Turn 006
2. Portal.
1. Aw...alright. Um. I think I have an idea...
Say Word if I find a good one, then charge at and attack Zentol while he is distracted!
Also hope not to be caught in collateral damage.
Edit: Just Science. And hopes of not being collateral damage.
[Pot:1
-1=0]
Absolutely nothing happens. Maybe you screwed it so hard that the GM can't even give you a clue about that word.
Interesting.
Try Magical Plan Alpha.
You stop staring at that room where the weird sucky pyramids are and do some science:
[Pot:2
+1=3]
A golden line appears and forms a kindergarten-level drawing of an animal. That's really helpful.
[Pot:2
+1=3]
Nothing happens.
Now in the room with the plants there is a rocky cylinder over two other rocky cylinders which it uses to roll around the floor. You don't even know how it keeps its parts fastened to each other, as the cylinders do a full rotation. You guess that the answer is just magic. The strange geometrical creature heads towards the place where your diamond used to be. As soon as it goes over the floor, the cracks disappear. It then turns and goes in the same direction that there is a wall. You then lose sight of it.
-snip- I will do this each time you write a wall of text for a turn.
You decide to make something to defend yourself. You grab the pieces of chitin and the cloth rags and try something:
[Dex: 4]
You wrap many pieces of chitin around your right arm, covering from your wrist to your shoulder:
Right armguard:
[Smooth surface]You then try some magic:
[Pot:2
+1=3]
Nothing happens.
[Pot:2
+1=3]
A golden line appears and makes a drawing of a pair of irregular things. Yes, your magical drawing kills suck.
[Pot:1
+1=2]
A golden line appears, twists uncomfortably and then launches towards you. When you stop cowering and take your hands away from your face you notice that nothing happened.
[Flimsy spd:1
-1-1=-1]
[Zentol spd:1
-1-1=-1]
[Cromwell spd:3
+1=4]
Cromwell tries to unleash a hopefully destructive mass of energy, dubbed Hadoken by him, to Zentol. He walks near him, faces him, and says him words:
[Pot:6
+1=7]
A thick golden line appears, then forms the shape of a bear. A sudden flash later, you can see a huge bear made from fire and electricity in front of you. It roars, producing a sound akin to an electric storm during a forest fire. It then looks at you. Yep, he doesn't like you.
[Bear Dex:4]
[Cromwell Dex:1]
[Cromwel end:1
-1=0] ((I totally didn't expect your death this way))
It trashes at you, managing to catch your right arm. As soon as it hits you, you feel the pain produced from the electrical discharge, which goes through all your body. It doesn't let you move. You are paralyzed. In fact, all your body is paralyzed. Even your heart.
Cromwell's trashed corpse just drops to the ground slightly burned form the bear's strike.
Cromwell is dead.The bear, on the other hand, lost his claw after striking Cromwell, as well as all the electricity that made its body. Guess that both fire and electricity are not stable materials.
spd tie: Flimsy vs Zentol:
[Zentol spd:1]
[Flimsy spd:1]
Okay, let's do this again:
[Zentol spd:1]
[Flimsy spd:6] ((Thanks random.org for letting me do the turn!))
As zentol walks up to Derm, The Flimsy Wizard gives chase and fires a spell:
[Pot:4
+2-1=5]
[Zentol dex:5]+all his insane dex modifiers. It's a success anyway.
[Flimsy dex:2
-1-1=0]
A burst of flame erupts in front of The Flimsy Wizard. While Zentol evades is perfectly, the Flimsy Wizard is caught in the middle of it, suffering more burns.
Arms and torso minor burns "upgraded" to
[Burned].
Head and right leg got
[Minor burns].
Zentol used this as a warming up to hit Derm:
[Zentol Dex:3
+2=5]
[Derm Dex:3
+1-1=3]
[Zentol Str:3]
He throws a poorly aimed punch at Derm, which hits in his right leg, causing a bit of pain.
[Pain I]Hobble over to the skull. Grab it and attempt to remove it from the wall.
"Ayyo', could use evil magic to heal me right now."
[End:2
-2=0]
You try to crawl to the huge obsidian skull. Magic is for pussies just when it can't help you, but and that skull. The hidden dark powers that must be within. You creep a little bit, but it is already your time. You just lean against the floor. Death is coming for you. You can see those little drops of green ooze that had fallen from the skull evaporate into green gas. Wait, that is not gas! Those are screaming faces, the souls of the damned! What did you do to deserve this? What? You use all that is left of your strength (which is not much) to look at the skull. It is opening. There is a green light coming from inside of it. It is almost your time, you knew it, but now you are totally sure. It then comes. You can see a shadow coming from inside, at an astonishing speed. It is carrying a scythe, made from bones and a spine, but that's just the handle. Its head appears to be made from pure darkness. It is about to reach you when it raises its arms and just goes through you, flying at an astonishing speed to the Northern hallway. The last thing you can see if your own blood rising from the floor trying to follow it, then dropping to the ground when it gets far enough.
Mako is deadEric and Romek appear in the center of the grand room. They look at their surroundings, then at each other, then at their surroundings again. Well, they just don't have any clue about where they are.
Character sheetsName:Flimsy Wizard
Appearance:A frail-looking man in generic wizard robes.
Stats:Str:0
Dex:0
Spd:0
Wil:0
End:0
Pot:6
Pol:3 (1)
Status effects:-Head:
[Pain I][Minor burns]-Arms:
[Burned]-Torso:
[Burned]-Right leg:
[Minor burns]Transformation status:Inventory:Location:Portal room. East entrance.
Name:Derm
Appearance:I put on my robe and wizard hat.
Stats:Str:0
Dex:1
Spd:1
Wil:0
End:1
Pot:1
Pol:5 (2)
Status effects:-Right leg:
[Pain I]Transformation status:Inventory:Location:Portal room. East entrance.
Name:Dragon Knight
Appearance:"Who calls the Dragon Knight?"
Stats:
Str:3
Dex:1
Spd:1
Wil:0
End:3
Pot:0
Pol:1
Status effects:
Transformation status:
Inventory:
Location:Portal room. East entrance.
Name:Zentol Zzeralthonth Appearance:An unnerving man, with a perpetual wide grin on his face
Stats:+1
Str:1
Dex:8
Spd:0
Wil:0
End:1
Pot:0
Pol:0
Status effects:-Right arm:
[Burned]-Torso:
[Minor burns]-Right leg:
[Minor burns]Transformation status:Inventory:Location:Portal Room, East entrance.
Name: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats:Str:0
Dex:1
Spd:0
Wil:1
End:1
Pot:3
Pol:3
Status effects:Transformation status:Inventory:-Chitin armplate on right arm:
[Smooth surface]-Cloth rags: Will not make a tag for this, you know their uses.
Location:Portal Room. West side.
Name:Thrakor
Appearance: A short guy with an attitude problem. Has a scraggly beard he should probably shave, unremarkable brown eyes, and receding hair that's going grey early. A bit slender.
Stats:
Str:0
Dex:2
Spd:2
Wil:0
End:1
Pot:2
Pol:2
Status effects:
Transformation status:
Inventory:
Location:East hallway. Center.
Name: Jenn, Eric
Appearance: Dark hair, indistinguishable ethnicity, trousers and a tunic. His plainness is, in fact, the strangest thing about him; just how ordinary he is, and his face that always seems familiar.
Stats:
Str:1
Dex:1
Spd:1
Wil:1
End:1
Pot:1
Pol:3
Status effects:
Transformation status:
Inventory:
Location: Grand Room. Center.
Name:Romek Durad
Appearance:Short, bald, with a very long beard. He doesn't wear clothes since his beard is so long it wraps around his body like a robe.
Stats:
Str: 1
Dex: 1
Spd: 0
Wil: 2
End: 1
Pot: 3
Pol: 1
Status effects:
Transformation status:
Inventory:
Location: Grand Room. Center.
GM commentsThis is the exact moment to ask GWG to link the trope "color coded for your convenience" here.
Also, you guys keep managing to get damage numbers above natural differences. Electricity was never meant to be fatal, but again, the damage was just too much.
I say again, balanced characters are the way to go, mostly.