Turn 062Heh. Interesting mechanic. Now how to abuse that...
"I guess that couldn't touch you!"
My my my my...
"Indeed. You don't seem to be good at this whole archery thing."
Time for murder.
[Systar spd:4]
[Zolond spd:2]
Systar makes yet another bad joke and launches himself towards dark mage, his HAMMAH of doom ready to break some bones:
[Systar dex:6
+1+1=8]
[Zolond dex:6]
[Systar str:2
-1=1]
But he only lightly pats the mage in the chest.
Step one: touching him, completed.
Step two: touching him harder, pending.
Zolond just laughs, and then unleashes his magic on him!
[Zolond pot:4
+1=5]
[Zolond dex:5]
[Systar dex:1
+1=2]
[Zolond end:1
-1=0]
[Beat your pot end:2
-1=1]
[Systar end:4]
Zolond points at the bearded imitation of the rapper, and says his words. Lightning forms between him and his foe, but he can't control the power. The electricity goes across his body, making every limb feel numb. Systar also got zapped, and it feels bad, but fortunately for him, it was the mage who screwed everything up this time.
Zolond has:
[Paralysis:2]Systar has:
[Slight paralysis]Well, that was intense.
More science! Slightly more specific this time
You ponder about what to do, then decide not to try a bunch of words at the same time. Because, who knows? A plasma bear could appear and kill you if you do so.
[Pot:5
+1=6]
A golden glow begins to come out of the air near your hand, and then, with a flash of light, you notice that it is...moving? yes, it seems to be flowing in a specific ovoid shape. Upon careful examination, and thanks to a few dust particles caught by the moving air, you notice that it seems to have the form of a head, with eye cavities and all. That's cool. You move your hand away, and also notice that it doesn't fall. Yeah, it is made of air, there would be no sense if it were heavier than its own material. Huh.
Leaving the air-head to float near you, you say another word:
[Pot:2
+1=3]
A golden line appears and draws two rectangles attached to each other, one less wide, but longer than the other. Well, that's not very informative.
At least you are gaining knowledge, don't you think so?
I'm still helpful.
That was not an ideal result.
"I hate my foot. I really, really do."
Sceince!
While the ork begins channelling his inner forces, the Flimsy Wizard, realizing that he is in a vulnerable position tries to be ready evade all the possible incoming strikes. As no one is coming, and the xenomorph appears to be trying to do his own stuff, he decides to try flex his limbs until the numbness gets away:
[Flimsy end:6
-1=5]
And he succeeds in doing so! Now he can move freely again.
Paralysis lost!
((This is so that you get less time off. most of you can just do an endurance check to remove most debuffs, as long as they are temporary.))
Derm, on the other hand, pretty uncomfortable with his foot, decides to do even more science:
[Pot:4
+1=5]
You have another vision. Many beings, covered in natural armour, are marching. They make almost no sound, they just go through the tunnels. They have to do so. The hive needs them to gather sustenance. The monotonous march leads them to the outside, the transition from darkness to the bright rays of the Sun seemingly not affecting them. After even a longer walk, they reach their objective. Another similar being, almost as tall as a giant, is standing before them. They charge, surrounding it, tearing it chunk by chunk with their mandibles. Some of they perish, gutted by the beast, or straightforwardly crushed beneath it. It doesn't matter, for that have died serving the swarm.
Okay, that made you lose time. Time to continue:
[Pot:4
+1=5]
You get yet another vision. This time it is you, sitting in wait for something. The vibrations in your leg tell you that something has been caught, and without hesitating, you quickly go to capture it. It cannot escape from your web, just helplessly wiggle, wasting his forces. You prepare your fangs to strike it, and bite it.
The vision ends here. You are somewhat glad that you didn't get to see how it ended.
[Pot:4
+1=5]
Yet another vision. This time about lots of candies, chocolate bars and bubbles! Everything seems so nice, a rainbow paints the sky in the distance, as the sweet and colourful land extends itself, with some chocolate boulders from time to time. A unicorn goes flying around, and begins walking on the rainbow! A bunch of fluffy anthropomorphic bunnies appear and say hello to you. The look so cute!
Okay, that definitely was a waste of time.
Also,
Relevant.
[Pot:6
+1=7]
A bunch of nothing is shot with a lot of strength behind of you.
[Pot:3
+1=4]
You can feel how nothing itself is disturbed in a definite radius around you.
And, that made you waste your time, mostly.
Otherwise I guess I can Xenomorph Science for a bit. That's cool too
I'm a xenomorph, in a xeno woorld! Life is science, it's fantastic!
[Pot:3
+1=4]
The GM feels lazy, you get the same vision ans Derm's first one.
[Pot:5
+1=6]
Idem, but with Derm's vision number 2
Now, dangerous magic!
[Pot:5
+1=6]
A think golden line appears, and then draws a giant bear. It attempt to bite you, you don't mind at all.
[Pot:5
+1=6]
[Will:4]
You hear moans and grieving sounds, as a formless mass of green faces appears after you. Their elongated faces stare at you. They want something from you. They want, your soul! Desperation fills you as the souls grasp you, tearing your body. But it doesn't hurt you physical essence, you feel like you are being disconnected from it, that what they are ripping away is your very essence. You open your eyes. Damn, that was uncomfortable. You examine yourself again, they didn't seem to do anything at all, but you feel more...fragile, in some way.
Soul meter:3/6[Pot:3
+1=4]
A golden line appears and draws a big humanoid beast. Thick and long tusks are coming from its mouth, and it appears to not like you at all. It tries to hit you and passes through you, as usual.
PM
You read the papers. Hmm maybe there is something useful here? let's see:
[Pot:3]
A golden line appears and curves itself. That's really helpful.
[Pot:6]
A thick golden line appears and draws a rhinoceros out of itself. It is actually bigger than what you would normally think of a rhinoceros. It fades away after a brief time.
[Pot:2]
You get a golden line, which wiggles! Wigglity wigglity!
Character sheetsName:Derm
Appearance:I put on my robe and wizard hat.
Stats:+5
Str:1
Dex:3
Spd:1
Wil:0
End:1
Pot:3
Pol:5
Status effects:Transformation status: Wax-iron man!
[Soft]-Missing left foot!
-1 to dodging and similar acrobatic actions. You can still stand over the stump, though.
-Right foot is a solid iron axe:
Further -1 to dodging!
-1 to speed!
-1 dex to performing physical attacks because it is really uncomfortable to move!
Inventory:-Clockwork iron/fire spear:
[Piercing weapon][Two-handed][Heavy][Minor burning.] (Currently on)
[Energy based:0/7]Location:Grand Room. North entrance.
Name: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +5
Str:2
Dex:2
Spd:0
Wil:1
End:1
Pot:3
Pol:5
Status effects:Soul meter:3/6Transformation status:Xenomorph!
[Light][Yields][Soft][Naturally sharp]Can't grab things, has no inventory.
Inventory:-Chitin armplate on right arm:
[Smooth surface]Location:Grand Room. West entrance.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +1
Str:0
Dex:1
Spd:1
Wil:0
End:1
Pot:3
Pol:4
Status effects:[Slight paralysis]Transformation status: Diamond orc
[Crystaline structure]Inventory:-Diamond battle axe:
[Hacking weapon][Heavy][Two-handed]Location:Grand Room. West entrance
Name: Systar
Appearance: A sneaky devil of a man, with a well-trimmed beard and slicked down hair.
Stats:Str: 3
Dex: 2
Spd: 2
Wil: 0
End: 1
Pot: 0
Pol: 1
Status effects:[Slight paralysis]Transformation status:Inventory:-Cold aluminium warhammer
[Blunt weapon][Light]-Black biometal bow:
[Light]-Obsidian arrows(0):
[Heavy]Location:Portal Room. East entrance.
Name: Zolond
Appearance: A dark skinned man in a black robe and black pointy hat.
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 0
Pot: 3
Pol: 3 (1)
Status effects:[Paralysis:2]Transformation status:Inventory:Location:Portal Room. Center.
Name: Flimsy Wizard
Appearance: Flimsy Wizard is back from the dead! Did he even die? Nobody is sure. He seems a bit weaker, though.
Stats: +1
Str:
Dex: 1
Spd:
Wil:
End:
Pot: 3
Pol: 6
Status effects:-Chest and Right arm:
[Minor burns]Transformation status:Inventory:Location:Grand Room. East entrance.
Name: Li
Appearance: A rather typical-looking wizard with blue robes
Stats:
Str: 0
Dex: 1
Spd: 1
Wil: 0
End: 1
Pot: 3
Pol: 3
Status effects:
Transformation status:
Inventory:
Location:Greenhouse Room. North entrance
Name: Magical Trevor
Appearance: White robes and hat, orange hair and beard
Stats:
Str: 1
Dex: 1
Spd: 1
Wil: 0
End: 1
Pot: 1
Pol: 4
Status effects:
Transformation status:
Inventory:
Location: Magma Room