eric
Appearance: Dark hair, indistinguishable ethnicity, trousers and a tunic. His plainness is, in fact, the strangest thing about him; just how ordinary he is, and his face that always seems familiar.
Stats:
Str:1
Dex:1
Spd:1
Wil:1
End:1
Pot:1
Pol:3(1)
Status effects:
Transformation status:
Inventory:
Location: Grand Room. East entrance.
Name:Romek Durad
Appearance:Short, bald, with a very long beard. He doesn't wear clothes since his beard is so long it wraps around his body like a robe.
Stats:
Str: 1
Dex: 1
Spd: 0
Wil: 2
End: 1
Pot: 3
Pol: 1
Status effects:
Transformation status:
Inventory:
Location: Grand Room. Center.