Hi,
i'm gonna start my new own challenge fort, once the new version is out. I'm planning on reporting about it on the forums here, and so to make it interesting, will be using your feedback and suggestions as well. First of all the rules I will be using:
unchanged MWDF, using the mainrelease coming around new year (unless there are major bugs, then i would use a fixed SWP version), using pretty much default options for everything
playing dwarves in a young world with all MW-races existing. No FortressDefense races
using a 7 no-caste-dwarves embark on 4x4 flat terrain, no volcano or river, neutral biome, no extreme temperatures, normal embark points
no diseases (i don't feel comfortable playing with them right now, sorry :/)
no secret fun
No regular buildings below groundlevel (constructions, minecarttracks etc may be necessary)
no cage traps and no walling in (neither total wallins nor temporary wallins by drawbridges, doors, hatches or similar abuses)
no other clearly abusive defense measures (atomsmashers, endless trapcorridors, unbeatable doomtraps, walling off mapedges etc)
no dangerrooms, childlabor etc (but i will probably use something like a 20% childmaximum)
we don't like treehuggers and thus elves have to be killed! All elves! Maybe insulted first and then killed. But none will survive to tell the tale anyway.
So in summary it will be an above ground fort meeting all enemies in glorious combat, no chickenmoves. Above ground also means that underground crops won't be an option. Smithing will have long hauling times. At the same time the military will have a big priority, because they are everything standing between survival and doom.
Storywise i thought about a group of „unwanted“ and banished dwarves, who, instead of serving their punishment at the mountainhomes are now sent away and forbidden to settle below ground to build a decoy city widely seen to attract all enemies of the mountainhomes. So just imagine australia was put in the english channel to attract the frenchies, so they don't bother england anymore.
But now come my questions to you:
a) How do you feel about dwarven powerleveling? It isn't hard to get dwarves to legendary shield and weaponskill in one year using 2 man squads and letting them train all day. Other skills usually don't go up that fast, so their talents are onesided, but especially in 1on1 melee they get beastly quick. While it feels abusive, the alternative are completely redundant training gains. The fortress may require powerleveling for it's survival. But still I'm not sure about it. Also of course I will take dwarvings of forumfolks, so it this is also a vote if you want to be cannonfodder and maybe one of you guys will survive multiple battles to be a true hero (or you all die to the first siege
)... Or if you want to be insane killingmachines, that will then die to a sneaky warlock in an anticlimatic way
(you can't survive, that's not part of your destiny)
b) How to deal about caverns? I'm considering to just ignore them mostly right now, but feel like that may be missing out some potential. Still i don't see a good way to incorporate them into the plan.
c) Until now i mostly used chickentactics in MW to crush my foes, but it felt that standard ranged combat was much weaker then it is in vanilla. (but i admit that it is clearly OP in vanilla) Is it just crossbows? I've read javelins are more powerful. Any recommendations?
d) Any ideas about the use of magic? My previous experience with firemagic was... a lot of fun, much less success. (random thief sneaks deep into fortress, meets firemage, fortress turns into an inferno) But besides that fun i lack experience in magicusage. Again, any recommendations?
e) anything else you wish for and want to see or don't want to see?
Oh and as said above, if you want to be dwarved, just say so including your preferred profession. There will be probably an unusually high number of masons (for construction) and military (not only restricted to melee combat). Not sure yet how long i will survive, but i hope for some magic as well.