Turn 064There goes the neighborhood.
"We seem to be making no progress!"
Hammer. Knee. Snap crackle pop.
"Lets try something slightly different."
Something Different
[Systar spd:1]
[Zolond spd:5
-1=4]
The dark mage decides to mash up both combat and science, and so he says a random word:
[Pot:6
+1=7]
Something flies off towards the general direction you were facing, which happened to be place where Systar was. It didn't really seem as something corporeal, though, as if nothingness itself had been affected, but only that. Now you only need to combine it with fire, and you may have a weapon.
Systar, on the other hand, didn't realize what was happening and so just cursed at whoever deity was supposed to take care of him and specifically not let his skin get charred, and then charged the mage:
[Systar dex:1
+1+1=3]
[Zolond dex:4
-1=3]
But he missed again. Zolond grins, licks his lower lip and stares at you for a brief time, but it is enough for Systar to realize his evil plan. He wouldn't dare, no. Zolond speaks, it is too late now:
"YOU CAN'T TOUCH THIS!"
Bastard.
Of course I end up hurting myself with what I presumed to be the less dangerous of the two...
Continue the Science! (hopefully, with less injuring myself)
Well, that last science session was informative, let's see what happens now:
[Pot:4
+1=5]
A mass of a golden, semi transparent substance pops in front of you, and begins to push the air away from it. It is floating, and upon an attempt to touch it, you notice that you have to make a great effort to even reach it, even less doing it with some kind of force. The substance disappears after some time, banishing out of the air.
[Pot:6
+1=7]
A thick golden line appears and draws a big creature, a stocky humanoid. It is an orc. and it is trying to punch you. PLEASE DON'T KILL MEEEEE Oh, what? Hehe, it went through you instead of colliding with you. And then it disappeared.
[Pot:6
+1=7]
[End:6]
A dark fog materializes in front of you. it seems to be staring at you, analysing you. It floats towards you, and you can't do anything but feel how it envelops your head. it wasn't something out of you, and now it seems to have it. You feel that your magic capabilities are diminishing, and soon something you don't have them any more.
[Enveloping Darkness:Blocked pool.1]((And for some reason, this still hasn't shown any other kind of the possible outcomes.))
Further testing is required.
Yes, your theory may be correct!
[Pot:4]
You get a vision. There is a big chamber carved out of the earth itself. The center is occupied by a giant bulging beast, its abdomen constantly moving, seemingly pumping something out of it. You are carrying something. Sustenance. Sustenance for the queen. You can't really see, but your antennae are enough for you to move around with ease. You come closer to the queen and deposit your bounty. Here, another one of your kind grabs it with its pincer-like mouth. But you don't stay to watch it, as you have to go back, there is a long trip, and long line ahead.
And the vision ends. That was odd.
[Pot:5]
You find yourself in a dream land, unicorns flying around leaving a rainbow trail carrying dog-sized gummy bears in their backs. A chocolate rabbit comes out of a chocolate hole in the ground and begins nibbling in some kind of plant made of lollipops, and then the vision ends.
Thanks god, Zentol and Chuck Norris that that ended.
[Pot:6]
You feel how the nothingness itself is shot away in the exact opposite of the direction you are facing.
[Pot:5]
The nothingness to your right just moves and rearranges itself. Hmm.
And, maybe your theory isn't as good. Yet. Some partial discoveries were made, though!
Yay for experiments.
[Pot:5
+1=6]
A golden line appears and draws a big Rabbit. With a flash of light, it materializes into green glass.
"Sniff"- You hear in your mind, as the thing tries to sniff the ground. "Sniff, sniff, no food, move"- You hear again, as it begins jumping away, looking for something to eat, despite not needing to do so. The sound of its paws hitting the ground is not exactly the most pleasant one either.
[Pot:4
+1=5]
You get a vision of ancient ruins, seemingly alien, yet somewhat historically accurate. Below the ruins, intricate mazes, filled with an eerie fog, extend as far as you can tell. Unknown symbols are carved in the walls,a language long forgotten, or maybe something that never reached the light of the day. At a remote location of the labyrinth, there is some people. Cloaked in dark clothes bearing similar runes than those carved in the walls, reading a tablet made of clay, speaking in an alien tongue. The vision ends here.
Meanwhile, the rabbit is still telepathically communicating to you what action it is currently performing. Damn, where is the reaper when someone needs it?
Darn it, Derm.
Wesh, lesht shee ish I can shpeack well wish halsh a shaw:
[Pot:5
+1-1=5]
A golden line appears and draws a flail.
[Pot:6
+1-1=6]
Now a thick golden line appears and draws a big mace.
[Pot:3
+1=4]
You get a pile of sticks and planks.
[Pot:6
+1-1=6]
Another thick line, this time drawing a big eagle.
[Pot:5
+1-1=5]
Now you get a pair of nunchucks.
[Pot:5
+1-1=5]
Now you get a spiky morningstar.
You are also annoyed by the thoughts of that rabbit.
Oh shush, it's just a head wound, you can fix that easy.
Let's not do that one again 0_0'
More dangerous science while I'm near my team mates!
[Pot:6
+1=7]
A huge sharks is drawn from a golden line and tries to bite you. You stare at it as it goes through you while trying to look as badass as possible. You achieve a crippled veteran level of badassery.
[Pot:3
+1=4]
Nothing happens! This means you didn't kill anybody!
[Pot:1
+1=2]
You catch a glimpse of a back substance materializing in front of you, as you feel a slight pull towards it. It didn't last enough time for you to know what the hell was, but maybe you can use the awesome power of deduction to figure it out.
[Pot:6
+1=7]
[Will:3
-1=2]
A rift opens, and now a silver light comes out of it. You can't see much, but, what you can see is...predictable? Everything seems to be so ordered, the geometrical shapes that compose the environment there just forms a perfect pattern. But they suddenly rearrange smoothly, and now they seem to be facing Derm.
Oh, crap, not again.
Derm's forehead now has a glowing rune, this time silvery, looking like a
Sierpinski carpet. Not Derm looks at its surroundings, then decides about its next target: that diamond gut there, yes. He runs up to him and says a word, in an impossible to understand high pitched tone:
[Derm pot:1
+1=2]
But the same result as before ensues, a slight pull is the only effect that can be appreciated.
The rune fades away, and Derm gets a similar feeling than what happened a turn ago.
Damn it guys, the RNG is strong on your side.
Huzzah! I can now create Intelligence out of thin air! Internet HERE I COME!
"It's ok my planky fellow, welcome to life! Of all the places to come into being and be self aware this... isn't the best, but you can come along with me if you like! I have died less than others I've seen!"
If Planky wishes to join me on my adventures, find a way to grab him, or nudge him up against a nearby wall or something. Carefully.
ANYHOW-HOW: WORDS OF THE SCIENTIFIC AND EXPLORATORY VARIETY
"You sound funny!"
Your voice still sounds either like a malfunctioning bike horn or the sounds a devilish clown would be making. Planky seems to like it, so it is fine.
"But I guess that I can go with you. I can't do anything besides talking it seems"
You then move him towards the diamond wall and begin doing some science:
[Pot:4
+1=5]
A golden line appears and draws a battle axe. With a flash of light, it materializes into iron. Upon close inspection you can conclude that it is lighter than normal iron.
"How do you do that?" Planky asks."You made that iron axe weight less than normal iron, but it looks like iron. How is that possible?"
[Pot:4
+1=5]
A chunk of silver appears and falls to the ground.
"Fall, crash, lie"- You hear that in your mind as the metal thing did exactly that.
"Hey, did you hear that?" Planky speaks again. "Does it have something to do with the glass bunny?"
You notice the bunny jumping around near you. It seems that it came from the other side of the diamond wall. You haven't been paying too much attention to what the others have been doing there.
"Jump" You hear in your mind as it comes closer. Yeah, this is going to give you a headache.
Character sheetsName:Derm
Appearance:I put on my robe and wizard hat.
Stats:+5
Str:1
Dex:3
Spd:1
Wil:0
End:1
Pot:3
Pol:5
Status effects:Transformation status: Wax-iron man!
[Soft]-Missing left foot!
-1 to dodging and similar acrobatic actions. You can still stand over the stump, though.
-Right foot is a solid iron axe:
Further -1 to dodging!
-1 to speed!
-1 dex to performing physical attacks because it is really uncomfortable to move!
Inventory:-Clockwork iron/fire spear:
[Piercing weapon][Two-handed][Heavy][Minor burning.] (Currently on)
[Energy based:0/7]Location:Grand Room. North entrance.
Name: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +5
Str:2
Dex:2
Spd:0
Wil:1
End:1
Pot:3
Pol:5
Status effects:Transformation status:Xenomorph!
[Light][Yields][Soft][Naturally sharp]Can't grab things, has no inventory.
Inventory:-Chitin armplate on right arm:
[Smooth surface]Location:Grand Room. West side.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +1
Str:0
Dex:1
Spd:1
Wil:0
End:1
Pot:3
Pol:4
Status effects:Transformation status: Diamond and arcane energy dude!
[Crystaline structure]Leaking 11/12Inventory:-Diamond battle axe:
[Hacking weapon][Heavy][Two-handed]Location:Grand Room. West entrance
Name: Systar
Appearance: A sneaky devil of a man, with a well-trimmed beard and slicked down hair.
Stats:Str: 3
Dex: 2
Spd: 2
Wil: 0
End: 1
Pot: 0
Pol: 1
Status effects:-Chest, arms and right leg:
[Minor burns]Transformation status:Inventory:-Cold aluminium warhammer
[Blunt weapon][Light]-Black biometal bow:
[Light]-Obsidian arrows(0):
[Heavy]Location:Portal Room. East entrance.
Name: Zolond
Appearance: A dark skinned man in a black robe and black pointy hat.
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 0
Pot: 3
Pol: 3 (1)
Status effects:-Right arm:
[Minor burns]Transformation status:Inventory:Location:Portal Room. Center.
Name: Flimsy Wizard
Appearance: Flimsy Wizard is back from the dead! Did he even die? Nobody is sure. He seems a bit weaker, though.
Stats: +1
Str:
Dex: 1
Spd:
Wil:
End:
Pot: 3
Pol: 6
Status effects:-Head:
Lacks a chunk!
[Bleeding I]Transformation status:Inventory:Location:Grand Room. East entrance.
Name: Li
Appearance: A rather typical-looking wizard with blue robes
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 0
End: 1
Pot: 3
Pol: 3 (0)
Status effects:[Enveloping Darkness:Blocked pool.1]-Right arm
[Minor burns]Transformation status:Inventory:Location:Greenhouse Room. North entrance
Name: Magical Trevor
Appearance: White robes and hat, orange hair and beard
Stats:
Str: 1
Dex: 1
Spd: 1
Wil: 0
End: 1
Pot: 1
Pol: 4
Status effects:
Transformation status:
Inventory:
Location: Magma Room