Turn 007
Magical Science again.
You stop staring at the Greenhouse room. Yeah, stuff is already as it was before you entered, nothing else can appear in that place, right?
You then do some of this physics denying thing that is called magic:
[Pot:3]
A golden line appears and forms the shape of an animal. The only thing you can discern from it is that it has four legs. How helpful.
[Pot:5]
Another golden line appears and forms a stinger. Those are the things that come from the butt of bees that they use to stab you, right? It even looks pretty sharp, but soon it then fades away.
-snip- ((How does it feel to be bullied by the GM?))
That jumping line scared the shit out of you. Yep, you are not going to mess up with that magic again.
You decide to try to (hopefully) inoffensive magic.
[Pot:6
+1=7]
A golden line appears and forms a shape of a giant hand, which, if we ignore the fact that it is just a drawing, could crush you. Okay, maybe this magic can be dangerous too, but only if used the right way.
[Pot:3
+1=4]
A bunch of paper appears in front of you.
[Pot:6
+1=7]
Another golden line appears, then forms a really big foot. The GM then stops describing the situation and abstains from making bad jokes involving your name.
Ah...re-science?
You try that word again:
[Pot:4
-1=3]
A faint golden glimmer appears to be coming out from that point in the wall you have been staring at while you pronounced that word.
"Sure. Beats fighting you just because you're there."
Say words in the Name of Genericness!
"Hey, let's read a lot of this bullshit together and see what happens, what's the worst thing that could happen?"
[Pot:5]
A golden line appears, then begins drawing something. It begins as a tongue, but then you notice that it has a mouth on it, showing a lot of teeth. Well, they are more like mini-tongues. There is actually three rows of them. Over the tongue, another tongue comes out, forming a kind of a fin, and over the mouth part, a ramified set of tongues appear, similar to antlers. The strange creature also has four legs, all made from articulated sets of tongues. The golden line then fades away.
An offense to Mother Nature is the worst thing that could happen. You are sure that if she weren't a metaphor for more complicated phenomena, she would be jumping from a tree with a rope made from thorny vines around her neck onto a hungry pack of laser-firing werewolves.
Sorry, I didn't post my action sooner because I was waiting for Rolepgeek to respond to my PM.
Follow Rolepgeek if he goes anywhere. Cast some spells at the nearby wall, or if anyone hostile shows up, at them.
Well, while your friend there is about to cause an epidemic of suicides of biology teachers, you try something too.
[Pot:2
+1=3]
A bit of nothing flies to your right.
Both you and your partner see a shadow fly from the Northern Hallway to the Western one. It was going pretty fast, that's all that you can tell. And it left behind some kind of green glow that is slowly dissipating.
Well then.
RAAAAGE.
Meh. I guess I'll do some science, then.
Word.
[Derm Spd:2]
[Zentol Spd:4
-1=3]
[Flimsy Spd:2
-1=1]
[Bear Spd:6
-1=5]
The Bear, still full of rage, tries to hit The Dragon Knight.
[Bear Dex:5]
[DK Dex:6]
But The Dragon Knight stops staring at that wall and backs away just in time to avoid the fire paw. It seems that the fire of the bear is burning with a bit less heat.
Zentol, meanwhile, goes to hit The Flimsy Wizard.
[Zentol Dex:4
+3-1=6]
[Flimsy Dex:2
-1=1]
[Zentol Str:3
+1=4]
Zentol does a well-placed elbow strike to The Flimsy Wizard's right arm. Damn, it appears that a nerve was hit. It really hurts!
[Pain II]Then it is Derm's time to act! He walks to the eldritch psychopath and says some words:
[Pot:2]
Some static can be felt in the air.
[Pot:4]
[Zentol dex:5] ((and all his insane modifiers))
[Derm dex:2]
A cloud of fire appears in front of Derm. While Zentol is already getting used to evading these things, it's the first time Derm has to do so. He manages to get out a little, but the clod still catches him. His right arm and torso are caught in the flames, now they are slightly burned.
[Minor burns]The FLimsy Wizard, still in pain but seeing how Zentol didn't really do much, tries a word:
[Pot:2
+2=4]
A lot of thoughts suddenly rush through your head, and those thoughts weren't produced by your own mind.
You can all see a green glow coming through the hallway. As you all stop fighting to watch it, its cause suddenly flies into the room. A dark shadow, that's all that you can see. It flies near the floor directly to the fire cat in an ascending fashion. It just goes through it, but then you notice what happened. The cat is now headless. Its head is now in mid air spinning from whatever had that shadow that cut it. The dark creature turns in mid air and goes through the head again, looking for more, phasing through it but somehow cutting it in half. While the shadow leaves the room from its only exit with the same celerity it had when it entered, each half of the head loses its integrity as they fall, touching the floor as a vague cloud of dirt. The cat's body had collapsed, and its fire dissipated by this time. The only thing that is left is a faint and somewhat green trace of gas, which has been left by the shadow.
That's some thing you don't want to mess with.
Flimsy Wizard hasn't got anymore that headache from Mako's strike.
Zentol's minor burns are now gone.
Character sheetsName:Flimsy Wizard
Appearance:A frail-looking man in generic wizard robes.
Stats:Str:0
Dex:0
Spd:0
Wil:0
End:0
Pot:6
Pol:3 (1)
Status effects:-Head:
[Minor burns]-Left arm:
[Burned]-Right arm:
[Pain II][Burned]-Torso:
[Burned]-Right leg:
[Minor burns]Transformation status:Inventory:Location:Portal room. East entrance.
Name:Derm
Appearance:I put on my robe and wizard hat.
Stats:Str:0
Dex:1
Spd:1
Wil:0
End:1
Pot:1
Pol:5 (1)
Status effects:-Right arm:
[Minor burns]-Torso:
[Minor burns]-Right leg:
[Pain I]Transformation status:Inventory:Location:Portal room. East entrance.
Name:Dragon Knight
Appearance:"Who calls the Dragon Knight?"
Stats:
Str:3
Dex:1
Spd:1
Wil:0
End:3
Pot:0
Pol:1
Status effects:
Transformation status:
Inventory:
Location:Portal room. East entrance.
Name:Zentol Zzeralthonth Appearance:An unnerving man, with a perpetual wide grin on his face
Stats:+1
Str:1
Dex:8
Spd:0
Wil:0
End:1
Pot:0
Pol:0
Status effects:-Right arm:
[Burned]Transformation status:Inventory:Location:Portal Room, East entrance.
Name: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats:Str:0
Dex:1
Spd:0
Wil:1
End:1
Pot:3
Pol:3
Status effects:Transformation status:Inventory:-Chitin armplate on right arm:
[Smooth surface]-Cloth rags: Will not make a tag for this, you know their uses.
Location:Portal Room. West side.
Name:Thrakor
Appearance: A short guy with an attitude problem. Has a scraggly beard he should probably shave, unremarkable brown eyes, and receding hair that's going grey early. A bit slender.
Stats:
Str:0
Dex:2
Spd:2
Wil:0
End:1
Pot:2
Pol:2
Status effects:
Transformation status:
Inventory:
Location:East hallway. Center.
Name: Jenn, Eric
Appearance: Dark hair, indistinguishable ethnicity, trousers and a tunic. His plainness is, in fact, the strangest thing about him; just how ordinary he is, and his face that always seems familiar.
Stats:
Str:1
Dex:1
Spd:1
Wil:1
End:1
Pot:1
Pol:3
Status effects:
Transformation status:
Inventory:
Location: Grand Room. Center.
Name:Romek Durad
Appearance:Short, bald, with a very long beard. He doesn't wear clothes since his beard is so long it wraps around his body like a robe.
Stats:
Str: 1
Dex: 1
Spd: 0
Wil: 2
End: 1
Pot: 3
Pol: 1
Status effects:
Transformation status:
Inventory:
Location: Grand Room. Center.
GM commentsI repeat this: if possibly, PM me both the code and the word. If I happen to type wrong one of them, I have the other alternative.