Turn 063"That was it? Feel my power!"
Go break his legs with the hammer. I really need one without that silly -1 str.
"This magic system is certainly more volatile than I'm used to."
Murder attempt, take two.
[Systar spd:4
-1=3]
[Zolond spd:2
-2=0]
Systar, not managing to totally overcome the paralysis, still tries to put an end to his enemy's ability to stand properly:
[Systar dex:3]
[Zolond dex:6
-1=5]
But the whole idea of getting a kneecap bashed in seemed to make Zolond react fast enough for him to evade Systar's poorly aimed strike.
Now it is his turn to act:
[Zolond pot:5
+1=6]
[Zolond dex:6
-1=5]
[Systar dex:2]
A huge fireball erupts in front of the dark-skinned man, which happened to be the place where Systar was. Systar barely attempted to move, clearly not seeing this coming. Zolond, who also didn't see this coming, was on the other hand at least more prepared, and managed to jump back. Sadly, he didn't do that in time, and one of his arms got caught in the fire.
Systar now has
[Minor burns] in chest, arms and right leg.
Zolond now has
[Minor burns] in his right arm.
Oh right, I need an action.
"...huh."
More tests! MORE TESTS!
PM
The diamond Ork decides to try something new:
[Pot:3
+1=4]
Your whole body flashes with light, and you are back at your fleshy non-Ork form! Damn, you remember the arrow that hit you in the back, it hurts! But, before you could totally rationalize it, you begin to glow again, then you flash with light and you suddenly find yourself flying with a dangerous speed towards the wall you were facing!
Crash!
Everybody in the room, including the Xenomorph, turns around to see you. As you get up, you notice that you are diamond again! But the arm you used to cover your face with now is covered with cracks. Maybe you shouldn't try that often. Oddly enough, from the cracks, a lot of heat is coming, as well as an octariney glow. As soon Derm points out, you also have a larger "vent" in your back, where the arrow hit back when you were with that careless bastard.
Also, unfortunately, you are not an Ork any more.
Leaking 12/12Now comes the Flimsy Wizard's turn!
[Pot:5
+1=6]
Nothing happens!
[Pot:5
+1=6]
A thick golden line appears and draws a big pair of boots.
[Pot:1
+1=2]
A small drop of silvery liquid appears and falls in front of you.
[Pot:3
+1=4]
You get a pair of gloves in a nice golden line!
[Pot:6
+1=7]
You now get a wrestling champion-sized belt.
[Pot:4
+1=5]
Now you get a bunch of conduits, odd bags, and odd bags with conduits sticking out of them made from a kind of rubber, some of them really hard in the extremes, and even sharp.
And now, it is Derm's turn!
[Pot:3
+1=4]
A golden line appears and draws a humanoid beast with thick tusks! It looks at you a bit confused, then tries to punch you. Naturally, you know what happens next. It went through you and disappeared.
[Pot:4
+1=5]
Now another golden line, this time a huge ogre, which also tries to punch you, to the same effect as the other beastly humanoid.
[Pot:6
+1=7]
A rift opens in front of you! the room gets tainted from the purple light coming out of it. Inside it, you can see... what is that? I-it doesn't seem to be anything that you can now, the whirling mass of tentacles is constantly moving, changing, multiplying and joining together. The only order you can see there is the definite lack of such. A dark eyeball with a purple pupil erupts from the tentacles, and stares at you.
[Will:6
-1=5]
The rift closes, and an odd rune forms in front of Derm's forehead. It is glowing purple, yet it appears to be changing, never taking a definite shape. Anyway, he is not Derm any more.
He notices the Flimsy Wizard, and unleashes a spell, talking with a low-piched tone, that makes his words unintelligible:
[Derm pot:3
+1=4]
[Derm dex:5
+1-1=5]
[Flimsy dex:4
-1=3]
Not-Derm points at the Wizard and a fist-sized mass of an octariney thing forms in front of his hand and flies towards the Wizard. The latter could not manage to evade it, in fact, was not even aware of that, and just a small doses of reflexes led him to tilt his head backwards at he last second, as half his lower jaw disintegrated in searing pain.
Not-Derm laughed in maniacal fashion. But the rune banished and suddenly the laugh stopped, and the ensuing bewildered face could only be trying to ask a single thing:
The hell happened here?
Ironically, it is the rest of them who should be asking that to him.
The Flimsy wizard now has:
[Bleeding I]((Even if the bleeding is removed, the chance will still be present))
And his face lacks a chunk. This means, less stuff to dissolve to get to his brain!
"Huh. That was informative."
(also @GM, nice sing-along there )
"MOAR SCIENCE!"
You are a little scared about what you have just seen, but it feels oddly familiar for some reason. You shrug as best a a xenomorph can and do more science:
[Pot:2
+1=3]
A golden line appears and draws something wide in one side, and less wide in the other. Yeah.
[Pot:5
+1=6]
A chunk of steel appears in front of you, and falls to the ground with a thud.
[Pot:1
+1=2]
Now a portion of something tainted with red dust appears.
[Pot:3
+1=4]
A chunk of wood appears in front of you and falls to the ground. You hear a little voice coming out of it:
"Wh-wh-what? What is this? Who am I? What is everything?"
You bend what would be your knees, and then see that the chunk of wood has little wood eyes and a crude mouth. The thing watches you, its eyes opening widely, then says:
"W-What are you?"
Achievement unlocked:
PlankWords to test on a grander scale!
[Pot:5]
You head glows.
[Pot:6]
Your right foot glows
[Pot:3]
Your left hand glows, somewhat.
[Pot:3]
You are not sure what happened here.
That was a small step for a man, but a giant leap for SCIENCE!
That is an... interesting... skull.
Continue the Science!
Moar science!
[Pot:5
+1=6]
[Dex:3
+2=5]
A huge ball of fire materializes in front of your face and moves forward, not before leaving some burns in the arm you used to cover your face.
[Minor burns] in right arm!
[Pot:6
+1=7]
A thick golden line appears and draws a huge fish, with three nasty-looking rows of teeth. It tries to bite you, and, as you cower in fear, it goes through you, and you aren't harmed at all! Yay!
That was more dangerous science.
Character sheetsName:Derm
Appearance:I put on my robe and wizard hat.
Stats:+5
Str:1
Dex:3
Spd:1
Wil:0
End:1
Pot:3
Pol:5
Status effects:Transformation status: Wax-iron man!
[Soft]-Missing left foot!
-1 to dodging and similar acrobatic actions. You can still stand over the stump, though.
-Right foot is a solid iron axe:
Further -1 to dodging!
-1 to speed!
-1 dex to performing physical attacks because it is really uncomfortable to move!
Inventory:-Clockwork iron/fire spear:
[Piercing weapon][Two-handed][Heavy][Minor burning.] (Currently on)
[Energy based:0/7]Location:Grand Room. North entrance.
Name: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +5
Str:2
Dex:2
Spd:0
Wil:1
End:1
Pot:3
Pol:5
Status effects:Soul meter:3/6Transformation status:Xenomorph!
[Light][Yields][Soft][Naturally sharp]Can't grab things, has no inventory.
Inventory:-Chitin armplate on right arm:
[Smooth surface]Location:Grand Room. West entrance.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +1
Str:0
Dex:1
Spd:1
Wil:0
End:1
Pot:3
Pol:4
Status effects:Transformation status: Diamond and arcane energy dude!
[Crystaline structure]Leaking 12/12Inventory:-Diamond battle axe:
[Hacking weapon][Heavy][Two-handed]Location:Grand Room. West entrance
Name: Systar
Appearance: A sneaky devil of a man, with a well-trimmed beard and slicked down hair.
Stats:Str: 3
Dex: 2
Spd: 2
Wil: 0
End: 1
Pot: 0
Pol: 1
Status effects:-Chest, arms and right leg:
[Minor burns]Transformation status:Inventory:-Cold aluminium warhammer
[Blunt weapon][Light]-Black biometal bow:
[Light]-Obsidian arrows(0):
[Heavy]Location:Portal Room. East entrance.
Name: Zolond
Appearance: A dark skinned man in a black robe and black pointy hat.
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 0
Pot: 3
Pol: 3 (1)
Status effects:[Paralysis]-Right arm:
[Minor burns]Transformation status:Inventory:Location:Portal Room. Center.
Name: Flimsy Wizard
Appearance: Flimsy Wizard is back from the dead! Did he even die? Nobody is sure. He seems a bit weaker, though.
Stats: +1
Str:
Dex: 1
Spd:
Wil:
End:
Pot: 3
Pol: 6
Status effects:-Head:
Lacks a chunk!
[Bleeding I]-Chest and Right arm:
[Minor burns]Transformation status:Inventory:Location:Grand Room. East entrance.
Name: Li
Appearance: A rather typical-looking wizard with blue robes
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 0
End: 1
Pot: 3
Pol: 3
Status effects:-Right arm
[Minor burns]Transformation status:Inventory:Location:Greenhouse Room. North entrance
Name: Magical Trevor
Appearance: White robes and hat, orange hair and beard
Stats:
Str: 1
Dex: 1
Spd: 1
Wil: 0
End: 1
Pot: 1
Pol: 4
Status effects:
Transformation status:
Inventory:
Location: Magma Room