16th Limestone
With their diplomat gone, and none of them having helped us against the Orcs, there was really no reason to spare the human merchants and their guards. So we ordered the attack today.
2nd Timber
We finally had enough marble blocks to finish at least parts of the trade building. This was a small break from the work at the administrtion hall, but looking at the current progress, it was unlikely, that it would be finished this year anyway, even though the furniture out of platinum, silver and gold was already finished.
15th Timber
3 Automaton ambushes were spotted. But we are not afraid of Automatons anymore. Kamikazi ordered a quick frontal attack to prevent the Automatons from disturbing the civilians working in the mines at the entrance. Sadly damage could not be prevented entirely. While our militia came out unharmed, and all 12 Automatons had been killed, a stray bullet hit one of our workers right into the head.
He was still alive, but his state was critical. His chances of survival were highly dependent on the quickness of our medical staff to bring him to the hospital.
18th Timber
Dwarves at the horizon! The caravan. Finally, after we didn't have a chance for trade during the last year. All our haulers were tasked with bringing stuff to the depot. And the militia stood ready to defend the caravan at all costs.
20th Timber
During all that hauling someone had a closer look at our primary animal cage.
Oups, looks like noone felt like feeding those animals. Whatever... soon it would be the merchants task to take care of them.
1st Moonstone
Just as trading concluded, winter arrived. We had traded away all those looted clothes not fitting any dwarf, tons of other loot like various kinds of wooden items etc. and also more then 150 animals. And for all that we got: few dozen bars of aluminium, wolfram and titanium, another hellfire turret and a new protector of the fortress. A speargolem!
But besides trading not much had happened during the season. We were mostly busy with construction work again. The Automatons didn't prove to be a challenge and even the wounded worker had made it to the hospital and looked like he would survive.
23rd Opal
We struck the second caverns.
We only were able to see a small part of it, that had nothing of interest besides some wolfram. For now the miners were told to ignore the cavern and dig some more exploration tunnels.
On the surface, Moseys new dining room was finished, but his office and bedroom were still under construction.
15th Obsidian
Today the drow arrived. There was just a problem. There were still dwarves at the trade depot. They had announced their departure 2 months ago, but were still packing up all that trash we had sold them.
16th Obsidian
Warlocks! An ambush! 5 Warlocks jumped out of nothing right in front of the entrance. Our marksdwarves had clear shots and tried to take them down as quick as possible. The newly grown drakes also charged in and the drow hoardmaster got caught in the middle of all this. Oh, and some random Kobold...
17th Obsidian
Another group of Warlocks was sighted. The few drakes and guardians at the front were surely not enough to hold, as for some reason all our javelinthrowers decided it would be a good time to restock their food, ammo and drinks... kamikazi was considering to fight the Warlocks head on but then decided otherwise. With the drow approaching the entrance, we could let them do the dirty work. We would try not to risk any dwarves.
20th Obsidian
Our strategy has worked. Well, at least somehow. While the drow with assistance of our axethrowers took care of one Warlock squad, the remaining Warlocks were slowly killed by our guardians, until the dwarven caravan decided to finally leave and the guards took care of the Warlocks still alive. Oddly during the fight one of our paved roads dissolved. Was the Warlockacid that strong?
22nd Obsidian
The drow seem unsecure about entering the town. They are just standing around. Meanwhile the dwarven merchants found another Warlock ambush. Hopefully their guards can handle this and they can leave with all their goods. We don't want this trash in our sight anymore.
23rd Obsidian
With assistance of the drow the Warlocks were dispatched surprisingly quick. But one merchant suffered a lot under the evil magic.
He will probably die soon. But please... NOT HERE!
1st Granite
Another year has passed.
The trader had just left our sight. Good, so we are not responsible for him anymore. Meanwhile the drow are still just standing around with their wagons out there in the open. Well, they are a good defense against invaders, so I don't mind that.
Looking back, this year had two entirely different halves. During the first one it was all about fire. We drove back the invaders with fire twice, but it was also clear, that the danger of that kind of defense was immense. We lost most of our drakes in the process, which robs us of a vital first line of defenses. But even inside the city it was all about fire. After some hiccups we finally managed to use magma for our forges, relieving our minders from the dangerous coal mining. Those had struck the second cavern, but for now we have no intention of making use of them.
The second half of the year was much calmer. We had a decent amount of trade with the mountain homes, but no serious threats to the security of the city. Well, usually a Warlock ambush would be a severe threat, but as it happened, the dwarven and drowish caravan guards took care of it. So the focus in that last 2 seasons of the year was mostly on construction. The trade forum is now at least partially finished, even though the top floor still lacks a roof. But most time was dedicated to our administration hall, which is now also nearing completion. Mosey already has moved his dining and sleeping rooms to the building, while his new office is not yet completed (again, the roof is missing).
Overall we are now 231 dwarves, even though we lost a few during the last year. There won't be any more migration waves, it seems, so we have to work with that. But it feels like we have enough of everything, even though most of the time less then 20 dwarves are unemployed. For the next year nothing special is planned. We will continue with what we are doing, which means cleaning up the city, construction of various buildings and standing strong against whoever will come. Speaking of our militia, we will most likely recruit a few more soldiers, but not too many. For now all our men under arms are part of a fitting guild and when I checked their equipment, I decided to make a quick writedown about those dwarfs, that keep our fortress safe:
Wrestlers:- wrestlers guild
- equipment: steel plate armor, steel tower shield, superior welded wolfram knuckle duster
kamikazi militia commander
one of the founders of the city,
bifrost plate armor, legendary welded wolfram knuckleduster
23 notable kills, 15 other kills
Birut11 notable kills, 2 other kills
Udil4 notable kills, 2 other kills
Ducim3 notable kills
Osedlegendary welded wolfram knuckle duster
7 notable kills, 2 other kills
Stakud3 notable kills, 10 other kills
Hammerdwarves- equipment: steel plate armor, steel tower shield, superior steel meteor hammer
GenlathLegion guild
10 notable kills, 4 other kills
ZasitGuard's guild
3 notable kills, 1 other kill
KosothLegion guild
legendary steel meteor hammer
21 notable kills, 11 other kills
RodukLegion guild
no kills yet
Sworddwarves- equipment: steel plate armor, steel tower shield, superior steel zweihänder
AkrulLegion guild
24 notable kills, 9 other kills
NomalGuard's guild
9 notable kills, 4 other kills
Axedwarves- equipment: steel plate armor, steel tower shield, superior steel great axe
KigokLegion guild
23 notable kills, 8 other kills
TholtigGuard's guild
2 notable kills
Speardwarves- equipment: steel plate armor, steel tower shield, superior steel halberd
Nilone of the founders of the city
Legion guild
14 notable kills, 14 other kills
UshangLegion guild
2 notable kills
Other melee dwarvesDakostGuard's guild
equipment: steel plate armor, steel tower shield, blood steel bladed whip
10 notable kills, 4 other kills
SoshLegion guild
equipment: steel plate armor, steel tower shield, legendary steel maul
9 notable kills, 5 other kills
Tenderroastearthmage (lvl3)
equipment: full welded mithril plate armor, earth aura, superior welded wolfram meteor hammer (refuses to wear an earth staff
)
1 other kill
Javelin throwers:marksdwarves guild
steel armor, iron kite shield, copper javelin thrower
Lenzleader of our marksdwarves
4 notable kills, 7 other kills
Rerras3 other kills
Udib1 notable kill
Othsal1 other kill
Rigoth4 notable kills, 1 other kill
Ineth5 notable kills, 6 other kill
Dobar1 other kill
Delerno kills yet
Becor1 notable kill
Axethrowersmarksdwarves guild
steel armor, iron kite shield, axe thrower (various materials^^)
Berartifact axe thrower (by Mahrgell)
15 notable kills, 9 other kills
Kubuk2 notable kills, 5 other kills
Zagel12 notable kills, 4 other kills
Ralno kills yet